My first build for rendering.
3 hours ago, Rex1549 said:I don't think I will keep the 1060. I'm still quite slow at animating so I won't be rendering all the time. On top of that, I plan on rendering overnight or while I work on a laptop so if I want to game I can just pause the render.
Depending at what settings you are rendering at these scenes and the scale they may take hours or even days to render a frame sure if you are willing to cut corners and are working on small scenes in a not-that-complax rooms with relatively low poly counts and ray counts you may be able to cut that down to only a 5 to 15 minutes but cycles does not support pausing renders so you will have to toss whatever frame you are rendering. But one way or another you are going to want to have a back up GPU or device capable of meeting your needs in the mean time. Honestly the work setup I would recommend for an aspiring blender user that is not sure if they can keep a fast GPU fed, is for you to render on the 1060 24/7 while you game, and work on blender scenes with the faster 3080 with Optix while using Rendered view
3 hours ago, Rex1549 said:
But I'm mostly worried about CPU cooling. If I'm baking physics sims, my CPU will be under a pretty heavy load and I'm not sure the NH-U12S redux is performant enough to keep temps under control. Is it worth buying the NH-U12S for 10€ more or going for a full 100€ NH-D15 ?
Should be good enough for short bursts but I would recommend a beefier cooler if you plan to perform long bakes.

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