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Somehow, when games are on the setting 'Fullscreen', AMD adrenaline show that the fps is =60, (sometimes (like in csgo) setting it to borderless fixes) while the in-game settings that show fps show it differently,like in cod it shows 100fps but i says 60-50fps in radeon software. How to fix it?

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Probably has to do with VSync. If your monitor is running at 60 Hz then you'll never "see" more than 60 frames per second, even if the game itself renders more than 60 fps. I suspect the game measures how many frames it has rendered while Radeon shows the number of frames that were actually sent to the monitor.

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3 hours ago, Eigenvektor said:

Probably has to do with VSync. If your monitor is running at 60 Hz then you'll never "see" more than 60 frames per second, even if the game itself renders more than 60 fps. I suspect the game measures how many frames it has rendered while Radeon shows the number of frames that were actually sent to the monitor.

Its only with couple games, if a game has borderless mode it says the correct fps on Radeon software, but it locks without vsync, like in csgo,destiny it shows properly with borderless on the game and the Radeon software, but not with fullscreen. The 60fps still effects the ms it can give

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5 minutes ago, Justin57 said:

Its only with couple games, if a game has borderless mode it says the correct fps on Radeon software, but it locks without vsync, like in csgo,destiny it shows properly with borderless on the game and the Radeon software, but not with fullscreen.

I don't really understand what you're trying to say, i.e. which mode leads to which behavior and what would you expect instead?

 

If a game is full screen then it has complete control over the monitor and is responsible for V-sync. If you have it enabled in the game's settings the game should limit its fps to match your monitor's refresh rate. If you run in borderless window mode, the game is just a normal window, meaning the OS controls V-sync. My suspicion is that for some games this means the game will run unbounded. So it'll output as many fps as it can, but the window (controlled by the OS) is still limited to 60 fps due to OS-level V-sync.

 

5 minutes ago, Justin57 said:

The 60fps still effects the ms it can give

That's normal, fps and frame time measure the same thing. It's only expressed differently (inverse) – frames per second, seconds per frame.

If you have 60 frames per second, then each frame takes 1/60th of a second or 16.6 milliseconds (1/60 = 0.016667 = 16.6 ms).

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