Render Scaling
Render scaling is just basically either rendering at a lower resolution or at a higher resolution. Really, that's basically it. Native would just mean whatever your monitor resolution is. In games like Overwatch and Shadows of Mordor, they have built in upscale and downscale tech so you get the quality of that resolution without having to actually changing the game resolution.
Upscaling would render the game at say, 4k, and downsample the best looking pixels into your 1080p monitor.
Sweet, thanks.
So basically, if I were to render scale to 4k and then natively played at 4k, my results would be the same?
Is there not an additional step to downsample? How does this affect FPS, is what I want to know. If I am playing 1080p 200% render scaled and then played on a 4k monitor at 100% render scaling, would my performance be equivalent?

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