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Magmarock

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  1. If you're talking about Half Life 2 it indeed had some nice tech, but was surpassed less than a year later by Fear
  2. Half Life doesn't hold up at all. Yes I mean it, yes I played them both when they were new, no I'm not trying to start drama. Overrated game is overrated.
  3. I'm not a developer myself but I don't think you do, obviously graphics are important you need something to stand out and capture the tone of what you're making. But if you use the same overdone style as everyone else you'll just get lost in the crowed. I personally like retro pixel style myself but even that is kind of being done to death. I don't know what kind of game you're making but might I suggest cell shade? Have you seen Bomb Rush Cyberfunk. It's going for a jet set radio style and it looks amazing. A lot of games aren't doing that so if you can get a good looking toon style going people just might look twice at your game. Again this is just a quick and dirty suggestion, but don't think you have to do what everyone else is doing just because... it's what everyone else is doing.
  4. I'm just going to leave this here. MG1 1998 MG2 2001 Tomb Raider 2013 last of us PC remake 2023
  5. I'm look at these and yeah I stand by what I said. https://tinyurl.com/nhb8b26 This is just the young person version of "back in my day" argument which isn't an argument at all.
  6. Horror games and sports including racing games tend to work well with realistic style, but we've long passed the need for new technology to create that look. You can make photo realistic graphics using tech from years ago. Look at Tomb Raider 2013. Still looks real in my opinion. Although I think the ones from the 2008 looks better.
  7. Actually Crysis 1 was a lot of fun. I enjoyed the large but linear environments, it really felt like the best of both worlds. The open space and freedom of an open world game without the fetch quests and focus of a linear game. Back on topic, I think I could've made my first post a little better but it's worth noting that everything aspect of a game takes time and money. The more time and money you put into graphics the less time and money will go into gameplay. This won't always be the case but it often is. This is why most of the stuff I'm playing today are indie shooter with retro graphics. The photo realistic stuff like Last of Us or whatever latest UE5 stuff that comes from Activision doesn't interest me. Nanite, lumen, ray tracing. I couldn't care less. Fear and Silent Hill had amazing lighting without need such gimmicks because the artists just painted it in.
  8. lol true, I was mostly referring to BOT
  9. High fidelity is ruining games. The last game I played that impressed with high fidelity was the original Crysis from 2007. After watching this video For a while now I've held the belief that the push graphics is destroying game. Video cards with heat sinks so heavy and bulky that it will tear itself apart unless braced properly, photo realistic looking games that only look 10% better than what they did 10 years ago, long load times limited physics, low frame rates. I am so sick of seeing these boring lifeless realistic games that I have been looking towards retro and indie games just to escape the homogenized mess. Here's a good video on the subject This was more of a rant, but years ago I used to look forward to the latest tech. Now I dread it. I'm going to go and play some Unreal Tournament. It's like Fortnight but good. I was inspired to make this post after watching Luke and Linus talk about DLSS and how the industry might be moving away from native res. If Nintendo can make games look good on a toaster than we really gotta stop with the excuses.
  10. I never said it implied that it had anything to do with the kernel. With all do respect it doesn't sound like you've read my post. Or perhaps you don't quite understand it. All I can do is leave this here. apostlkpl has already addressed this with this with the following post. You're on the right track but having less repos won't exactly fix the problem. Games weather emulated or running natively are going to need some kind of middleware to sand box them and keep them working. That's what Windows does and what Linux tries to do but fails at. Whenever a distro gets updated they just modify the source code of all the the apps in the repo to work on the new kernel. You don't do this with closed source software. You can't make closed source software work for you, you have to make your OS work for it; if that makes any sense.
  11. No, I was saying that Linux is a subpar gaming platform because of the community and it's attitude towards closed source software. I even pinned a post that goes into great detail about all the problems. But if Linux a free and free to use OS is so good for gaming it would be a lot more popular. Don't give the MS got in first crap because if that's how it worked that Sega would still be making consoles. Gamers go where the games are dude.
  12. We are talking about gaming on Linux. That is the act of playing video games on the Linux platform.
  13. Pretty much, but what is an example of scalable production workloads. Windows on mobile could've been good but Microsoft insisted on doing everything through te store. Imagine if you could run exe's on Windows mobile. I mean a lot of people would get viruses but, still you could do a lot of things.
  14. Huh I didn't know that. I wasn't too sure how Android was getting games to work on it, while other Linux based software was struggling but now I do. Thanks for that.
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