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I have seen the recent videos about path tracing in the minecraft shader SEUS, as well as a VR mod for minecraft. I was wondering if anybody had ever put these together successfully, as the performance requirements for 2 screens at 90hz would be quite large and out of my ability to test. Is this practical? If it is practical it would be a very realistic experience.

 

Link to the shader download: (I don't remember what tier it is that you get the beta version with path tracing enabled)

https://www.patreon.com/sonicether

 

Link to VR mod: (supports shaders)

http://www.vivecraft.org/

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3 minutes ago, Electrollium said:

I have seen the recent videos about path tracing in the minecraft shader SEUS, as well as a VR mod for minecraft. I was wondering if anybody had ever put these together successfully, as the performance requirements for 2 screens at 90hz would be quite large and out of my ability to test. Is this practical? If it is practical it would be a very realistic experience.

 

Link to the shader download: (I don't remember what tier it is that you get the beta version with path tracing enabled)

https://www.patreon.com/sonicether

 

Link to VR mod: (supports shaders)

http://www.vivecraft.org/

Not practical but theoretically could be done I think. But why? Why would you do that?

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My reasoning is that it would be something different, as these two technologies (meaning raytracing and VR) haven't yet been combined(as far as I could find). The point of both technologies is to bring more realism into the gaming world and combining them seems like the next logical step. 

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