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I've heard of a steam cache before, and even watched the LTT video on it ofc, but i was wondering if the same concept could be or has been applied to PlayStation. Hypothetically, it should work just fine as a cache server also catches updates and all that fun stuff, but i dont know for sure. I would prefer the server to be able to only cache PS downloads, but idk what is or isnt possible. I dont really need a cache server for my PS5, but I thought the test of it would be fun.

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1 minute ago, SlickUce2809 said:

I've heard of a steam cache before, and even watched the LTT video on it ofc, but i was wondering if the same concept could be or has been applied to PlayStation. Hypothetically, it should work just fine as a cache server also catches updates and all that fun stuff, but i dont know for sure. I would prefer the server to be able to only cache PS downloads, but idk what is or isnt possible. I dont really need a cache server for my PS5, but I thought the test of it would be fun.

The steam cache is in reality just a lan cache. So basically any big data would be stored and it should just work with a ps5 in theory.

 

You can limit it to only ps5 related domains dor downloads so it would be possible to make a "ps5 cache". Dont think its ever been done before tho since a console lan party isnt really a thing

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in theory yes, but a cache only makes sense if you're serving the same file many times (as it often happens at a LAN with game downloads.) so unless your household has multiple PS5's all with the same games on them, there isnt much purpose for a caching server.

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