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changing the native resolution?

Hi! So my computer have been laging alot recently when i have been playing fortnite (not just fortnite it lags in everything i try to play). So i was gonna try a 4:3 streched resolution in fortnite which i see many people using.

 

The problem is that i have a monitor which native resolution is 2560x1440. And when i have changed the resolution to 4:3, my game still has it set to 2560x1440. I still get the strechted but it's affected by 2560x1440.

 

I have LITERALLY tried everything i can think of. Changing the resolution in nvidia, changing the game files, but no matter what i do it just stays that resolution. 

 

Anyone have any idea of what this could be about?

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Why are you changing the aspect ratio? Just lower the resolution to 1920x1080.

 

Determine, what is your bottleneck at all. CPU or GPU. What are your specs?

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35 minutes ago, ineedhelppleasehelp said:

Hi! So my computer have been laging alot recently when i have been playing fortnite (not just fortnite it lags in everything i try to play). So i was gonna try a 4:3 streched resolution in fortnite which i see many people using.

 

The problem is that i have a monitor which native resolution is 2560x1440. And when i have changed the resolution to 4:3, my game still has it set to 2560x1440. I still get the strechted but it's affected by 2560x1440.

 

I have LITERALLY tried everything i can think of. Changing the resolution in nvidia, changing the game files, but no matter what i do it just stays that resolution. 

 

Anyone have any idea of what this could be about?

Are you using full screen mode and letting the display handle scaling? I believe if you let the GPU handle scaling, it will always send an image to the monitor that's of the native resolution because the GPU did the scaling anyway.

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9 minutes ago, M.Yurizaki said:

Are you using full screen mode and letting the display handle scaling? I believe if you let the GPU handle scaling, it will always send an image to the monitor that's of the native resolution because the GPU did the scaling anyway.

Yes im using fullscreen mode but im not sure how im gonna do dis. The problem is that the aspect ratio is like interupted by the 2560x1440 resolution so and it seems like i cant really do anything about it

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2 minutes ago, ineedhelppleasehelp said:

Yes im using fullscreen mode but im not sure how im gonna do dis. The problem is that the aspect ratio is like interupted by the 2560x1440 resolution so and it seems like i cant really do anything about it

You didn't answer the part about what's doing the image scaling. Look at the setting at

Nvidia_ControlPanel.jpg

 

If you are letting the GPU do the scaling, I believe it always outputs an image at the native resolution of the monitor. If you are using "Use NVIDIA scaling with fixed-aspect ratio" (the name may have changed)  then it's not going to stretch any non 16:9 image to 16:9.

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10 minutes ago, M.Yurizaki said:

You didn't answer the part about what's doing the image scaling. Look at the setting at

Nvidia_ControlPanel.jpg

 

If you are letting the GPU do the scaling, I believe it always outputs an image at the native resolution of the monitor. If you are using "Use NVIDIA scaling with fixed-aspect ratio" (the name may have changed)  then it's not going to stretch any non 16:9 image to 16:9.

I don't have that setting in my nvidia, but i have a similar one... heres a screenshot to my setup on that one. https://gyazo.com/6cddd78c867f933212fee0cd11a81acd

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Just now, ineedhelppleasehelp said:

I don't have that setting in my nvidia, but i have a similar one... heres a screenshot to my setup on that one. https://gyazo.com/6cddd78c867f933212fee0cd11a81acd

I used an older image, but anyway, you're using the GPU to do the scaling. And again, I'm pretty sure if you select it, the GPU will always output the native resolution of the screen. Selecting the option means you want the GPU to scale the resolution of the application or whatever to the native resolution of the display. The GPU then feeds that image to the display. The display doesn't know any better because it's receiving the native resolution.

 

So what you're concerned about isn't really a problem. And it might be better for the GPU to do the scaling anyway since it should be faster than the display doing it.

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