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CPI is not the same as DPI.. in any terms..

 

it is exactly the same. dpi is just wrong naming for mouse sensors. cpi is the correct term to use. 

 

 

Also, your logic of moving farther gives you more data is wrong.. it just takes more area to get the same amount of data.. 

 

Sensor works exactly like a photo/video camera. The more you move it the more data it collects. 

 

So the question becomes.. Why isn't everyone still using an old style 400dpi bog standard optical mouse (with more buttons and designs / ergonomics)

Also they do. Pretty much every professional player uses 400dpi because it's the best thing to do. New mouse still has a better sensor even at 400dpi. Also mice break so that's why people replace them. I can guarantee if logitech still made mx518's everyone would still rock them.

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DPI is mouse's sensitivity.

Windows or game slider just multiplys or substitutes the DPI. I don't know of any game that would take raw input i.e. the in game mouse movement feels identical to what u get in desktop.

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So much wrong in here, for now just watch this to get a basic idea.

 

 

Great vid.. Much clearer explanation..

 

So basically you want the DPI to be as close to the native res as possible (or as high as is comfortable for you without going too high to lose tracking on your surface)

 

Thanks all. much better understanding of the process now.

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Quote or @dzzope to get my attention..

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So basically you want the DPI to be as close to the native res as possible (or as high as is comfortable for you without going too high to lose tracking on your surface)

 

Exactly, for example the "Base CPI" of A9500, A9800, PMW3310 and S3988 are 800, and then it gets "upscaled" from there.

 

It should also be noted that this doesnt apply to PTE because it doesnt take Pictures.

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Sensitivity is a relative term for DPI

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