Jump to content

I apologize if this is in the wrong subtopic, it's a slightly multipronged post. 

 

I work in a video studio that has recently started working in virtual production. The desktop has an intel i5 (again apologies I don't know the exact model but it's 2 or 3 years old), 16gb ram and a 1080. It is running Windows 10. Camera positions are received using a vive tracker and processed by Steam vr. The computer then outputs to 2 HD projectors for a combined projection dimension of 3840×1080. This setup was working fine for a while, but during our last shoot, one projector cut out intermittently. We tried reseating cables and restarting the output to little avail. One person said the computer was losing track of the frames in the frame buffer because it would be running for 6-8 hours at a time and that was leading to the picture cutting out, another suggested that the computer couldn't keep up with the rendering but both of those theories sound a little off to me. Does anyone have any thoughts or experience with similar things?

 

Also I realize the computer is probably a little underpowered by today's standard, so would anyone have any thoughts about what the upgrade path going forward would? I would think the workflow is primarily CPU bottlenecked, but would getting a gpu with more vram help relieve some of that strain. Said another way, could the camera tracking be primarily handled by the CPU and the unreal rendering handled by the GPU? Or is that not quite how that works.

 

Thank you for any advice!

Link to comment
https://linustechtips.com/topic/1555564-virtual-production-setup/
Share on other sites

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×