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https://wiki.unrealengine.com/Integrating_Lua

The Unreal Engine wiki features a guide on how to utilise Lua in UE4. However, if you want to make games in full you will likely want to learn how to utilise the engine's Blueprint language, or C++.

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8 minutes ago, ElfFriend said:

I'd suggest you just learn C++. Since you already know one language it shouldn't be that much effort for you.

errerruuuuggghhhhhh

 

I just want to hop onto a platform and create games off of my mind without trying to majorly learn something,

 

Yes I know i'll firkin learn somewhat from jumping to a new platform, but I don't want to learn a totally new language.

 

But I guess its best for me to do so either way.

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Just now, IsaacThePooper said:

errerruuuuggghhhhhh

 

I just want to hop onto a platform and create games off of my mind without trying to majorly learn something,

 

Yes I know i'll firkin learn somewhat from jumping to a new platform, but I don't want to learn a totally new language.

 

But I guess its best for me to do so either way.

Right but most of the stuff you already know transfer over to C++. Like you know how to make a loop, you know how to make functions, you know how to structure code, etc. The syntax might be a little different but that can be picked up within a couple hours. The main thing you'll probably want to focus are the stuff that are not in Lua. I personally don't know Lua but I don't if I was to guess it probably doesn't have pointers or header files... so learn what those are and how they work.

 

Also you technically could just jump into UE4 following the C++ tutorial series that Epic Games provides https://docs.unrealengine.com/latest/INT/Programming/ and learn C++ on the fly rather than sitting down and learning it from a C++ specific tutorial series.

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10 hours ago, ElfFriend said:

Right but most of the stuff you already know transfer over to C++. Like you know how to make a loop, you know how to make functions, you know how to structure code, etc. The syntax might be a little different but that can be picked up within a couple hours. The main thing you'll probably want to focus are the stuff that are not in Lua. I personally don't know Lua but I don't if I was to guess it probably doesn't have pointers or header files... so learn what those are and how they work.

 

Also you technically could just jump into UE4 following the C++ tutorial series that Epic Games provides https://docs.unrealengine.com/latest/INT/Programming/ and learn C++ on the fly rather than sitting down and learning it from a C++ specific tutorial series.

Okay thnx

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