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Not getting the performance I should

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Does the source engine have a background FPS option?  From the way you worded the issue it sounds like source is limiting your FPS on anything that isn't in focus.  WoW and D3 have a setting for this called Max Background FPS, if you turn it up or off it will render everything at max fps/v sync when the window isn't in focus

When I play Left 4 Dead 2 split screen using this tool: PC Offline Co-Op the window that is not selected is not getting a smooth 60 fps but the window that selected is.

My computer is out of the question because it's I think pretty good. My Build

Any help would be nice :D Thanks in advance!

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You know you can use Console commands to make Left 4 Dead 2 play Split-Screen in the game client right? Anyways, it does in fact have to render 2 separate points of view and that can be taxing on performance.

Can you play 3 play split screen though? Also it should get more performance because only 20-40% is being used by my gpu

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Mystery321, on 22 Dec 2014 - 10:15 AM, said:

Can you play 3 play split screen though?

Nope, and that would probably be your issue, that's 3 Separate points of view that have to be rendered all at once and that takes a lot of GPU power. Consoles do it by lowering the Graphical fidelity everytime a new player is added.

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Nope, and that would probably be your issue, that's 3 Separate points of view that have to be rendered all at once and that takes a lot of GPU power. Consoles do it by lowering the Graphical fidelity everytime a new player is added.

I'm pretty sure that my system could handle it, sometimes I play split screen Borderlands the Pre-Sequel using the same tool without any problems

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Mystery321, on 22 Dec 2014 - 10:20 AM, said:

I'm pretty sure that my system could handle it, sometimes I play split screen Borderlands the Pre-Sequel using the same tool without any problems

I suppose it really depends on the game. Left 4 Dead has hundreds of character models on screen at once.

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I suppose it really depends on the game. Left 4 Dead has hundreds of character models on screen at once.

Yeah but what I don't understand is that when I select the other window it suddenly has 60 fps but the other one goes to 17 fps?

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Mystery321, on 22 Dec 2014 - 10:36 AM, said:

Is there a way so that the power is spread out instead of just going to one task?

I'm not sure, I know that you can with the CPU using Task Manager. You could try checking around in the Nvidia Control Panel other than that you could go to Start > Control Panel > Power Options and choose Maximum Performance instead of Power Saving or Balanced.

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I'm not sure, I know that you can with the CPU using Task Manager. You could try checking around in the Nvidia Control Panel other than that you could go to Start > Control Panel > Power Options and choose Maximum Performance instead of Power Saving or Balanced.

I set everything to the maximum but it still doesn't help :( Thanks anyways!

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Does the source engine have a background FPS option?  From the way you worded the issue it sounds like source is limiting your FPS on anything that isn't in focus.  WoW and D3 have a setting for this called Max Background FPS, if you turn it up or off it will render everything at max fps/v sync when the window isn't in focus

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Does the source engine have a background FPS option?  From the way you worded the issue it sounds like source is limiting your FPS on anything that isn't in focus.  WoW and D3 have a setting for this called Max Background FPS, if you turn it up or off it will render everything at max fps/v sync when the window isn't in focus

Thank you so much! I googled it an found the solution :D

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