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this only mattered for openGL when it comes for pushing frames. Otherwise the CPU should not take part in any graphics related task or calculations, if it is you are doing it wrong as a coder.

 

All the CPU should be doing is process physics (like collisions), and just update the GPU. Textures, 3D and so on should be handled only by the GPU and not the CPU. All the CPU does is load the data to the GPU and tell it to draw and check for collisions

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