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Godot engine main menu setup?

Go to solution Solved by Biohazard777,
36 minutes ago, MC.Morrado said:

For my game being made in Godot on Linux, I want to have a main menu that works functionality-wise like the main menu in the original 2008 Dead Space.

 

The save file system in Dead Space 2008 is perfect. I like how you can replay the same save file over and over again while still having your armor upgrades and inventory, the main menu and save system is simplistic yet perfect at the same time.

State management, saves.

https://docs.godotengine.org/en/stable/tutorials/io/saving_games.html

 

36 minutes ago, MC.Morrado said:

For my game I want the main menu to show a CRT monitor to be showing a picture shown through a CRT filter. I want the main menu to look like a 1985 version of MS-DOS visually on an old monitor.

 

TLDR; I need to figure out how to program a Dead Space (2008) style menu themed around a version of MS-DOS from the mid-1980's.

UI

https://docs.godotengine.org/en/stable/tutorials/ui/index.html

(tutorial for an older version: https://docs.godotengine.org/en/3.1/getting_started/step_by_step/ui_main_menu.html)

 

Currently, your thread lacks focus, pick which you want to tackle 1st.
Also, based on what you've shared with us thus far... it looks like you haven't researched this subject at all on your own.

 

PS
A dozen or so devs visit LTT forums regularly, and even fewer game devs.
So you might want to find a different forum for this... 

For my game being made in Godot on Linux, I want to have a main menu that works functionality-wise like the main menu in the original 2008 Dead Space.

 

The save file system in Dead Space 2008 is perfect. I like how you can replay the same save file over and over again while still having your armor upgrades and inventory, the main menu and save system is simplistic yet perfect at the same time. For my game I want the main menu to show a CRT monitor to be showing a picture shown through a CRT filter. I want the main menu to look like a 1985 version of MS-DOS visually on an old monitor.

 

TLDR; I need to figure out how to program a Dead Space (2008) style menu themed around a version of MS-DOS from the mid-1980's.

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36 minutes ago, MC.Morrado said:

For my game being made in Godot on Linux, I want to have a main menu that works functionality-wise like the main menu in the original 2008 Dead Space.

 

The save file system in Dead Space 2008 is perfect. I like how you can replay the same save file over and over again while still having your armor upgrades and inventory, the main menu and save system is simplistic yet perfect at the same time.

State management, saves.

https://docs.godotengine.org/en/stable/tutorials/io/saving_games.html

 

36 minutes ago, MC.Morrado said:

For my game I want the main menu to show a CRT monitor to be showing a picture shown through a CRT filter. I want the main menu to look like a 1985 version of MS-DOS visually on an old monitor.

 

TLDR; I need to figure out how to program a Dead Space (2008) style menu themed around a version of MS-DOS from the mid-1980's.

UI

https://docs.godotengine.org/en/stable/tutorials/ui/index.html

(tutorial for an older version: https://docs.godotengine.org/en/3.1/getting_started/step_by_step/ui_main_menu.html)

 

Currently, your thread lacks focus, pick which you want to tackle 1st.
Also, based on what you've shared with us thus far... it looks like you haven't researched this subject at all on your own.

 

PS
A dozen or so devs visit LTT forums regularly, and even fewer game devs.
So you might want to find a different forum for this... 

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