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Hey, guys, I have made a csgo map called riverside and I  would like people's help finding problems and telling me things i can improve on. This is only my second map and am happy to hear any people's thoughts on the map. i have put a link here. http://steamcommunity.com/sharedfiles/filedetails/?id=896668523

sorry if this is in the wrong spot i didn't know where to put it.

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https://linustechtips.com/topic/762197-csgo-map-testing-help-needed/
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Looking at the screenshots, looks a little dark. I'll test it once I get home.

My stuff:

Spoiler

CPU :  Intel i5 8400 | GPU : MSI GTX 970 Gaming 4GB

 

RAM : 32GB Corsair Vengeance DDR4 @ 3600MHz

 

Mouse : Logitech G502 HERO SE | Keyboard : Mountain Everest Max w/ Cherry MX Brown

 

Headset : Beyerdynamics DT990 Pro 250Ω w/ AT2020USB+

 

Monitor : Acer XF240H @  144Hz

 

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8 hours ago, thegoogler said:

Thanks, I have another update coming that fixes some of the problems you might have found

So onto extreme constructive cristicism. Please do note: I have never made a CS GO map before, I do not know how to make it and have no idea about making one. I also do not usually test map or download workshop maps. I am fine with what Valve has.

 

So first off, I have no friend. Well more exactly I don't think I could gather up 10 friends to play comp 5v5 together. Maybe a 1v1 but that's boring, so I tested with bots

I tested competitive first, then deathmatch and finally arms race. I did not test Casual because it would be similar to a comp match (I guess)

 

First is the map, then I will talk about bots later

1. I would add something in the background, looks really dull and boring. Your map doesn't stand out very much. The green water is ok but I'd do something about that edge, maybe a wall? I don't know. The view on the city is so far and so boring imo.

Spoiler

20170405124630_1.jpg.e51f9ae2c439e9d5f1d22bb82cf8de73.jpg

2. Bomb site marking is HUGE. Yes we get it, it's the bomb site. We are not blind lol

Spoiler

20170405125606_1.jpg.2e86451fd8dcaaefe61a8f66c7481d04.jpg

Spoiler

20170405125215_1.jpg.ba90092cc52b8ccb5d32721890db844e.jpg

3. I'd do something with the sky. Is it blue? Is it white? An overall white sky makes this map bit gloomy and sad

Spoiler

20170405125803_1.jpg.ab66ff1e6badc762c7d14b2bc68b6100.jpg

4. These boxes are shiny, feels like being wrapped or something (yeah that's minor)

Spoiler

20170405125836_1.jpg.06e38e554dd046bd941f0be49b82465b.jpg

5. Weird tree

Spoiler

20170405125619_1.jpg.bee08960722104ce849c40f9d59128b6.jpg

6. Also add a radar, very useful to have. Radar is still buggy

7. Nice that you add an arrow there but as most CS GO map you should add which site it leads to. Also apart from radar I could not tell which site is which because there are no names, signs or whatever in it. 

Spoiler

20170405125958_1.jpg.631fa96b0ff556373c50f0c04e2ac6c4.jpg

8. So you climb this ladder

Spoiler

20170405125541_1.jpg.eb9c3c8a9917383e48b48be83e7c8c14.jpg

Then you jump down this bridge

Spoiler

20170405125441_1.jpg.1228c8e4570b70f6e79b4dc1a48d8f35.jpg

And bam you are already at bomb site in less than 10 seconds. I have not tested the time but it feels ridiculously fast for T side to reach the bomb site that fast. I did look at where the CT side are and the distance are almost the same.

 

9. I wish these holes were implemented more. Right now I don't see why would you snipe at CT side. 

And also there is a ramp in CT side. Was that intentional? Was CT suppose to kind of defend themselves?

Spoiler

20170405125935_1.jpg.63fad41cec4c9048eef9c6a4bafd189a.jpg

 

 

Now onto the gameplay with bots. I set difficulity to easy so I can experience the map more than have to worry about being killed.

1. The CT side bot. They do not move at all. Well almost. They seems to stay in one place. They will eventually move to one of the bomb site (not the other one though)

Spoiler

20170405124653_1.jpg.ce3487e9bf1d97709c5242467e4021d2.jpg

This happens in every game mode I played, except deathmatch which I will tell later

2. All the bots (ony T side since CT doesn't movve) seems to go through this tunnel only. I wish they were able to find different routes to go to

Spoiler

20170405131117_1.jpg.66ef9f295ec241db5bdecbbdaf5543f3.jpg

And since CT side doesn't leave the spawn it isn't really enjoyable to watch T side keeps coming.

3. Deathmatch is unplayable. You get respawn in this stuck spot very often. Sometimes you can get back by respawning with a bonus weapon or kill command

Spoiler

20170405130501_1.jpg.c5b463f25419dabbc1ce891049038f86.jpg

Spoiler

20170405130548_1.jpg.8cd85d3e0cd80179911568a463ec39ac.jpg

Here is a friend of mine getting stuck

Spoiler

20170405130510_1.jpg.8221890e65a2148a37c302849828deeb.jpg

I began to realize where this stuck spot is by looking at my T teammates. Behind the CT spawn wall

Spoiler

20170405130728_1.jpg.b69b734f68142f2694669c1c62716476.jpg

And I was able to get some kills too after finding it out, they did able to see and shoot me back

Spoiler

20170405130743_1.jpg.b2b142f4e024b763f981e9856178ec48.jpg

Yeah so from deathmatch it turns out to Where's waldo where you have to find where CT's are. They did get a brief appearance at the start of the round though. Again deathmatch should have a randomize spawn point. So would be nice to have that. I did not take too much time on checking how the T spawn in deathmatch were doing 

 

I'd do some real life 1v1 or something with real human players but no time. Busy lifestyle. Yeah that's it. Not a bad map. Has potential. If you fix some lights and decorations (like the backround I mentioned) it would be cool. Did encounter some garbage bags and bins which I believe were unnecessary. The box and crates are nice but I can't tell how they play out irl because bots are stupid. Haven't found a bomb stuck spot yet. So that's nice.

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4 hours ago, deXxterlab97 said:

So onto extreme constructive cristicism. Please do note: I have never made a CS GO map before, I do not know how to make it and have no idea about making one. I also do not usually test map or download workshop maps. I am fine with what Valve has.

 

So first off, I have no friend. Well more exactly I don't think I could gather up 10 friends to play comp 5v5 together. Maybe a 1v1 but that's boring, so I tested with bots

I tested competitive first, then deathmatch and finally arms race. I did not test Casual because it would be similar to a comp match (I guess)

 

First is the map, then I will talk about bots later

1. I would add something in the background, looks really dull and boring. Your map doesn't stand out very much. The green water is ok but I'd do something about that edge, maybe a wall? I don't know. The view on the city is so far and so boring imo.

  Hide contents

20170405124630_1.jpg.e51f9ae2c439e9d5f1d22bb82cf8de73.jpg

 
 

2. Bomb site marking is HUGE. Yes we get it, it's the bomb site. We are not blind lol

  Hide contents

20170405125606_1.jpg.2e86451fd8dcaaefe61a8f66c7481d04.jpg

 
 
  Hide contents

20170405125215_1.jpg.ba90092cc52b8ccb5d32721890db844e.jpg

 
 

3. I'd do something with the sky. Is it blue? Is it white? An overall white sky makes this map bit gloomy and sad

  Reveal hidden contents

20170405125803_1.jpg.ab66ff1e6badc762c7d14b2bc68b6100.jpg

 
 

4. These boxes are shiny, feels like being wrapped or something (yeah that's minor)

  Reveal hidden contents

20170405125836_1.jpg.06e38e554dd046bd941f0be49b82465b.jpg

 
 

5. Weird tree

  Reveal hidden contents

20170405125619_1.jpg.bee08960722104ce849c40f9d59128b6.jpg

 
 

6. Also add a radar, very useful to have. Radar is still buggy

7. Nice that you add an arrow there but as most CS GO map you should add which site it leads to. Also apart from radar I could not tell which site is which because there are no names, signs or whatever in it. 

  Reveal hidden contents

20170405125958_1.jpg.631fa96b0ff556373c50f0c04e2ac6c4.jpg

 
 

8. So you climb this ladder

  Hide contents

20170405125541_1.jpg.eb9c3c8a9917383e48b48be83e7c8c14.jpg

 
 

Then you jump down this bridge

  Reveal hidden contents

20170405125441_1.jpg.1228c8e4570b70f6e79b4dc1a48d8f35.jpg

 
 

And bam you are already at bomb site in less than 10 seconds. I have not tested the time but it feels ridiculously fast for T side to reach the bomb site that fast. I did look at where the CT side are and the distance are almost the same.

 

9. I wish these holes were implemented more. Right now I don't see why would you snipe at CT side. 

And also there is a ramp in CT side. Was that intentional? Was CT suppose to kind of defend themselves?

  Hide contents

20170405125935_1.jpg.63fad41cec4c9048eef9c6a4bafd189a.jpg

 
 

 

 

Now onto the gameplay with bots. I set difficulity to easy so I can experience the map more than have to worry about being killed.

1. The CT side bot. They do not move at all. Well almost. They seems to stay in one place. They will eventually move to one of the bomb site (not the other one though)

  Hide contents

20170405124653_1.jpg.ce3487e9bf1d97709c5242467e4021d2.jpg

 
 

This happens in every game mode I played, except deathmatch which I will tell later

2. All the bots (ony T side since CT doesn't movve) seems to go through this tunnel only. I wish they were able to find different routes to go to

  Hide contents

20170405131117_1.jpg.66ef9f295ec241db5bdecbbdaf5543f3.jpg

 
 

And since CT side doesn't leave the spawn it isn't really enjoyable to watch T side keeps coming.

3. Deathmatch is unplayable. You get respawn in this stuck spot very often. Sometimes you can get back by respawning with a bonus weapon or kill command

  Reveal hidden contents

20170405130501_1.jpg.c5b463f25419dabbc1ce891049038f86.jpg

 
 
  Reveal hidden contents

20170405130548_1.jpg.8cd85d3e0cd80179911568a463ec39ac.jpg

 
 

Here is a friend of mine getting stuck

  Reveal hidden contents

20170405130510_1.jpg.8221890e65a2148a37c302849828deeb.jpg

 
 

I began to realize where this stuck spot is by looking at my T teammates. Behind the CT spawn wall

  Reveal hidden contents

20170405130728_1.jpg.b69b734f68142f2694669c1c62716476.jpg

 
 

And I was able to get some kills too after finding it out, they did able to see and shoot me back

  Reveal hidden contents

20170405130743_1.jpg.b2b142f4e024b763f981e9856178ec48.jpg

 
 

Yeah so from deathmatch it turns out to Where's waldo where you have to find where CT's are. They did get a brief appearance at the start of the round though. Again deathmatch should have a randomize spawn point. So would be nice to have that. I did not take too much time on checking how the T spawn in deathmatch were doing 

 

I'd do some real life 1v1 or something with real human players but no time. Busy lifestyle. Yeah that's it. Not a bad map. Has potential. If you fix some lights and decorations (like the backround I mentioned) it would be cool. Did encounter some garbage bags and bins which I believe were unnecessary. The box and crates are nice but I can't tell how they play out irl because bots are stupid. Haven't found a bomb stuck spot yet. So that's nice.

 
 

Thanks soo much for testing it, I have recorded the times for rotates, CT to both sites and t to both sites. Ct gets to a site in about 7 seconds (they have a 3 second advantage) and CT to b is about 5 seconds. (I did this with knife out and running in the quickest way possible). I have fixed some things already and am continuing to fix things. The ladder at t spawn was removed then put back and that gap in mid was filled with heaps of crates on a platform to prevent t side going onto that second level and killing CT's getting to a site. B site also has a new entrance beside the one ramp. I don't know how to fix the bots Nav-mesh and I will fix the CT spawn pit problem. The lighting will be fixed by adding more lights to places and increasing the brightness of the sun.

Also, I realized deathmatch was impossible because of it's pretty open skybox and the randomized spawns, I will also elevate CT spawn to make it less of a camping spot and add displacements at the very back of t spawn to make it look more like a river.

The purpose of the ladder and second mid (the place above that mid-ish spot) was for T side to attack the Ct's on A site (like some sort of A slipt) and also to get another entrance to B site (but now I realize that that small balcony area is completely useless and it should be removed and put in place with some sort of tunnel or something), second mid was also mostly going to be used for rotates and flanks. The spot that you pointed out were you were looking into that tunnel like thing, I was wondering if it should be removed or not because of the advantage CT's could get from it and the huge advantage T side could get from it, what do you think about it? I will also put smaller site icons and figure out how to make a radar to help players navigate the map. Now that i think about the map choices more i am startibg to wonder why there even is a second mid to be honest.

maybe we can go on my map together and test it some more if you have time :) THANKS, SOO MUCH FOR TESTING.

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10 hours ago, Underi said:

Looking at the screenshots, looks a little dark. I'll test it once I get home.

yes I know, I played a little match on it with my friends find some bugs and spots that may be overpowered and lots of them commented on that too.

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4 hours ago, thegoogler said:

Thanks soo much for testing it, I have recorded the times for rotates, CT to both sites and t to both sites. Ct gets to a site in about 7 seconds (they have a 3 second advantage) and CT to b is about 5 seconds. (I did this with knife out and running in the quickest way possible). I have fixed some things already and am continuing to fix things. The ladder at t spawn was removed then put back and that gap in mid was filled with heaps of crates on a platform to prevent t side going onto that second level and killing CT's getting to a site. B site also has a new entrance beside the one ramp. I don't know how to fix the bots Nav-mesh and I will fix the CT spawn pit problem. The lighting will be fixed by adding more lights to places and increasing the brightness of the sun.

Also, I realized deathmatch was impossible because of it's pretty open skybox and the randomized spawns, I will also elevate CT spawn to make it less of a camping spot and add displacements at the very back of t spawn to make it look more like a river.

The purpose of the ladder and second mid (the place above that mid-ish spot) was for T side to attack the Ct's on A site (like some sort of A slipt) and also to get another entrance to B site (but now I realize that that small balcony area is completely useless and it should be removed and put in place with some sort of tunnel or something), second mid was also mostly going to be used for rotates and flanks. The spot that you pointed out were you were looking into that tunnel like thing, I was wondering if it should be removed or not because of the advantage CT's could get from it and the huge advantage T side could get from it, what do you think about it? I will also put smaller site icons and figure out how to make a radar to help players navigate the map. Now that i think about the map choices more i am startibg to wonder why there even is a second mid to be honest.

maybe we can go on my map together and test it some more if you have time :) THANKS, SOO MUCH FOR TESTING.

let me know when you done with updates and i will test.

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