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Renders for the (not coming anymore) gtx 1180ti

tavares1

Looking good! What programs & engine did you use?

Screwdriver specs: Long, pointy. Turns things. Some kind of metal.

 

Main rig: 

i9-7900x | Asus X299-Prime | 4x8GB G-Skill TridentZ @3300MHz | Samsung 970 Evo 500GB | Intel 5400S 1TB | Corsair HX1200

 

unRAID server:

Xeon  E5-1630v4 |  Asus X99-E WS | 4x8GB G-Skill DDR4 @2400MHz | Samsung 960 EVO 250GB cache drive | 12TB spinning rust | Corsair RM750X

 

FreeNAS server:

AMD something-or-other | Asus prebuilt sadness | 8GB DDR3-1600 | 9TB magnetic storage | Potential fire threat

 

HTPC:

i7-4790 | GTX1650 | Dell Sadness | 12GB DDR3-1600 | Samsung 860 250GB | 1TB magnetic storage | James Loudspeaker SPL3 x2 | Corsair SF450

 

 

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3ds max and Corona Render.

But i didn't build the model. The model is incredible and its done by Kevin Yu
I modified the model slightly and did all the materials.

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Hey, how do you like Corona? I've been considering trying it, and haven't worked up the motivation yet.

 

Also, glad to see another Max user "in the wild". :)

 

Screwdriver specs: Long, pointy. Turns things. Some kind of metal.

 

Main rig: 

i9-7900x | Asus X299-Prime | 4x8GB G-Skill TridentZ @3300MHz | Samsung 970 Evo 500GB | Intel 5400S 1TB | Corsair HX1200

 

unRAID server:

Xeon  E5-1630v4 |  Asus X99-E WS | 4x8GB G-Skill DDR4 @2400MHz | Samsung 960 EVO 250GB cache drive | 12TB spinning rust | Corsair RM750X

 

FreeNAS server:

AMD something-or-other | Asus prebuilt sadness | 8GB DDR3-1600 | 9TB magnetic storage | Potential fire threat

 

HTPC:

i7-4790 | GTX1650 | Dell Sadness | 12GB DDR3-1600 | Samsung 860 250GB | 1TB magnetic storage | James Loudspeaker SPL3 x2 | Corsair SF450

 

 

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Corona is amazing compared to vray. Much faster to work with and also to render. One of the best features is the ability to turn on and off and edit intensity on the lights even after you render. Called light mix, check it on youtube to see how it works.

progressive render is much better. Although Im curious to try the new vray next.

At the moment I believe Corona is the best cpu renderer for 3ds max.

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17 hours ago, tavares1 said:

1180 ti

i don’t wanna ask what they were thinking when they named this. why not something like 1080x or something? 

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✧・゚: *✧・゚:*   Ask for discord   *:・゚✧*:・゚✧

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Corona faster than Vray ?  ?  frankly, didn't know that. I thought VRay was the fastest available... I stopped using Max back in 2006 (last game job at a company) , and then it was mostly Brazil, Vray and Final Render. (Since long, am using Blender Cycles.... ). I remember having my preference on Final Render.

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On 2/25/2019 at 11:32 PM, PixelPol said:

Corona faster than Vray ?  ?  frankly, didn't know that. I thought VRay was the fastest available... I stopped using Max back in 2006 (last game job at a company) , and then it was mostly Brazil, Vray and Final Render. (Since long, am using Blender Cycles.... ). I remember having my preference on Final Render.

I believe so. But the fastest now are the gpu based renderers but they are limited because of graphics card memory. Only now with the rtx 2080 you can stack memory between cards. So hopefully it will be stable soon for renders. I think one day I'll go for blender but because I do architecture, I need some specific plugins and models that only exist for 3ds max.

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On 2/24/2019 at 4:49 PM, iLostMyXbox21 said:

i don’t wanna ask what they were thinking when they named this. why not something like 1080x or something? 

They actually didn't, it was just a rumour. But the same applies to gtx 1660 no?

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25 minutes ago, tavares1 said:

They actually didn't, it was just a rumour. But the same applies to gtx 1660 no?

yeah honestly, they said it was to differentiate from the 2060, but they didn’t have to even put numbers in it.. 

 

even still, they could have named it  XxHiF0rc3_gameS1ay3R420 and it would still be a better name

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✧・゚: *✧・゚:*   Ask for discord   *:・゚✧*:・゚✧

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15 hours ago, tavares1 said:

I believe so. But the fastest now are the gpu based renderers but they are limited because of graphics card memory. Only now with the rtx 2080 you can stack memory between cards. So hopefully it will be stable soon for renders. I think one day I'll go for blender but because I do architecture, I need some specific plugins and models that only exist for 3ds max.

I've been a maxer (yet I am , in heart) in every job I've had (except now as a freelancer). Dunno, but in my local area (and I mean, city) is always about Max (handled Maya and XSI occasionally, and I love 'em), in games, specially as the biggest thing I can find around here is Unity / Unreal engine based companies making casual or...even indy games (but paying a salary, insurance, not bad stuff). Back between 2000 - 2006 it was mostly that the engines were made in-house (C++), except physics effects. That is, I've mostly dealt 3D for games, not cad. For the casuals/indies, Blender would do, but they have all their work pipelines with Unity. As a freelancer, the 3D printing gigs (specially using the 3D printing "addon") and the render related projects with Blender Cycles (it got quite "pro", already!), Blender at zero cost is a no-brainer, if u can fight the UI (seems finally less of an issue with the incoming 2.8, beta available).

 

Keeping in touch with Max and Maya (and Zbrush, in my field) is a total must, tho. I've been stupid enough to not keep downloading a 30 days trial with each release, and/or check vids of new features, just to keep up to date with latest improvements, and that might have costed me loosing a few great job offers (saying "I handled it a lot professionally till 2006/2007" doesn't mean a thing (it should!), for many). Freelancing gives me the freedom to become selective, tho ( I only send CVs to companies I really like, and sadly, not many companies like LTT around here, if any).

Yeah, then is mostly like in Blender Cycles. You can GPU render, but a ton of scenes wont fit into even 8 GB of VRAM, those usually will give a memory error. Same case as when I digital paint with Rebelle 3, Paintstorm Studio or any other GPU based digital painter. Yeah, AMAZING performance and effects for SMALL canvases. But in frequent gigs of 30k pixels tall canvases, you try that, and most of those apps have even a hard software limit for that in canvas size. (the iPad pro has a similar issue, u can't do a larger than 16k x 16k canvas -typically- in Procreate, one of the best digital painting apps..... :/   )

 

This is why I yet much, much favor CPU for work (ie, a 2700x , 3700x or 9900k, are ideal) instead of GPU. I'm 100% in favor of a GREAT CPU and an average-low GPU, fits my work greatly. IE, In Blender and most 3D apps, all the particles and other simulations are calculated in CPU. So, you're bottle necked anyway in your work there, which you do interactively, there's the "pain". While, a render... heck, I can even set a second machine to render, or rent a farm (I hate renting in all of its forms of existence, so I prefer to set some cheapo linux machines for that, arrived the need...)

 

But really, I don't have strong preferences. Corona, Vray, Final Render, Keyshot, Arnold, Blender... like in OSes, Linux or Windows. Whatever gets the job done and fits the project needs is good for me. Or if I'm set in a job with whatever the app they use. Anything in the market, competing with the big names is gonna be good, imo...
 

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