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Java + Lua, am I looking for trouble?

as96

So long story short, I had a C++ engine that had a Lua interface, now I'm writing a new one in Java for easier multi-platform support, I know that Java made a lot of progress as far as performance goes but... am I pushing it too much if I add Lua?

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You should make an engine the uses Rust as a back end and Lua as a front end.

Rust is really good at that.

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You should make an engine the uses Rust as a back end and Lua as a front end.

Rust is really good at that.

I'd rather stick to Java.

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