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Render Scaling

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Render scaling is just basically either rendering at a lower resolution or at a higher resolution.  Really, that's basically it.  Native would just mean whatever your monitor resolution is.  In games like Overwatch and Shadows of Mordor, they have built in upscale and downscale tech so you get the quality of that resolution without having to actually changing the game resolution.

 

Upscaling would render the game at say, 4k, and downsample the best looking pixels into your 1080p monitor.

Sweet, thanks.

 

So basically, if I were to render scale to 4k and then natively played at 4k, my results would be the same? 

 

Is there not an additional step to downsample? How does this affect FPS, is what I want to know. If I am playing 1080p 200% render scaled and then played on a 4k monitor at 100% render scaling, would my performance be equivalent? 

Can someone give me a quick intro into render scaling?

 

Would you have the same fps if running the rendered image quality natively? 

 

Sorry, wasn't sure if this was more appropriate for displays of GPU's - went with GPU's. 

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Can someone give me a quick intro into render scaling?

 

Would you have the same fps if running the rendered image quality natively? 

 

Sorry, wasn't sure if this was more appropriate for displays of GPU's - went with GPU's. 

Render scaling is just basically either rendering at a lower resolution or at a higher resolution.  Really, that's basically it.  Native would just mean whatever your monitor resolution is.  In games like Overwatch and Shadows of Mordor, they have built in upscale and downscale tech so you get the quality of that resolution without having to actually changing the game resolution.

 

Upscaling would render the game at say, 4k, and downsample the best looking pixels into your 1080p monitor.

QUOTE ME IN A REPLY SO I CAN SEE THE NOTIFICATION!

When there is no danger of failure there is no pleasure in success.

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Render scaling is just basically either rendering at a lower resolution or at a higher resolution.  Really, that's basically it.  Native would just mean whatever your monitor resolution is.  In games like Overwatch and Shadows of Mordor, they have built in upscale and downscale tech so you get the quality of that resolution without having to actually changing the game resolution.

 

Upscaling would render the game at say, 4k, and downsample the best looking pixels into your 1080p monitor.

Sweet, thanks.

 

So basically, if I were to render scale to 4k and then natively played at 4k, my results would be the same? 

 

Is there not an additional step to downsample? How does this affect FPS, is what I want to know. If I am playing 1080p 200% render scaled and then played on a 4k monitor at 100% render scaling, would my performance be equivalent? 

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https://linustechtips.com/topic/523606-render-scaling/#findComment-6952768
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Sweet, thanks.

 

So basically, if I were to render scale to 4k and then natively played at 4k, my results would be the same? 

 

Is there not an additional step to downsample? How does this affect FPS, is what I want to know. If I am playing 1080p 200% render scaled and then played on a 4k monitor at 100% render scaling, would my performance be equivalent? 

Yes it would be.  It's basically the same thing, except scaled back down to 1080p for added prettiness.  Difference is minimal really, except for AA, but you can apply less demanding AA.

QUOTE ME IN A REPLY SO I CAN SEE THE NOTIFICATION!

When there is no danger of failure there is no pleasure in success.

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https://linustechtips.com/topic/523606-render-scaling/#findComment-6952834
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