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Java Event Listener for Server

BuckGup

How exactly can you add event listeners to a server client based program? I have a text field that I collect the information from and I need to send it to a server. The only issue is I am checking for the button press outside of my main so I can't ever send what's in the box only what's typed to console. Any ideas on how to implement this? Here is my existing code

 

import javax.swing.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.*;
import java.net.*;
import java.util.Scanner;

public class ClientViewerGUI extends JFrame {

    private JPanel mainPanel;
    private JButton helpButton;
    private JButton cancelButton;
    private JTextField errorMessagesTextField;
    private JTextField questionMessage;
    final static int ServerPort = 3050;
    final static String Host = "localhost";
    String question = "";

    public ClientViewerGUI(String title) {

        super(title);
        Listener listener = new Listener();
        this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        this.setContentPane(mainPanel);
        this.pack();
        helpButton.addActionListener(listener);
        cancelButton.addActionListener(listener);
    }

    public static void main(String args[]) throws UnknownHostException, IOException {
        JFrame frame = new ClientViewerGUI("Help Queue Client System");
        frame.setVisible(true);
        String question = "";



        Scanner scn = new Scanner(System.in);

        // getting host ip
        InetAddress ip = InetAddress.getByName(Host);

        // establish the connection
        Socket s = new Socket(ip, ServerPort);

        // obtaining input and out streams
        DataInputStream dis = new DataInputStream(s.getInputStream());
        DataOutputStream dos = new DataOutputStream(s.getOutputStream());

        // sendMessage thread
        Thread sendMessage = new Thread(new Runnable() {
            private boolean exit = false;
            // private String name;   could new Thread(___, name) above;

            @Override
            public void run() {
                while (!exit) {

                    // read the message to deliver.
                    String msg = scn.nextLine();



                    // write on the output stream
                    try {
                        dos.writeUTF(msg);
                    } catch (IOException e) {
                        System.out.println("Client, send message section - caught exception");
                        //e.printStackTrace();
                        exit = true;
                    }
                }    // end - while
                System.out.println("Client, thread sendMessage - run(), after while loop");
            }    // end - method run
        });    // end - thread sendMessage


        // readMessage thread
        Thread readMessage = new Thread(new Runnable() {
            private boolean exit = false;
            // private String name;   could new Thread(___, name) above;

            @Override
            public void run() {
                while (!exit) {
                    try {
                        // read the message sent to this client
                        String msg = dis.readUTF();
                        System.out.println(msg);
                    } catch (IOException e) {
                        //System.out.println("Client, read message section - caught exception");
                        //e.printStackTrace();
                        exit = true;
                    }
                }    // end - while true
                System.out.println("Client, thread readMessage - run(), after while loop");
            }    // end - method run
        });    // end - thread readMessage

        sendMessage.start();
        readMessage.start();

    }    // end - method main


    private class Listener implements ActionListener {
        int counter = 0;
        long lastPressTime = System.currentTimeMillis();

        public void actionPerformed(ActionEvent e) {

            if (e.getSource() == helpButton){

               question = questionMessage.getText();



               //add to DisplayerGUI and database

            }

            else if(e.getSource() == cancelButton){

                //delete from database and remove from DisplayerGUI

            }

        }
    }

}

 

ƆԀ S₱▓Ɇ▓cs: i7 6ʇɥפᴉƎ00K (4.4ghz), Asus DeLuxe X99A II, GT҉X҉1҉0҉8҉0 Zotac Amp ExTrꍟꎭe),Si6F4Gb D???????r PlatinUm, EVGA G2 Sǝʌǝᘉ5ᙣᙍᖇᓎᙎᗅᖶt, Phanteks Enthoo Primo, 3TB WD Black, 500gb 850 Evo, H100iGeeTeeX, Windows 10, K70 R̸̢̡̭͍͕̱̭̟̩̀̀̃́̃͒̈́̈́͑̑́̆͘͜ͅG̶̦̬͊́B̸͈̝̖͗̈́, G502, HyperX Cloud 2s, Asus MX34. פN∩SW∀S 960 EVO

Just keeping this here as a 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If I understand interrupts from user input correctly... there is a loop that always checks for changes in the I/O device. 

 

So I’m guessing your server waits for a certain “Ping” from a client. 

When i write network code, I always have it run on a separate thread in a loop. 

“While (networkRunning) do: stuff”

 

in some guides for multiple clients/clients can connect/disconnect at Will, it first checks for new connections, adds them to a dynamic array. 

 

Next it goes through every client to see what new information it has.  If no information came, go to next client. 

 

Whilst thinking of this, I remember that most or app modern OS have a system interrupt feature. (How they read input like Keyboard) and This looks like it could be useful:

https://www.google.com/amp/s/www.geeksforgeeks.org/how-a-thread-can-interrupt-an-another-thread-in-java/amp/

 

I didn’t read your source code. Sorry... it was long and I have a dirty taste of java. Sorry! 

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