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dont no if this should be in build logs or console gaming i guess both or ether or hey this is my build log of hooking up consoles to a tv and the things to do and dont along the way. thing will be update and thing have happen that i didn't take a pic of. but when things are done ill get pics. consoles: nes famicom top loader: (with custom svideo/rca cable) svideo not working so its running composite why a famicom top loader? it has a multi out port. i have 2 dog bone controllers for it one im tying to make wireless with 8bitdo mod kit (battery cable too short...) aslo got a oem nes controller wireless 8bitdo kit with transparent orange buttons. will have 1 wired oem nes controller and dogbone. has everdrive n8 Snes: (with custom svideo/rca cable) svideo out cable my snes has a transparent smoke case. has a wireless 8bitdo snes controller with 8bitdo mod kit as well as wired snes controller with transparent orange buttons has super everdrive x5 N64: (with custom svideo/rca cable) svideo out cable has a has a transparent smoke case. but im looking for the fire orange... atm i have a 8bitdo wireless mod kit in a fire orange n64 controller with steel stick start button and 8bitdo joystick also have an orange n64 controller with steel stick mod joystick has everdrive 64 x5 gamecube: (with custom svideo/rca cable) svideo out cable but might switch it to hdmi dont no yet i have a orange gamecube swapped for English as well as an icedcube transparent orange gamecube that i think it can do component? it came with a scart cable but i dont no... i want to do mods to it like i got a 50mm fan for it. have a transparent orange wired controller and a orange shell swapped waive bird witch i need to cut slots in to still and swap the reserve shell over. i do have a media cd so sd card reading for a few emulators but meh. Sega genesis model 1 non hi def : with 75 Ohm Gold Plated AV Cable 4 Sega Genesis Model 2 + Model 1 Adapter, Retro Frog running composite might be an svideo out there i dont no got a wireless 8bitdo controller and a few wired controllers want to get the smoke shell for it but its costly... has mega ever drive Ps micro: with oem svideo cable have a brook wingman ps2 convertor to use my transparent orange ps3 controller i think not tested yet. i no there is a orange shell for the og ps but also cost alot atm Ps2: fat with hd component cable i have a transparent orange case but that system was broken and i gambled for a working one but got the wrong model... so ill have to buy another one... i got the better quality one thow so... i also have a ps2 slim also with a transparent orange shell but that too is broken and wrong model... also have a transparent orange wired controller og xbox the first xbox: a cheap component for now looks like there 2 good cable to buy but cost a bit but they all cost a bit so... has transparent orange shell no other mods done to it got a brook wingman xb2 with usb adapter to use a wireless controller with it what atm dont no. ya i no there a transparent orange controller dont no if ill find one... Wii: got a oem component cable for it it has a clear shell one it as well as a mod chip the wood thing w/e it was called... also have a black one i might play around with mods on it. i have a clear wii mote and an orange wii mote also have a oem orange rubber bumper for it... wiiu: hdmi i have a clear wii mote and an orange wii mote also have a oem orange rubber bumper for it... yellow metal cover for the pad xbox 360: hdmi have a orange shell controller i do have a water block for it... switch: hdmi have 2 transparent orange controllers and was putting in rgb...witch is a pita... dont recommend it. joy sticks are broken also have a transparent orange back cover got a HomeSpot TV Dock with Ethernet dock but its wired how it works so might change it out. i was looking at this one but dont no switch light gray: got a charging dock for it also got a transparent orange shell for it but its alot of work to swap it over so some day i might do it... involves removing the screen with a heat gun (witch i have) tv: curtis svideo,2 component, 2 composite, vga, hdmi would like to find a crt tv. i was going to hook everything thow a ossc but it added alot of distortion to the sviseo making it look like composite so that was a wast of moeny. i want a retro tink 5x or 4k but ya there vary costly but im in this deep right... you can buy retro tink 2x with muilty out and it will work with the nes,snes,n64 and gamecube with no lag but that $200 each and there like imposable to fine now... but that would have been the best way if you want to use the original console. there are hdmi nes and snes and i think genisies but there vary costly but so its buying cable so buying/moding a console so... imo a mini nes,snes,genices,ps is the way to go thow they cost a bit these days too and the fakes... eon made an adapter to hdmi for the og xboxs but it made it too dark so might be a new gen? but they too cost like $200 most consoles can be modded for rgb or hdmi but they too cost a bit. and its a waiting game on ebay looking for a deal. original plan was to put all the consoles in 2 server racks and use hdmi cable to an auto switcher but the cable are junk and add way too much input lag so a wast for $200. building in the server rack also became a pita as ow there alot of cables so i just got shelves. today i got a Kramer 8x8 S-Video Audio Matrix Switcher VS-808YC seems to work except for the nes... still need a way of hooking all the audio up. for the component its hooked up to 2 extron sw4 aw witch im looking to get a 8 or 16 crosspoint that can also do audio but it works for now. for composite its hooked to an sima svs 4d my nes and sega genesis for now also has 4 svideo but dose not look vary good i think its dying... i have a legend le316r (with box) witch works with svideo and 2 component but only has 4 svideo myTouchSmart Wireless Programmable Outdoor/Indoor Digital Timer with Remote for power on and off only works with one per house any more would get you more remotes and base but will be on the same timer... for power atm i just have a big TROND Surge Protector Power Bar but i want to have on/off power for each console so im looking at something like this. some pics are old and need updating. dreamcast is sold... 8bitdo Sn30 2.4g smoke 8bitdo Pro 2 Bluetooth smoke orange spice gamecube controller with transparent black buttons gray switch lite wii classic pro monster hunter wii classic (would like a black one) nes shooter gray and orange transparent orange gamecube controller with transparent black buttons snes with transparent orange buttons ps3 duel shock 3 with transparent orange shell swap transparent orange dreamcast sega genesis turbo orange n64 with steel stick oem joystic black top orange shell 360 controller orange rubber wiiu game pad also have a yellow hard shell for it braws transparent orange n64 controller transparent orange pelican gamecube switch pro witch orange shell swap nes with transparent orange buttons (one wireless with 8bitdo mod kit) transparent orange ps2 transparent orange n64 with steel stick star button v3 joystick (atm has 8bitdo mod kit with joysick) joycon switch orange shell broken joysticks black wii numchuck orange shell orange gc c stick poofesure orange wii controller (youtuber rager...) orange shell swap wavebird with transparent black buttons orange ps3 dule shock 3 no pic yet: orange nyxi wizard nes dogbone tv setup witch server rack gray switch lite transparent orange dreamcast vmu transparent orange wii shell orange gc wavebired receiver transparent orange icedcube gamecube orange dsi orange wii rubber wiiu pad with orange rubber orange dsi case cheap wii orange rubber switch with orange joycons smoke gamecube memory card clear wii shell with mod chip wood ps2 slim orange shell (wrong model) transparent orange switch lite shell
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I recently got a couple broken consoles that I've been repairing to learn more about electronic internals, and I have a SNES that looks like it got water damaged (best guess). The top layer of the PCB, the green coating flaked off and theres some exposed copper. Is there something I can coat that with to prevent issues, or would the whole board be a write off at this point. None of the traces seem damaged.
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Was watching some old videos and on a stream Linus pretty much gushed over a game called CrossCode he had been playing. I saw that it was on sale for $11.99 (normally $19.99) on the PS Store so I picked it up yesterday. I have to say I completely agree with Linus and can't recommend it highly enough! It's an homage to the great SNES-era JRPGs like FF7/8, Chrono Trigger, etc. and does a great job of invoking all the nostalgia I feel for those games. If you give it a shot I can pretty much guarantee you won't be disappointed. Here's where Linus talked about the game:
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I just bought a game system called the retron 3, as the name suggests it plays games from the Sega Genesis, SNES, and NES, I currently have super Mario Bros and Tetris for the NES and Mrs pacman for the Sega. I'm asking your opinion as to what games you would recommend to a beginner collector and also if you could link me to a cartridge of the 1981 galaxian game, if it even exists outside of an arcade machine
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Hi. First post. created account because Linus mentioned Brave New World and asked for input. So, FF6 is my favorite game ever (ever ever ever ever), and the Brave New World 2.0 hack just came out for it. I'm making my wife play it at the moment as her first run-through of the game. We're only 9 hours into it (Terra just flew off), and it's amazing. This is so much tighter a script than Ted Woolsey's script. It's a definite localization vs. direct japanese translation, but it's straight-up refreshing to experience. It's miles better than even the GBA script. Miles. Better. So many small (correct) touches. Thought was put into everything. Things that didn't require thought had thought put into them. It's as if Nasir Gebelli designed FF6. You know how FF6 always felt buggy and kinda incomplete? This makes it feel whole and robust. The menus are redesigned, and are intelligent. the Equip menu handles Relics now. All the characters are vital and useful now. Locke feels like a thief. Shadow feels like a ninja. Sabin feels like a monk. Bannon feels like he's made of tissue paper. Gau doesn't feel awkward/stupid/useless; he's kinda amazing. Most of the fights require thought now. Undead die when MP = 0. Big mobs get mad when little mobs die first. Status ailments/effects matter, and are vital to the game. Noiseblaster tool is used constantly now. Imp will nerf immunities. Sabin's blitzes cast sap/stop/slow. They've reduced weapons/armors/items to intelligent/elegant minimums. You will not miss what's removed. Armors/Relics/Weapons all give stat boosts now. You equip judiciously now. One Ribbon in the game. Dried Meat is a staple HP renewer, and you'll always want 99 of them. No Tents. Why have Genji Glove if Locke/Sabin/etc can dual-wield by default? Most of the treasure chests are filled with Gold, and that's really really okay. There is no better version of the Ghost Train fight. Suplex get. Lots of the stupid plot devices are explained (How do three people use Gau's helmet to swim?) in a way that won't make you angry. The script is definitely Rated R, but so was FF7. Empire soldiers outside Doma swear appropriately. Sabin swears about like Barrett did in 7. Appropriate amounts of genuine humor is dispersed throughout the script/story/battle engine in a way to break the tension, including the fight with Whelk/Ymir at the beginning. The script has already made my wife cry during both the end of Ghost Train, and Sabin's return to Figaro. Some of the new touches are downright incredible, like giving Narshe residents a Canadian accent, or the Cyan bar scene with the hooker after the serpent trench. I've guffawed a few times already. Even the puns are funny. Like the lovers in Mobliz. You can steal a Slim Jim from Vargas on Mt. Kolz. It's kinda funny. Red Bulls are for sale (cast Float, give 250HP, are overpriced). That's really the extent of the inappropriate stuff. Little nods to other videogames (SMB2's "Clawglip" is a monster, Dragon Warrior IV's "Gum Pod" can be stolen) are present in tasteful amounts. This localization is filled with love. Pure love for this world, and the game it should have been. If the rest of this game is nearly this good, I don't think I'll ever play vanilla FF6 again.
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Hi there, recently I picked up a SNES Classic Edition and decided to play some F-Zero. After playing the game for exactly thirteen minutes (as recorded by the SNES Classic), I noticed some odd "squigglyness" on my Vizio TV once I moved on to Super Mario World. Once I noticed the artifacting, I switched the TV input to my Nintendo Switch to see what was up with my TV. Moving to the Switch, I realized that the blue F-Zero car had been "burnt into" my TV. I did some research and was not able to come to a conclusion on the artifacting. It does not seem to be image retention as the game had only been played for thirteen minutes and had not been left on for many hours. Could someone please take a look at the attached photos and tell me what they think? Is it a defect in the panel? Is it image retention or "burn-in"? Thanks! PS. I have contacted Vizio and they are willing to send me a brand new replacement TV upon the arrival of my possibly defective model. The TV is a LCD display.
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Had a Retro Duo Portable V2 in a closet for a while, took it out, but realized I didn’t have a charger. Bought a replacement charger, but device won’t turn on or give any indication light. Can’t buy a replacement battery anywhere. Any ideas for how to fix it?
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One of my biggest regrets is losing my SNES collection and looking back how well I even treated them when I did have them was not nice either. I want them back. But buying them all new with the boxes is going to be expensive. I don't want loose carts. Buying them may be untenable but I realized with a 3D printer I could just make the cartridges and possibly just make my own reproductions. What ensued was a long journey of research and some frustration but ultimately immense curiosity. What I am looking to create are complete reproductions minus the instruction manuals and the inserts... my aim is not to make forgeries here but rather tangible copies of my old games in a package as close as I reasonably can get to when I got them new as a child. The goal is to make them legit at a glance but easy to tell it is a reproduction upon inspection. Right now I'm wrestling the idea of going with the classic grey for the shell's of the carts or a black color. The point of black would be to immediately tell it is a fake and be a nod to Tengen who famously made unlicensed Nintendo games with wonky colored cartridges. So I made a shopping cart. I'm going to need pcb, chips, resistors, capacitors, diodes, batteries for those games with save information and of course a soldering gun and solder to put this all together. Then a programmer to actually program the ROMs onto the chips. Now, this is a very labor intensive way to the traditional way hobbyist retro game reproducers make their SNES games. Traditionally what is done there is they use what are called 'donor cartridges' and they just remove the ROM from the PCB, wipe it by baking it under UV light, and program the desired game onto the chip. This has its limitations in that you can only put games that use the same pcb type onto the donor cartridge. For example. Lets say you see a copy of Madden '95 kicking around in a game bin for like three dollars. You buy it and look it up at SNES Central where it shows the pcb type. From there we can see the other games that use this pcb are Illusion of Gaia, NHL '95, Secret of Mana, Super Momotarou Dentetsu III, and World Cup Striker. The downside to this method, for me at least, is it requires the destruction of a bonafide SNES game. So no thanks. You may be wondering, what is the cost of all this. First you need the pcb which can be purchased from retrostage.net for 5$. They also sell the case here and the supercic chip which allows the game to be played on actual SNES consoles; they go for 5$ and 4$ respectively. I just tallied it up. The games require—typically: ROM, RAM, one or two integrated circuits for decoding, a battery, resistors, diodes, capacitors. As to the exact parts you need for specific games there is a spreadsheet online that outlines for you what is necessary for the ROM you want to reproduce. As for step by step instructions on how to put it together there is a pdf on the product page of the SNES pcb on retrostage.net. But yes the cost. The cost for all these components comes to about 10$ The cost for a loose cart of an SNES game is 24$ The next cost are the aesthetics. Right now while yes you do have a playable SNES game it is just a blank cartridge on the outside. Next we need labels. These can be purchased online premade and ready to stick on for 5$ for the front label or 2.5$ for the back label. Then you need the box for the game, the inner tray for the game to sit on, and a bag to keep the cartridge in... these run another 5$ At the end the whole thing will look like the end of this video: Also here is a video on how to create the actual box after you've got it printed from a kinkos: https://www.youtube.com/watch?v=-NsNBKqbCDQ This comes to a total of 36.50$ for each game, if you want a manual add another ~5-10$ to the cost and you're looking at about 45$ for a completed product not counting all the time it took you to make... so ultimately it isn't the most economical project. This of course is a rough estimate, some games require less components and others require more so its a good baseline. As you can see I have done a fair bit of research... and I have never picked up a soldering gun so this is going to be a fun hobby for me. I am ready to make a purchase but the reason I come here is for help on cutting costs. Currently I'm going through retrostage.net to get the PCB and cartridge shell. Is it possible to create my own PCB and shell? How would I go about doing that? Can they be 3D printed? Is 5$ a fair price for a pcb or is it possible to get that cut down? The majority of SNES games out there have PCB's that are half or even a quarter of the size of the pcb retrostage offers. The reason the pcb is so large is because it is designed to hold the largest possible SNES games that require such a large pcb but when you make the smallest games there's lots of unused space... like over 75% of the pcb. In my next post I am going to document the actual games from my collection that I intend to make. This topic is intended to log my progress.
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Project SNES PC [PC Edge is my PC repair & custom build hobby/business, for those curious about the watermark] Friend of mine gave me his old nasty SNES that had been sitting in his closet for god knows how long. Just the console, no cords or controllers or game. Not even sure if it still worked. Anyways, I’d been wanting to build a new HTPC for a while now and when this fell in my lap, I knew exactly what I wanted to do with it. I was on a tight budget for this, so I had to re-use some parts I already had. Specs: Intel Core i3-4150 3.5GHz Rosewill RCX-Z775 LP CPU cooler Gigabyte GA-H87N-Wifi mITX G.Skill 4GB 1600 (for now, will be upgrading to 8GB) AData 120GB SSD Pico 160XT PSU Zotac GTX 750 LP 2x Fractal Design 40mm fans 19cm PCIe x16 extension ribbon from modDIY.com The Build: The main goal with this build was to have it look as original as possible (from the front, top and sides). The idea of mounting the graphics card in the game cartridge slot came about after I realised there wasn’t any room inside for the GPU. The original SNES power switch and front power LED are both functional. There were many challenges with this build, needless to say, but it works great (mostly) and I’m pretty happy with the way it turned out. CPU temperatures are a problem with moderate to heavy use (like gaming) where it will spike up into the 90*C range. Internal airflow and cooling is an issue but I’m working on how to address that without cutting any holes or vents in the top or sides. For now, it’s good enough and stays in the 70’s while streaming. Future plans for this build (aside from fixing the temperature issue), is to get a pair of SNES to USB controller adaptors, disassemble them and solder it up to the original SNES controller ports on the front for some authentic SNES gameplay (along with some retro gaming emulators of course ). Will update the build log after I figure out how to fix the cooling issue, but for now, enjoy the pics. Thanks for looking.
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Buy a Super Nt from Analogue: http://geni.us/cdBgtG Buy an 8Bitdo Retro SNES Controller + Receiver on Amazon: http://geni.us/6TKzLN Analogue's Super Nt is a third-party clone of Nintendo's SNES which claims 100% compatibility with a unique modern-retro experience. Can it really be that good?
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Here's a modern-retro fusion product for people with giant retro game collections! But can it be used for MORE than JUST the originals...? Buy an SD2SNES: On the Everdrive Store: http://geni.us/uTvOip6 On Retro Modding: http://geni.us/hz5Ge
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Just wondering is there any sort of SNES, Genesis, or NES emulator that has a no lag option? Like it won't have the lag that you would generally have on native hardware? in the past i have used SNES9x and other emulators and haven't seen a way to do that and would love to be able to have steady 60fps emulation in classic mega man games without sprite flicker and the like
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Buy 8bitdo controller on Amazon: http://geni.us/z9UDG6 Buy Retro Receiver on Amazon: http://geni.us/Jo9c5 Controllers are truly a dime a dozen nowadays... But do these retro-inspired controllers, and their wireless adapters, stand out from the pack?
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NCIX: http://bit.ly/1wqTIL6 Amazon: http://geni.us/79Q The Hyperkin Retron 5 offers a pretty cool value proposition... if it works. Let's see what Luke's experience has been like so far...
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Hey guys! I have been thinking about buying a Raspberry Pi and make it into a game emulation machine, but I want a case for it that says "games", so I have thought about using a PAL Super Nintendo cartridge, but I don't know if there is enough space inside the cartridge? I do have a backup plan if this dosen't work (N64 cartridge), but I really don't wan't it to come to that... Hope you guys can help! Have a nice day!
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Figured you guys might appreciate this. For newer games I much prefer PC gaming, but I grew up playing the SNES and I have a ton of nostalgia for it. For a few reasons I wasn't able to keep my SNES or games from when I was younger. About a year and a half ago I started watching speed runs of Super Metroid and it made me want to start playing that game again since it was and still is one of my all time favorite games. I tried a ton of different emulators and none of them felt right, they all felt laggy and numb. Bought a SNES and it played amazing but looked like crap so I decided to do some research to see what could be done. Through some reading I found that an RGB modded SNES Mini hooked up via SCART(had to get a SCART to HDMI converter so I could actually use it) yielded the best video output, so thats what I did. On to the pictures! Got the RGB amplifier off of ebay for something like $6 shipped. Soldered it onto the SNES following the tutorial on retrorgb's site. While I had it apart I wired up an LED as well since the SNES Mini's don't have them by default. Decided to paint my SNES white to see how well it looked. Was pretty happy with the results. Mine, once it was complete! I own a few games now, but buying the carts themselves gets really expensive. Decided to try a flash cart, which works well and keeps the wear and tear off of my actual carts. A friend of mine really liked how mine turned out and asked me to put one together for him as well. Decided to go a different route with the paint. I thought about sanding the texture down so it would be more of a mirror finish, ended up deciding against it in the end though. Final thoughts, if you're playing a game thats really twitchy or sensitive to input lag, you'll want to get one of the fancy expensive upscalers. I've tried an XRGB2+ and a Framemeister. Both work amazingly well, and have very very minimal input lag. I've also tried a $50 SCART to HDMI converter and if you tweak the settings it works decent, though it still induces a lot more input lag than either of the expensive ones I've tried. Also, the $50 one didn't give scan lines, which is a surprisingly nice touch when playing on a 50" TV.
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Delicious 16-bits of fury! Emulation can be a tricky subject, so let's assume you have a physical cart of what rom you plan to play. Okay? Okay. Tested on Zsnes emulator* (set-up was a breeze!) The controller I ordered finally arrived and after spending several hours with it, a sudden feeling of the past comes over you. That little bit of childish nostalgia. I've ordered this gamepad in particular because I wanted games played on Zsnes to feel as close to the original as possible. I'll be honest, things felt awkward on the keyboard for some games. This controller itself is possibly the best 3rd party controller I've used that emulates the original feel nicely. Another consideration for this gamepad over other options was because when I read reviews on the others, they seemed to have too many issues for my taste. From poor build quality to not feeling right aka MY D-PAD IS FAIL AND WHY ARE MY BUTTONS PLASTIC INSTEAD OF RUBBER. Look and Feel: After holding it in my hands for awhile, it felt as natural as holding the real thing. It's also visual appealing. While I have no use for the turbo and clear buttons, they are there and don't stick out too bad in my eyes. The colours for the buttons are more towards the Famicom than the N.American purple SNES controller. Buttons are nice and responsive, the D pad feels great. Mine has slight cosmetic issues that you can only notice in certain light. If this wasn't there, I'd have given a 10/10. YMMV Note: These buttons are standard buttons and are not convex/concave like the N.American original SNES controller XYAB buttons were. That said, once you're playing a game, it all feels natural regardless. Other Info: The cable is long enough for most users so this shouldn't be an issue. The controller also is kinda lightweight compared to something like a 360 controller, but that is to be expected. The construction seems durable enough to service multiple drops like the real thing and keep going like nothing ever happened. Not sure how this controller works under other OS's, but for the majority Win7/Win8 users, there are zero issues with this gamepad. All you do is plug it in and boom. Where to buy: I purchased mine off of eBay and had to wait a week for it to get to Texas from Hong Kong. Again, YMMV Some people may have to wait 2-3 weeks depending on where you live -- I'm surprised mine came as soon as it did. With shipping, expect to spend around $20usd. Compared to the USB SNES controllers on market outside of an OEM SNES controller + adapter or a modified OEM SNES controller to have a USB connector, this is as good as it gets. --- If you like to play some old school games and wish to play them on a nice controller instead of your keyboard or 360/PS2 inspired PC gamepad, this is worth giving a try.
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Never heard of this before, seems like there were other versions of this before. Apparently it's the only console of its kind that allows you to play all the titles cartridge consoles : NES, SuperNes, Genesis, Super Famicom, Megadrive, Gameboy, Gameboy Color, and Gameboy Advance. What do you guys think of this ? http://hyperkin.com/blog/2013/03/retron-5-details-revealed-from-the-midwest-gaming-classic/
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So, here we are again. I am planning to build a new PC in a few months time. I will be using an Xbox One controller to control it all, but I need to know what some good specs would be. I don't want to spend a boatload, maybe around $500. I was thinking, would an i3 4130 with 8GB RAM and an ex-mining R9 270 or GTX 750 Ti be enough to play games from PlayStation 1, 2, Portable, NES, SNES, Nintendo 64, Gamecube, Wii, Game Boy Advance, Nintendo DS and the original Xbox?