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I'm looking to build a portable VR setup in a Dr Zaber Sentry case to easily take my Vive to friends etc. I was holding off because of the current GPU market, but I have a friend who's selling his used 580 (he's upgrading to a beefier card). Would this card function well for VR? Main games I'm looking to play are things like Hot Dogs, Horseshoes & Handgrenades, Richie's Plank Experience, Job Simulator, The Lab, Space Pirate Trainer... 

BTW - God tier beard.

- @Slick in a PM once

 

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It is towards the lower end but still meets the minimum requirements for both Rift and Vive, from memory. Double check, but it should be ok.

 

Edit: I have a 580 and Vive, but never tried them together as normally use 1070. I could try it on the weekend if there is any significant doubt.

Gaming system: R7 7800X3D, Asus ROG Strix B650E-F Gaming Wifi, Thermalright Phantom Spirit 120 SE ARGB, Corsair Vengeance 2x 32GB 6000C30, MSI Ventus 3x OC RTX 5070 Ti, MSI MPG A850G, Fractal Design North, Samsung 990 Pro 2TB, Alienware AW3225QF (32" 240 Hz OLED)
Productivity system: i9-7980XE, Asus X299 TUF mark 2, Noctua D15, 64GB ram (mixed), RTX 4070 FE, NZXT E850, GameMax Abyss, Samsung 980 Pro 2TB, iiyama ProLite XU2793QSU-B6 (27" 1440p 100 Hz)
Gaming laptop: Lenovo Legion 5, 5800H, RTX 3070, Kingston DDR4 3200C22 2x16GB 2Rx8, Kingston Fury Renegade 1TB + Crucial P1 1TB SSD, 165 Hz IPS 1080p G-Sync Compatible

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22 minutes ago, Brammm said:

@porina Thanks for the offer, but don't feel pressured to. I'll probably take the card of his hands and if it ends up being shite, just flip it again myself.

Yup, in the current climate you shouldn't have any problem selling a 580! It really should be fine.

Gaming system: R7 7800X3D, Asus ROG Strix B650E-F Gaming Wifi, Thermalright Phantom Spirit 120 SE ARGB, Corsair Vengeance 2x 32GB 6000C30, MSI Ventus 3x OC RTX 5070 Ti, MSI MPG A850G, Fractal Design North, Samsung 990 Pro 2TB, Alienware AW3225QF (32" 240 Hz OLED)
Productivity system: i9-7980XE, Asus X299 TUF mark 2, Noctua D15, 64GB ram (mixed), RTX 4070 FE, NZXT E850, GameMax Abyss, Samsung 980 Pro 2TB, iiyama ProLite XU2793QSU-B6 (27" 1440p 100 Hz)
Gaming laptop: Lenovo Legion 5, 5800H, RTX 3070, Kingston DDR4 3200C22 2x16GB 2Rx8, Kingston Fury Renegade 1TB + Crucial P1 1TB SSD, 165 Hz IPS 1080p G-Sync Compatible

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Yeah. RX580 ~= GTX1060, and a 1060 is enough for VR

CPU: Core i9 12900K || CPU COOLER : Corsair H100i Pro XT || MOBO : ASUS Prime Z690 PLUS D4 || GPU: PowerColor RX 6800XT Red Dragon || RAM: 4x8GB Corsair Vengeance (3200) || SSDs: Samsung 970 Evo 250GB (Boot), Crucial P2 1TB, Crucial MX500 1TB (x2), Samsung 850 EVO 1TB || PSU: Corsair RM850 || CASE: Fractal Design Meshify C Mini || MONITOR: Acer Predator X34A (1440p 100hz), HP 27yh (1080p 60hz) || KEYBOARD: GameSir GK300 || MOUSE: Logitech G502 Hero || AUDIO: Bose QC35 II || CASE FANS : 2x Corsair ML140, 1x BeQuiet SilentWings 3 120 ||

 

LAPTOP: Dell XPS 15 7590

TABLET: iPad Pro

PHONE: Galaxy S9

She/they 

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Actually bothering to look up Vive's web site, they like the following consumer AMD cards as ok:

 

Quote

 

AMD Radeon™ R9 290

AMD Radeon™ R9 290X

AMD Radeon™ R9 295X2

AMD Radeon™ R9 390

AMD Radeon™ R9 390X

AMD Radeon™ R9 Nano

AMD Radeon™ R9 Fury

AMD Radeon™ R9 Fury X

Radeon™ RX 480

 

As the 580 is essentially a slightly OC 480, it should be fine. I'm actually surprised how old the supported AMD cards go... on nvidia side it only goes as low as 970, 1060.

Gaming system: R7 7800X3D, Asus ROG Strix B650E-F Gaming Wifi, Thermalright Phantom Spirit 120 SE ARGB, Corsair Vengeance 2x 32GB 6000C30, MSI Ventus 3x OC RTX 5070 Ti, MSI MPG A850G, Fractal Design North, Samsung 990 Pro 2TB, Alienware AW3225QF (32" 240 Hz OLED)
Productivity system: i9-7980XE, Asus X299 TUF mark 2, Noctua D15, 64GB ram (mixed), RTX 4070 FE, NZXT E850, GameMax Abyss, Samsung 980 Pro 2TB, iiyama ProLite XU2793QSU-B6 (27" 1440p 100 Hz)
Gaming laptop: Lenovo Legion 5, 5800H, RTX 3070, Kingston DDR4 3200C22 2x16GB 2Rx8, Kingston Fury Renegade 1TB + Crucial P1 1TB SSD, 165 Hz IPS 1080p G-Sync Compatible

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I played for a week  or so with an 770gtx and it still holds it ground.  So yes it is doable. 

CPU

Intel  i9 13900k

Motherboard

Asrock Z790 Taichi

RAM

Kingston Fury Beast DDR5 RGB 32GB 6000MHZ

GPU

MSI GeForce RTX 4090 GAMING TRIO 24G 

 

Storage

Samsung SSD 980 PRO 1TB 
Unraid NAS 10Gbit about 50TB HDD's, i713700k 64GB DDR5 crucial @ 5800Mhz 

 

 

 

Win11 Workstation

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I have a 580 8gb and a ryzen 1700 16gb ram. I've got 51 VR games in my steam library and none of them are really pushing my gpu. If they have graphics settings I go up to the max. Please note I'm using a Dell Windows Mixed reality headset, not a rift or vive. 

 

Most Vr games are meant to be run on 1050's. So a 580 is more than good enough

 

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On 3/9/2018 at 1:46 AM, Brammm said:

I'm looking to build a portable VR setup in a Dr Zaber Sentry case to easily take my Vive to friends etc. I was holding off because of the current GPU market, but I have a friend who's selling his used 580 (he's upgrading to a beefier card). Would this card function well for VR? Main games I'm looking to play are things like Hot Dogs, Horseshoes & Handgrenades, Richie's Plank Experience, Job Simulator, The Lab, Space Pirate Trainer... 

Yep, for those games it's fine. Don't expect it to run games like LA Noire, Fallout 4 VR, or DOOM VR very well though. My 780ti run anything except those 3 games just fine and the RX 580 is a bit faster than that so you should be okay. 


Main System: EVGA GTX 1080 SC, i7 8700, 16GB DDR4 Corsair LPX 3000mhz CL15, Asus Z370 Prime A, Noctua NH D15, EVGA GQ 650W, Fractal Design Define R5, 2TB Seagate Barracuda, 500gb Samsung 850 Evo
Secondary System: EVGA GTX 780ti SC, i5 3570k @ 4.5ghz, 16gb DDR3 1600mhz, MSI Z77 G43, Noctua NH D15, EVGA GQ 650W, Fractal Design Define R4, 3TB WD Caviar Blue, 250gb Samsung 850 Evo
 
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  • 6 months later...
Quote

Geez guys it almost seems like we are AMD bashing a bit here, I have an XFX 580 GTS Black Edition and an old FX 9590 and on an Asus 990fx 220 watt cpu "capable" board and I rock Fallout 4 VR on my HTC Vive with the res set to 500% and there's not a single jitter on the frame count loss. I think it really comes down to power supply, memory, cpu load and graphics load shut everything down with a game booster app, keep GPU as cool an u can CPU as cool as you can if your graphics drivers work good DON'T update them unless it's absolutely necessary.  VR on any system will require a well balanced well tuned machine and it really depends on what kind of VR  experience you want to achieve, HTC Vive is top shelf Quipo if your rig isn't top shelf "soop it up" like most cars , a little tuning can have a "jalopy"  tailing a Porsche at least off the line, but tune tune tune and keep it cool and ergo your VR rig will surprise you. I have fun trying to contradict manufacturers sometimes double handed suggestions for minimum requirements and recommended requirements for software and indeed sometimes even hardware, but I like to push the envelope and rather safely once the envelope is dated and less expensive to harang, but i'm often not surprised that some  and often most mid to high end old equipment can run the latest software and yes, even VR, a splendid combination of both. I like to try what i have already follow my own inclinations before succumbing to high pressure and adrenaline fueled upgrades if only so i know for sure that my old stuff just won't work. sorry guys I rambled but I hope it's encouraging new isn't always better it's often just a few bits different and a smattering if fresh style but inside little really has even changed. thanks guys for your posts I like the constructive "convo" and even debate

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