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Has anyone tried running the HTC Vive on Linux? I've heard conflicting reports on this. If it does work how's the game support? It has been my understanding that the VR games run on Linux but don't have the VR support. Is that correct? Has anyone been able to get more of the games working using Wine?  

 

Love to hear your thoughts! 

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4 minutes ago, wunderhacker said:

Has anyone tried running the HTC Vive on Linux? I've heard conflicting reports on this. If it does work how's the game support? It has been my understanding that the VR games run on Linux but don't have the VR support. Is that correct? Has anyone been able to get more of the games working using Wine?  

 

Love to hear your thoughts! 

Steam VR does not have naitive support for Linux right now... Only the older Oculus SDKs supported that OS. 

Fine you want the PSU tier list? Have the PSU tier list: https://linustechtips.com/main/topic/1116640-psu-tier-list-40-rev-103/

 

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That's odd because  a month ago I was able to download Steam VR on my linux computer but it would crash on launch. Seems kinda odd though since Valve put so much faith in Linux with Steam OS. So it would seem kinda backwards not to do Linux support for Vive. And Oculus "suspended" Linux support as stated here: http://www.pcworld.com/article/3023400/linux/linux-gamers-shouldnt-preorder-the-oculus-rift-with-linux-development-on-hold.html . But Valve (and GabeN) have stated they like Linux so I hope they're working on it but unfortunately I have little confidence. 

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I seems that Oculus Rift will never come out for linux. The suspended support for linux as you said and the close relationship with Microsoft clearly shows that Oculus have desire to come to linux. 

 

Valve is really trying to get the game industry to work on linux (steamOS, Vulkan), and I remember seeing that HTC Vive will work on linux (although is been quite some time, but at least I haven't seem anything that would make me think that they changed their idea).

 

What I personally think it happened, they needed to release the product as fast as possible to compete with Oculus Rift. But they didn't have as much time to work on it. So they probably just dropped the linux version and focused only on Windows to hit as much customers as possible. 

But I believe that we are allowed to have faith. Valve's effort on using linux indicate that they will probably have a linux version in a close future. 

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17 hours ago, wunderhacker said:

That's odd because  a month ago I was able to download Steam VR on my linux computer but it would crash on launch. Seems kinda odd though since Valve put so much faith in Linux with Steam OS. So it would seem kinda backwards not to do Linux support for Vive. And Oculus "suspended" Linux support as stated here: http://www.pcworld.com/article/3023400/linux/linux-gamers-shouldnt-preorder-the-oculus-rift-with-linux-development-on-hold.html . But Valve (and GabeN) have stated they like Linux so I hope they're working on it but unfortunately I have little confidence. 

Steam OS was never meant to run on a system that could support SteamVR, so they never really added support for it. And as far as I know, you need to have the headset plugged in for SteamVR to not crash... Though I'm not sure on that. 

Yeah I doubt Linux will be supported soon, and just to say it, Mac is even farther away. The hardware support on even the Mac Pros are so underpowered for VR that its almost laughable. You can take the older Mac Pro 5,1 or 4,1 (non trash can versions) and turn them into a system that could run it (swapping out CPUs, adding a GPU...) but at that point, you might as well just build a Windows machine. 

Fine you want the PSU tier list? Have the PSU tier list: https://linustechtips.com/main/topic/1116640-psu-tier-list-40-rev-103/

 

Stille (Desktop)

Ryzen 9 3900XT@4.5Ghz - Cryorig H7 Ultimate - 16GB Vengeance LPX 3000Mhz- MSI RTX 3080 Ti Ventus 3x OC - SanDisk Plus 480GB - Crucial MX500 500GB - Intel 660P 1TB SSD - (2x) WD Red 2TB - EVGA G3 650w - Corsair 760T

Evoo Gaming 15"
i7-9750H - 16GB DDR4 - GTX 1660Ti - 480GB SSD M.2 - 1TB 2.5" BX500 SSD 

VM + NAS Server (ProxMox 6.3)

1x Xeon E5-2690 v2  - 92GB ECC DDR3 - Quadro 4000 - Dell H310 HBA (Flashed with IT firmware) -500GB Crucial MX500 (Proxmox Host) Kingston 128GB SSD (FreeNAS dev/ID passthrough) - 8x4TB Toshiba N300 HDD

Toys: Ender 3 Pro, Oculus Rift CV1, Oculus Quest 2, about half a dozen raspberry Pis (2b to 4), Arduino Uno, Arduino Mega, Arduino nano (x3), Arduino nano pro, Atomic Pi. 

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Agreed. It would be nice though if valve released the Windows source code on GitHub so the community can start working on Linux drivers. It seems like if they did that there is a large enough community to build and port the drivers. But Valve appears to be very tightly holding onto the SteamVR source code. Has anyone seen Vive's code on GitHub?

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Yeah, here is no reason to have support for mac devices. They simply don't have enough raw power to run VR.

Yeah, you could have enough power building a hackintosh, but as you said, at this point you might as well buy windows and be happy with your VR headset.

 

The SKD is on [url=https://github.com/ValveSoftware/openvr]ValveSoftware's github[/url]. But like, the last update was made 2 months ago... 

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On ‎22‎/‎04‎/‎2016 at 9:51 AM, Bonssons said:

 

 

 

 

 

But I believe that we are allowed to have faith. Valve's effort on using linux indicate that they will probably have a linux version in a close future. 

 

 
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