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SquintyG33Rs

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Profile Information

  • Gender
    Male
  • Location
    Montreal ~ Paris
  • Occupation
    Student and part time programmer

System

  • CPU
    Ryzen R6 5700X
  • Motherboard
    MSI B350M mortar arctic
  • RAM
    32GB Corsair RGB 3600MT/s CAS18
  • GPU
    Zotac RTX 3070 OC
  • Case
    kind of a mess
  • Storage
    WD black NVMe SSD 500GB & 1TB samsung Sata ssd & x 1TB WD blue & x 3TB Seagate
  • PSU
    corsair RM750X white
  • Display(s)
    1440p 21:9 100Hz
  • Cooling
    Custom aluminum getto water loop rig
  • Keyboard
    HAL effect switches mechanical Keyboard no brand
  • Mouse
    Razer Naga hex v2
  • Sound
    yeti mic
  • Operating System
    Windows 10
  • Laptop
    DELL G3: i5 8th gen + 16GB RAM + GTX 1050Ti + 1TB of SSD combined

Recent Profile Visitors

1,561 profile views
  1. impossible! everyone known RGB gives more performance.
  2. frequency modulation is non specific. it could be done on both analogue or digital systems for different tasks. FM radio is famously Frequency Modulation. but PWM as a control technique is a digital technique that does not modulate the frequency, so it's not FM. it's not used to store the data signal, it is just a control signal. it tells the thing at the other end of the wire to turn on and off in sync with it. it's just flicking the light switch really fast. and the thing that is modulated to change in PWM is the length of time the signal stays on vs off. as a percentage, because you can't be more turned on than all the time (i've tried...) it's used in digital light diming (when the carrying frequency is too low it bothers many people because they can feel the flicker) it's used in speed control systems and it's used in controlling the heat elements on your cooktop and ovens. it can also be used in charging circuits and many other palces.
  3. you should aim for 3600MT/s RAM if you are going to upgrade i have no clue if you'll see good improvements since ARC still has some growing pains. but it would be a significan't jump as far as CPU performance goes, (pure compute is 70% better but in games you'll see a 30% improvement in ideal cases and a 10~15% in most cases) if taht's worth the money to you, it's up to you.
  4. the controller can choose which ports to sleep individually. and not wake up properly depending on the device. my 2 front panel USB3, one has a bluetooth dongle in it and so stays awake but the other goes to sleep and no matter what i plug in it won't notice. Except if i move the bluetooth dongle into it...
  5. ok, you don't need full bandwidth for that. even if all 4 cards run at 4x link you won't lose serious performance (only really losing on dataset load time. which isn't the performance bottleneck). so even a consumer board will be fine for you. just need to have 4 slots you can use. don't sweat the rest, finding a board with good slot spacing is a pain in the ass on it's own. especially since SLI is dead.
  6. it's an "intent" and style thing. a good cinematographer knows how fast he can swing the camera. a bad one doesn't and makes it look choppy. either go really fast and motion blur will look good and create a transition or slow pan. but there's a dead zone in between that looks terrible.
  7. Actually this is an effect of spherical lens aberration because it's obvious your eye didn't make perfectly parabolic lenses for every "zoom" level. and a small aperture compensates for it very well. so in daylight you can't see it, but in darkness it is visible. I think this does bring up a point that explains why people get confused between the eye and cameras. because the front half of the thing is pretty much identical. it's the sensory part that isn't comparable at all.
  8. try it... It's not as fast... it's not a comment on the speed of doing hello world. if you write the same WES (weak encryption system) Differential Crypanalysis S-Box cracking algorithm in java python and C++ you do not get the results in the same timeframe at all. python will take 3 days to get you a partial key out and C++ does it in 5min. and java does not do it in 5min, let me tell you. literally 100% of the porting is gone with java. they don't even have to consider it as long as the machine has enough ram to load the program it will run. unfortunately it doesn't really work that way. modern SSD are incredibly fast yes but it doesn't mean the CPU is the bottleneck. otherwise we wouldn't even have RAM installed in our PCs. we'd just run everything directly off the drive because it's 1TB for a 100$ which is so much cheaper than 32GB for 100$. the fact that that reality isn't true should really make it obvious how asset loading is an IO bottleneck not a computational one. even with Direct memory access we're talking about bringing down 30s of loading on sata down to 2s of loading on nvme. 2s is very very short but noticeable. and asking for 100chunks at ounce, even though they are small individually, clogs the queue.
  9. bruh minecraft IS multithreaded. literally spelled out in an option in the game. just not to the point where it can saturate 8 cores or what ever you're imagining. it's inherently not a loaded game. you start seeing the limits only when you have tons of mods on top. Mojang isn't thinking about the massive mod packs when they're testing. because which one would they even choose? and what happens when it's the mods themselves that are programmed poorly not vanilla minecraft? Vanilla on iGPU from 2012 has no problems running smoothly with smooth lighting and fancy leaves turned on and 16x chunks view distance. it's complicated... I don't know how much time they spend on maintenance VS new features. maybe the java team is the one who comes up with everything and the other parts that make all the other versions of the game only copy the homework in. maybe they all get to pitch ideas. but since the non java version exists they don't have a strong reason to stress about min maxing the game to run a core 2 duo with all the most loaded world at 500fps. it's stable and what they build is objectively smooth. their biggest performance issue isn't threading related... it's chunk loading. which is disk IO. not CPU calculations. and it's the first thing optifine tweaked with lazy loading and background loading of extra chunks asynchronously when you stand still. it might be a problem with the data format they are using for the chunks. but anyways this is an exponential problem with more view distance because longer view = more chunks to load at once every time you move.
  10. oh this is important info you left out. something broke in software when an update happened? the fingerprint reader is faulty? honeslty i don't think there's anything you can do yourself about it in most cases.
  11. what are you trying to do? if it's mining you don't really need lanes. you need a mining board with 30 1x slots.
  12. yeah personnaly i'd use intel POR and lose the 500 points... (2% loss) it looks like your cooler is fine because the clocks aren't actually dropping but i prefer staying bellow 100C and using 100 as the point where i'm checking what's happened for it to change.
  13. it loads the controller more so they're not able to hit the really really high speeds but he's not using crazy ram.
  14. that message appears if you're not running the command prompt in admin mode. if you type cmd in the windows start menu this should show up. the second button there
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