New GPU, low frames.
1 minute ago, Psych027 said:You have a 5600xt right? Its comparable with the 2060. Should I get a r5 3600 as well?
I only got a 5600 XT at scalper prices because the guy on ebay had it for $80 less than the next 5600 XT. It is comparable to 2060 in some games. And it is satisfactory for me to play almost all my games at 1080p at atleast 120 FPS on ultra.
Games I commonly play and their framerates:
- CS:GO, ultra everything, 4x msaa, well over 200 to 280 FPS. VRAM usage is like 50%
- Euro Truck Sim 2, ultra everything, 1620p downscaled to 1080p because this form of SSAA is so much better than the in-game AA solution, but I combined both. Cap my framerate to 144 FPS. GPU usage floats around 80% in this game, but in the rain my FPS drops to 90, but that is because I am CPU bound. ETS 2 can only use up to 2 threads so that sucks.
- Destiny 2: Ultra textures, 1080p, very high render distance, everything else on medium. GPU bound. 100 FPS outdoors (bc render distance), 130 to 144 FPS indoors
- Cyberpunk. Medium everything, facial lighting on high. I get around 80 FPS, but GPU usage is 100% and my CPU usage is like 70%. Very very very demanding. 1080p with variable resolution scaling between 85 and 95%. (So dynamic resolution between 918p and 1026.)
- TF2, it is DX9, so ultra everything, but my resolution scaling trick makes the UI to small to read so I am still play at 1080p, but with 8x AA. Stupid high framerates in the 300s, capped it at 400 FPS. GPU usage is less than 90% bc the game is CPU bound because it cannot use more than 4 threads. When the game came out the high end was dual core with hyperthreading and they haven't updated since.
- Forza Horizon 4. Ultra everything, but with dynamic settings. 1080p, 2x MSAA. Basically it runs everything at ultra but if it is struggling to hit 144 FPS it dynamically drops a setting to decrease load. The game has magnificent shadows for no ray-tracing, but it makes the load too much at night bc headlights. First to go is particle and cloud resolution, which makes the flares at the side of the roads at night looks ugly AF bc they are so pixelated. That is the only thing I dislike about FH4's graphics settings. Other than that fantastic, FPS between 130 to 144 FPS. Having a freesync monitor saved this game. Despite free sync I get severe screen tearing on the map, and VSYNC caps it at 60 FPS so I can't fix that.
Basically, what monitor do you already own or plan on getting? If you can get a freesync monitor that you want and a 5600XT for less than a G-sync monitor you want and a RTX 2060 then just get that. Free-sync and g-sync are actually really good but are only capable with GPUs from their respective maker.
Also the RX 5600 XT is literally a RX 5700 (non-XT) with a smaller memory bus. So in most games (except for CP 2077) I would not expect a significant increase in framerates between the two. In CP 2077 it is different because the game hits every part of the GPU hard and in different places and a wider memory bus would help relieve bottlenecks when it is limited by the memory bus.
My specific GPU, the Asus 5600 XT Tuf Evo x3 OC, is a fantastic overclocker. Base is 1615 MHz core, 1500 MHz mem. I have been able to OC it to 1820 MHz core and 1830 MHz mem. More than 1840 MHz mem and I get memory artifacts in some games. At one point it was running at 1846 MHz mem in a game, and it bugged out and dropped to 720p at 4:3 mid-game. Pausing to change it back created severe artifacts, and I exited the game, turned down the OC, and rebooted the driver with a key-combo. Moved to another game, and when the game started to load the VRAM up after I pressed "continue" my driver crashed so hard my computer rebooted. Supposedly from a blue screen but my monitor disconnected bc the GPU failed so I never saw it.

Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now