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You mean the GTX 480, which is what they used in that build if I remember correctly.

 

Seriously, console is f**ked if they don't do something big in the next iteration. Personally I hope they go down in FLAMES. Then maybe Dev's will wake up and say "oh yeah, this is supposed to be more of an art form than a cash cow" and start making excellent games for PC, and just completely ignore consoles while the console divisions of MS and Sony go bankrupt (Nintendo is immune to it....supposedly)

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You mean the GTX 480, which is what they used in that build if I remember correctly.

 

Seriously, console is f**ked if they don't do something big in the next iteration. Personally I hope they go down in FLAMES. Then maybe Dev's will wake up and say "oh yeah, this is supposed to be more of an art form than a cash cow" and start making excellent games for PC, and just completely ignore consoles while the console divisions of MS and Sony go bankrupt (Nintendo is immune to it....supposedly)

You do realize art is done for money including much great art...The console market dying would be bad thing anyway

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You do realize art is done for money including much great art...The console market dying would be bad thing anyway

It would be a great thing. Games could be developed for PC first and designed around its APIs first, eliminating this terrible trend of bad console ports.

Software Engineer for Suncorp (Australia), Computer Tech Enthusiast, Miami University Graduate, Nerd

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All i want is an i7 unlocked with no iGPU at the price of i5 cause thats its real value.

The future is heterogeneous. Everyone in the industry understands that, and in the HPC space it's already a reality both in dedicated and integrated acceleration. When DX 12 makes use of iGPU and doesn't really benefit from having more cores (draw call counts are not going to shoot through the roof using primitives. It's not going to happen), you'll be very happy with a high-clock quad core and a moderately powerful iGPU, especially given Intel's (Gen 7+) are CUDA-certified and can do Nvidia's GPU-based Physx.

Software Engineer for Suncorp (Australia), Computer Tech Enthusiast, Miami University Graduate, Nerd

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 you'll be very happy with a high-clock quad core and a moderately powerful iGPU

That was a good laugh.

No try again.

Let me "refresh" some things for you:

PhysX is dead no dev is using it properly aka GPU physx.

CUDA is irrelevant for gaming,good for scientific and work apps,in which case an nvidia gpu is still better and will always be.

The main point about "metal" api's and DX12 is that most CPU's will be strong enough to push tons of drawcalls practically eliminating most of CPU bottleneck down to cheaper hardware,and allowing GPU's to run at their best without CPU bottleneck,but it wont improve GPU power, so iGPU's are still shit and always will be.They will never be able to strap togheter i5/i7 with a GTX 980 to make a decent APU,at least not on silicon which is getting close to its limits of shrinking too.

iGPU will never be able to render 4K games,and that my friend is a true future thats already happening not pointless talk about heterogenous and HSA.

Also this is what reality is: " you'll be very happy with a high-clock very powerfull dGPU and a moderately powerful/clock CPU with DX12 and beyond"

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That was a good laugh.

No try again.

Let me "refresh" some things for you:

PhysX is dead no dev is using it properly aka GPU physx.

CUDA is irrelevant for gaming,good for scientific and work apps,in which case an nvidia gpu is still better and will always be.

The main point about "metal" api's and DX12 is that most CPU's will be strong enough to push tons of drawcalls practically eliminating most of CPU bottleneck down to cheaper hardware,and allowing GPU's to run at their best without CPU bottleneck,but it wont improve GPU power, so iGPU's are still shit and always will be.They will never be able to strap togheter i5/i7 with a GTX 980 to make a decent APU,at least not on silicon which is getting close to its limits of shrinking too.

iGPU will never be able to render 4K games,and that my friend is a true future thats already happening not pointless talk about heterogenous and HSA.

Also this is what reality is: " you'll be very happy with a high-clock very powerfull dGPU and a moderately powerful/clock CPU with DX12 and beyond"

Physx is very much alive and is used in more games than Mantle by a long shot. To do GPU-based Physx, you need a CUDA license, something Nvidia offered AMD for free many times, and something Intel pays pennies per chip to maintain.

 

Games are not going to jump up in draw call. No one uses that many primitives, and no one should. Those extra threads should be used for AI among other things, not wasted on more draw calls when you should be cramming as much as you can into a single call. Actually GPUs will get better under split rendering, and that makes iGPUs worthwhile, because if you can't afford a high-end dGPU, the extra rendering power of your iGPU can make up for a fair amount of the difference.

 

Actually they will. Intel and AMD are both saying iGPU will be 98% of the die space of consumer chips by 2020. You could all well fit a GPU the same power (though smaller in size due to node shrinks) as a 980 into an iGPU. You simply can't conceive it because you base the future only on what is with no induction or exploration of the possibilities.

Software Engineer for Suncorp (Australia), Computer Tech Enthusiast, Miami University Graduate, Nerd

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