The Relationship between Refresh Rate and Response Time: Basic Question
Ok, I'm just going to cover the basics:
First of all, talking about overclocking a monitor is mostly pointless because the vast majority of monitors can't achieve a "true" overclock. What I mean is this: people talk about refresh rate, response time and input lag, but they forget to take into account the physical limits of their displays... IE: how many frames per second can the PCB/scaler process? It doesn't do you any good to overclock to 120hz if your scaler can only process 80 frames per second, those other 40 will just be dropped... IE: you aren't actually getting an overclock.
Ignoring monitors like the Asus PG279q that can "overclock" out of the box there are only a handful of monitors available that have a PCB capable of processing enough frames to reach the refresh rate being overclocked. For those who aren't familiar with them they are the single-input, no-scaler Korean panels from companies like QNIX, XSTAR and Yamasaki. They also come with an 8ms response time (IIRC) so you're going to deal with a fair amount of motion blur and they also have moderate input lag.
The other factor that I would say is relevant here is that having a high refresh rate doesn't really do that much for you once you get above 120hz and here's why (in my opinion):
1) Having hardware capable of running 1440p+ with a *consistent* 120fps and decent settings is expensive.
2) The jump from 60hz to 120hz is a stark contrast, going from 120hz to 165hz just isn't a big change.
3) A higher refresh rate doesn't address the "real" issues with displays: input lag and frame persistence.
I would personally rather play at 120hz with ULMB enabled (like I do on the aforementioned PG279q) than to play at 165hz or higher. Why? Because having the backlight flash after each frame to clear the persistence virtually eliminates motion blur, and makes for a picture clarity that we haven't gotten since the days of CRT monitors. For gaming it is absolutely unparalleled in "feel" and adding that was for me a bigger improvement in quality than going from 60hz to 120hz. Now don't get me wrong, the jump from 60hz to 120hz is HUGE and is immediately noticeable for anyone who games, I'm not downplaying that at all... I'm saying that ULMB is *THAT* important.
As for response time, you NEVER want it to be higher than your effective refresh rate. That results in what I mentioned above: motion blur and input lag. I have both an XSTAR overclocked to 110hz and the Asus I mentioned above, they are night and day despite the fact the Asus is a matte finish and I *HATE* matte finish. I was willing to sacrifice my glorious glossy panel to get a low input lag, low response time, native 120hz ULMB IPS at 1440p. It was ridiculously expensive and worth EVERY penny.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now