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For a long time, we hear that gaming only uses 2 or 3 cores. That means a higher core count won't help the games. From the year 2019, we see that with the advancement of Directx 12 and Vulcan, the games utilizing more cores then only 2 or 3 cores. Now even 6 cores and 8 cores are utilized in the games like Shadows of the Tome Rider or Assassin Creed series. Now my quarry is, will we see any abrupt changes in those segments (Directx 12 and Vulcan) which could probably flip the traditional scenario of utilizing high core speed to utilize more cores for better frame rate?

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It's not dx12 and vulcan causing more cores to be used (they do help with it however) it's developers taking advantage of using more cores as more are available. That and the current gen consoles run 8 core cpu's (7 of which can be used for gaming) so they already had to run a lot in parallel. Now with the new consoles going up to 16 threads we'll most definitely see a jump to minimum of 8 cores for gaming.

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