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New GPU, low frames.

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1 minute ago, Psych027 said:

You have a 5600xt right? Its comparable with the 2060. Should I get a r5 3600 as well?

I only got a 5600 XT at scalper prices because the guy on ebay had it for $80 less than the next 5600 XT. It is comparable to 2060 in some games. And it is satisfactory for me to play almost all my games at 1080p at atleast 120 FPS on ultra.

 

Games I commonly play and their framerates:

  • CS:GO, ultra everything, 4x msaa, well over 200 to 280 FPS. VRAM usage is like 50%
  • Euro Truck Sim 2, ultra everything, 1620p downscaled to 1080p because this form of SSAA is so much better than the in-game AA solution, but I combined both. Cap my framerate to 144 FPS. GPU usage floats around 80% in this game, but in the rain my FPS drops to 90, but that is because I am CPU bound. ETS 2 can only use up to 2 threads so that sucks.
  • Destiny 2: Ultra textures, 1080p, very high render distance, everything else on medium. GPU bound. 100 FPS outdoors (bc render distance), 130 to 144 FPS indoors
  • Cyberpunk. Medium everything, facial lighting on high. I get around 80 FPS, but GPU usage is 100% and my CPU usage is like 70%. Very very very demanding. 1080p with variable resolution scaling between 85 and 95%. (So dynamic resolution between 918p and 1026.)
  • TF2, it is DX9, so ultra everything, but my resolution scaling trick makes the UI to small to read so I am still play at 1080p, but with 8x AA. Stupid high framerates in the 300s, capped it at 400 FPS. GPU usage is less than 90% bc the game is CPU bound because it cannot use more than 4 threads. When the game came out the high end was dual core with hyperthreading and they haven't updated since. 
  • Forza Horizon 4. Ultra everything, but with dynamic settings. 1080p, 2x MSAA. Basically it runs everything at ultra but if it is struggling to hit 144 FPS it dynamically drops a setting to decrease load. The game has magnificent shadows for no ray-tracing, but it makes the load too much at night bc headlights. First to go is particle and cloud resolution, which makes the flares at the side of the roads at night looks ugly AF bc they are so pixelated. That is the only thing I dislike about FH4's graphics settings. Other than that fantastic, FPS between 130 to 144 FPS. Having a freesync monitor saved this game. Despite free sync I get severe screen tearing on the map, and VSYNC caps it at 60 FPS so I can't fix that. 

 

Basically, what monitor do you already own or plan on getting? If you can get a freesync monitor that you want and a 5600XT for less than a G-sync monitor you want and a RTX 2060 then just get that. Free-sync and g-sync are actually really good but are only capable with GPUs from their respective maker. 

 

Also the RX 5600 XT is literally a RX 5700 (non-XT) with a smaller memory bus. So in most games (except for CP 2077) I would not expect a significant increase in framerates between the two. In CP 2077 it is different because the game hits every part of the GPU hard and in different places and a wider memory bus would help relieve bottlenecks when it is limited by the memory bus. 

 

My specific GPU, the Asus 5600 XT Tuf Evo x3 OC, is a fantastic overclocker. Base is 1615 MHz core, 1500 MHz mem. I have been able to OC it to 1820 MHz core and 1830 MHz mem. More than 1840 MHz mem and I get memory artifacts in some games. At one point it was running at 1846 MHz mem in a game, and it bugged out and dropped to 720p at 4:3 mid-game. Pausing to change it back created severe artifacts, and I exited the game, turned down the OC, and rebooted the driver with a key-combo. Moved to another game, and when the game started to load the VRAM up after I pressed "continue" my driver crashed so hard my computer rebooted. Supposedly from a blue screen but my monitor disconnected bc the GPU failed so I never saw it. 

I have upgraded from a 1650 super to a 2060 a couple days ago and I though that I was going to get around 38% boost on performance for my pc. Which, I didn't.
My system specs are: 
Mobo: Gigabyte a320m s2h v1.1
CPU: Ryzen 3 3100
RAM: 16GB 3200MHZ CL16
GPU: Inno3d RTX 2060 Twin Fan
PSU: 500W FSP Bronze rated
Storage: M.2 and sata ssd

Game I play is Warzone 1080p 144hz monitor. On my 1650 super I could average around 80 with low settings, now I average 85 on low settings. Is the CPU bottlenecking my GPU so much its making me lose frames? I benchmarked my GPU with Heaven and got a score of 4819 quality high tessellation disabled. Will benchmark timespy and check the results.

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We need to know what your CPU usage is like by providing graphs of the per thread usage under the "performance tab" in Task Manager. 

Fuck you scalpers, fuck you scammers, fuck all of you jerks that charge way too much to tech-illiterate people. 

Unless I say I am speaking from experience or can confirm my expertise, assume it is an educated guess.

Current setup: Ryzen 5 3600, MSI MPG B550, 2x8GB DDR4-3200, RX 5600 XT (+120 core, +320 Mem), 1TB WD SN550, 1TB Team MP33, 2TB Seagate Barracuda Compute, 500GB Samsung 860 Evo, Corsair 4000D Airflow, 650W 80+ Gold. Razer peripherals. 

Also have a Alienware Alpha R1: i3-4170T, GTX 860M (≈ a 750 Ti). 2x4GB DDR3L-1600, Crucial MX500

My past and current projects: VR Flight Sim: https://pcpartpicker.com/user/nathanpete/saved/#view=dG38Jx (Done!)

A do it all server for educational use: https://pcpartpicker.com/user/nathanpete/saved/#view=vmmNcf (Cancelled)

Replacement of my friend's PC nicknamed Donkey, going from 2nd gen i5 to Zen+ R5: https://pcpartpicker.com/user/nathanpete/saved/#view=WmsW4D (Done!)

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IS RTX on in Warzone?

And did you bench with the old GPU?
 

Spoiler

 

CPU Ryzen 5900X - Motherboard Asus ROG STRIX X570-E - RAM 16GB of G.SKILL NEON 3600 -
GPU EVGA RTX 3080 XC3 - Case Mastercase H500p mesh - PSU Seasonic Focus Gx-850 -
Corsair MP600 NVME 1 Tb, Samsung 960 PRO 500 Gb & 2 Seagate Baracuda 7200 RPM 2TB in stripe -
Display two VG27AQ 2K monitor - Cooling Corsair H150 Pro - 

Keyboard G-910 W/ Romer G tactile - Mouse G 502 Hero (wired) -
Sound Logitech X-530 and Razer Tiamat headphones

Operating System Windows 10

 

 

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Try using DDU to reinstall the drivers.

Desktop - i5-9600KF @4.8GHz all core, MSI Z390-A PRO, 2x8GB Corsair Vengeance 3000MHz, MSI GTX 1660S OC 6GB, WD Blue 500GB M.2 SSD, Seagate Barracuda 2TB 7200RPM HDD

Laptop - ASUS ZenBook 14 with ScreenPad, i7-1165G7, Xe iGPU 96EU, 16GB Octa-Channel 4200MHz, MX450 2GB, 512GB SSD with 32GB Optane

 

Old Laptop 1 - HP Pavilion 15, A10-9600P, R5 iGPU, 8GB, R8 M445DX, 2TB HDD

Old Laptop 2 - HP Pavilion 15 TouchSmart, i3-3217U, Intel HD 4000, 4GB, 1TB HDD

 

iPad 2018 - 128GB

iPhone XR - 128GB

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DLSS is ray tracing, so you'll get improved looks but with a drop in frame rate.

 

Another issue I'm seeing is that you've paired the 2060 with a Ryzen 3 3100, so there's likely to be a noticeable bottleneck there. That said, a lot of the time the bottleneck won't be bad enough to notice.

Desktop - i5-9600KF @4.8GHz all core, MSI Z390-A PRO, 2x8GB Corsair Vengeance 3000MHz, MSI GTX 1660S OC 6GB, WD Blue 500GB M.2 SSD, Seagate Barracuda 2TB 7200RPM HDD

Laptop - ASUS ZenBook 14 with ScreenPad, i7-1165G7, Xe iGPU 96EU, 16GB Octa-Channel 4200MHz, MX450 2GB, 512GB SSD with 32GB Optane

 

Old Laptop 1 - HP Pavilion 15, A10-9600P, R5 iGPU, 8GB, R8 M445DX, 2TB HDD

Old Laptop 2 - HP Pavilion 15 TouchSmart, i3-3217U, Intel HD 4000, 4GB, 1TB HDD

 

iPad 2018 - 128GB

iPhone XR - 128GB

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On 5/8/2021 at 4:55 AM, AMD A10-9600P said:

DLSS is ray tracing, so you'll get improved looks but with a drop in frame rate.

 

Another issue I'm seeing is that you've paired the 2060 with a Ryzen 3 3100, so there's likely to be a noticeable bottleneck there. That said, a lot of the time the bottleneck won't be bad enough to notice.

DLSS is NOT ray tracing. They should be used with each other, but they can be used seperately. DLSS is a rise in framerates without a drop in visual fidelity, and Ray Tracing is all new reflections to make it look so much better. 

Fuck you scalpers, fuck you scammers, fuck all of you jerks that charge way too much to tech-illiterate people. 

Unless I say I am speaking from experience or can confirm my expertise, assume it is an educated guess.

Current setup: Ryzen 5 3600, MSI MPG B550, 2x8GB DDR4-3200, RX 5600 XT (+120 core, +320 Mem), 1TB WD SN550, 1TB Team MP33, 2TB Seagate Barracuda Compute, 500GB Samsung 860 Evo, Corsair 4000D Airflow, 650W 80+ Gold. Razer peripherals. 

Also have a Alienware Alpha R1: i3-4170T, GTX 860M (≈ a 750 Ti). 2x4GB DDR3L-1600, Crucial MX500

My past and current projects: VR Flight Sim: https://pcpartpicker.com/user/nathanpete/saved/#view=dG38Jx (Done!)

A do it all server for educational use: https://pcpartpicker.com/user/nathanpete/saved/#view=vmmNcf (Cancelled)

Replacement of my friend's PC nicknamed Donkey, going from 2nd gen i5 to Zen+ R5: https://pcpartpicker.com/user/nathanpete/saved/#view=WmsW4D (Done!)

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1 hour ago, Nathanpete said:

DLSS is NOT ray tracing. They should be used with each other, but they can be used seperately. DLSS is a rise in framerates without a drop in visual fidelity, and Ray Tracing is all new reflections to make it look so much better. 

You have a 5600xt right? Its comparable with the 2060. Should I get a r5 3600 as well?

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1 minute ago, Psych027 said:

You have a 5600xt right? Its comparable with the 2060. Should I get a r5 3600 as well?

I only got a 5600 XT at scalper prices because the guy on ebay had it for $80 less than the next 5600 XT. It is comparable to 2060 in some games. And it is satisfactory for me to play almost all my games at 1080p at atleast 120 FPS on ultra.

 

Games I commonly play and their framerates:

  • CS:GO, ultra everything, 4x msaa, well over 200 to 280 FPS. VRAM usage is like 50%
  • Euro Truck Sim 2, ultra everything, 1620p downscaled to 1080p because this form of SSAA is so much better than the in-game AA solution, but I combined both. Cap my framerate to 144 FPS. GPU usage floats around 80% in this game, but in the rain my FPS drops to 90, but that is because I am CPU bound. ETS 2 can only use up to 2 threads so that sucks.
  • Destiny 2: Ultra textures, 1080p, very high render distance, everything else on medium. GPU bound. 100 FPS outdoors (bc render distance), 130 to 144 FPS indoors
  • Cyberpunk. Medium everything, facial lighting on high. I get around 80 FPS, but GPU usage is 100% and my CPU usage is like 70%. Very very very demanding. 1080p with variable resolution scaling between 85 and 95%. (So dynamic resolution between 918p and 1026.)
  • TF2, it is DX9, so ultra everything, but my resolution scaling trick makes the UI to small to read so I am still play at 1080p, but with 8x AA. Stupid high framerates in the 300s, capped it at 400 FPS. GPU usage is less than 90% bc the game is CPU bound because it cannot use more than 4 threads. When the game came out the high end was dual core with hyperthreading and they haven't updated since. 
  • Forza Horizon 4. Ultra everything, but with dynamic settings. 1080p, 2x MSAA. Basically it runs everything at ultra but if it is struggling to hit 144 FPS it dynamically drops a setting to decrease load. The game has magnificent shadows for no ray-tracing, but it makes the load too much at night bc headlights. First to go is particle and cloud resolution, which makes the flares at the side of the roads at night looks ugly AF bc they are so pixelated. That is the only thing I dislike about FH4's graphics settings. Other than that fantastic, FPS between 130 to 144 FPS. Having a freesync monitor saved this game. Despite free sync I get severe screen tearing on the map, and VSYNC caps it at 60 FPS so I can't fix that. 

 

Basically, what monitor do you already own or plan on getting? If you can get a freesync monitor that you want and a 5600XT for less than a G-sync monitor you want and a RTX 2060 then just get that. Free-sync and g-sync are actually really good but are only capable with GPUs from their respective maker. 

 

Also the RX 5600 XT is literally a RX 5700 (non-XT) with a smaller memory bus. So in most games (except for CP 2077) I would not expect a significant increase in framerates between the two. In CP 2077 it is different because the game hits every part of the GPU hard and in different places and a wider memory bus would help relieve bottlenecks when it is limited by the memory bus. 

 

My specific GPU, the Asus 5600 XT Tuf Evo x3 OC, is a fantastic overclocker. Base is 1615 MHz core, 1500 MHz mem. I have been able to OC it to 1820 MHz core and 1830 MHz mem. More than 1840 MHz mem and I get memory artifacts in some games. At one point it was running at 1846 MHz mem in a game, and it bugged out and dropped to 720p at 4:3 mid-game. Pausing to change it back created severe artifacts, and I exited the game, turned down the OC, and rebooted the driver with a key-combo. Moved to another game, and when the game started to load the VRAM up after I pressed "continue" my driver crashed so hard my computer rebooted. Supposedly from a blue screen but my monitor disconnected bc the GPU failed so I never saw it. 

Fuck you scalpers, fuck you scammers, fuck all of you jerks that charge way too much to tech-illiterate people. 

Unless I say I am speaking from experience or can confirm my expertise, assume it is an educated guess.

Current setup: Ryzen 5 3600, MSI MPG B550, 2x8GB DDR4-3200, RX 5600 XT (+120 core, +320 Mem), 1TB WD SN550, 1TB Team MP33, 2TB Seagate Barracuda Compute, 500GB Samsung 860 Evo, Corsair 4000D Airflow, 650W 80+ Gold. Razer peripherals. 

Also have a Alienware Alpha R1: i3-4170T, GTX 860M (≈ a 750 Ti). 2x4GB DDR3L-1600, Crucial MX500

My past and current projects: VR Flight Sim: https://pcpartpicker.com/user/nathanpete/saved/#view=dG38Jx (Done!)

A do it all server for educational use: https://pcpartpicker.com/user/nathanpete/saved/#view=vmmNcf (Cancelled)

Replacement of my friend's PC nicknamed Donkey, going from 2nd gen i5 to Zen+ R5: https://pcpartpicker.com/user/nathanpete/saved/#view=WmsW4D (Done!)

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  • 2 weeks later...
On 5/10/2021 at 10:58 PM, Nathanpete said:

I only got a 5600 XT at scalper prices because the guy on ebay had it for $80 less than the next 5600 XT. It is comparable to 2060 in some games. And it is satisfactory for me to play almost all my games at 1080p at atleast 120 FPS on ultra.

 

Games I commonly play and their framerates:

  • CS:GO, ultra everything, 4x msaa, well over 200 to 280 FPS. VRAM usage is like 50%
  • Euro Truck Sim 2, ultra everything, 1620p downscaled to 1080p because this form of SSAA is so much better than the in-game AA solution, but I combined both. Cap my framerate to 144 FPS. GPU usage floats around 80% in this game, but in the rain my FPS drops to 90, but that is because I am CPU bound. ETS 2 can only use up to 2 threads so that sucks.
  • Destiny 2: Ultra textures, 1080p, very high render distance, everything else on medium. GPU bound. 100 FPS outdoors (bc render distance), 130 to 144 FPS indoors
  • Cyberpunk. Medium everything, facial lighting on high. I get around 80 FPS, but GPU usage is 100% and my CPU usage is like 70%. Very very very demanding. 1080p with variable resolution scaling between 85 and 95%. (So dynamic resolution between 918p and 1026.)
  • TF2, it is DX9, so ultra everything, but my resolution scaling trick makes the UI to small to read so I am still play at 1080p, but with 8x AA. Stupid high framerates in the 300s, capped it at 400 FPS. GPU usage is less than 90% bc the game is CPU bound because it cannot use more than 4 threads. When the game came out the high end was dual core with hyperthreading and they haven't updated since. 
  • Forza Horizon 4. Ultra everything, but with dynamic settings. 1080p, 2x MSAA. Basically it runs everything at ultra but if it is struggling to hit 144 FPS it dynamically drops a setting to decrease load. The game has magnificent shadows for no ray-tracing, but it makes the load too much at night bc headlights. First to go is particle and cloud resolution, which makes the flares at the side of the roads at night looks ugly AF bc they are so pixelated. That is the only thing I dislike about FH4's graphics settings. Other than that fantastic, FPS between 130 to 144 FPS. Having a freesync monitor saved this game. Despite free sync I get severe screen tearing on the map, and VSYNC caps it at 60 FPS so I can't fix that. 

 

Basically, what monitor do you already own or plan on getting? If you can get a freesync monitor that you want and a 5600XT for less than a G-sync monitor you want and a RTX 2060 then just get that. Free-sync and g-sync are actually really good but are only capable with GPUs from their respective maker. 

 

Also the RX 5600 XT is literally a RX 5700 (non-XT) with a smaller memory bus. So in most games (except for CP 2077) I would not expect a significant increase in framerates between the two. In CP 2077 it is different because the game hits every part of the GPU hard and in different places and a wider memory bus would help relieve bottlenecks when it is limited by the memory bus. 

 

My specific GPU, the Asus 5600 XT Tuf Evo x3 OC, is a fantastic overclocker. Base is 1615 MHz core, 1500 MHz mem. I have been able to OC it to 1820 MHz core and 1830 MHz mem. More than 1840 MHz mem and I get memory artifacts in some games. At one point it was running at 1846 MHz mem in a game, and it bugged out and dropped to 720p at 4:3 mid-game. Pausing to change it back created severe artifacts, and I exited the game, turned down the OC, and rebooted the driver with a key-combo. Moved to another game, and when the game started to load the VRAM up after I pressed "continue" my driver crashed so hard my computer rebooted. Supposedly from a blue screen but my monitor disconnected bc the GPU failed so I never saw it. 

Sorry for the late response. Thank you for all the info. I already have a 144hz freesync monitor, I got this one becuase it was cheaper than other. Local brand, still good after 2 years. I tryhard so much in games that I actually need high framerates with my setup, I used to have a r3 2200g 1050ti and then r3 3100 1650 super then I got a 2060 for scalpers price of course same as you did also the cheapest in our market. On my 1650 super I almost average the same FPS on warzone with my 2060. The 6gb vram made me upgrade since warzone needs more. I really dont know how to explain but I thought that I would get a bigger bump in FPS and not have the same performance as my 1650 super. Now, Im stuck with a bottlenecked pc and cant upgrade for the meantime. Im looking into getting a 3600 soon so maybe that'll boost my fps a little bit.

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