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so SLI is not supported by games (meaning games dont take advantage of SLI as much) of Nvidia killed SLI by not providing proper support for its usage?

and If not SLI then which GPU will go with the 2500k with minimal bottlenecking and respectable performance 

I know that we are all moved on from cyberpunk but I saw a benchmark where the 980ti was pulling more than 40 fps at 1080p low settings (obviously) with the 2500k 

so if not sli the hit me with something better

I know not the best for the budget and yes there are better value options with way better performance but I just want to experience the 2500k 

still doesnt make sense I know so without make fun of me share your opinion as if we were in 2015

 
 
 
 
 
 
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I know this is not the answer you were looking for but you can still use two GPUs though for a different function. You can use PCIe passthrough, if you are running a virtual machine so that it is ablke to access one of your GPUs (however it requires you to blacklist said GPU from your system).

 

If you are looking to purchase components, why not use the money to buy a new CPU and motherboard instead? If not, if you increase the resokution, the COU becomes less of a bottleneck as the GPU would make more of the load.

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It was a combination. Not many games utilized SLI because it's hard to make a game multi-GPU capable. It's similar in many respects to the difficulty in getting games to adopt multicore CPUs. That mostly only happened with the very forceful hand of Intel and the eventual just plain need, as single core just couldn't cut it anymore. That need never became as great on the GPU side because graphics cards got a lot more powerful. It was also somewhat of a niche market. Everyone and their brother eventually had at least dual core or quad core processors, but there's very few people relatively that could lay down the dough for two top of the line GPUs.

 

Then on Nvidia's side, they could just never get SLI to work properly. At first, the bridge was way too slow, and then once they got it to reasonable speeds, they couldn't stop it from being buggy as hell. They backburnered it and then eventually killed it off (or virtually killed it off) with the 30-series cards.

 

 

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