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Agosto

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Profile Information

  • Gender
    Male
  • Location
    Italy

System

  • CPU
    i7 6700K
  • Motherboard
    ASRock Z170 Extreme 7+
  • RAM
    2x8GB G-Skill Trident Z 3200MHz CL16
  • GPU
    AMD Sapphire RX 580 Pulse 8GB
  • Case
    NZXT S340 Elite
  • Storage
    Samsung 950 PRO 512GB + HGST Travelstar 7K1000
  • PSU
    EVGA 650 P2
  • Display(s)
    Asus MG24UQ
  • Cooling
    Noctua U12A
  • Keyboard
    Logitech G512 Carbon
  • Mouse
    Logitech G502 Proteus Spectrum
  • Operating System
    Windows 10 Pro x64

Recent Profile Visitors

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  1. Alla fine sono rimasto con i 19.1.1 ed è un po' che non gioco... magari ci provo quando installo i 2020. Grazie!
  2. These tests actually show that Navi cards aren't as factory overvolted as Vega and Polaris cards were. It also looks like AMD went for a more nvidia-like approach with total board power, with much tighter control.
  3. Just a small correction for someone: PCH is an Intel name for chipsets, it's not a generic term. Calling X570 a PCH is wrong
  4. It can corner though, unlike american cars :^)
  5. EVs still need grilles for air conditioning and battery cooling,
  6. What do you mean with bootleg? If you mean pirated no, they're all legal and bought from steam/humble bundle; MTG Arena is free to play
  7. Hi all, I've recently formatted my PC and updated the graphics driver to 19.3.2. The main issue I'm facing is that Radeon Settings can't find any game, except for Dark Souls 3 (the only game I've installed on the C drive steam folder so far) and 3DMark, which is not a game. I have many games on my HDD, which was not formatted, that are correctly recognized by steam but not by AMD settings. I've also installed MTG Arena on my C drive but it doesn't get recognized. I can manually add games, but they often get misnamed (like Half Life 2 becoming Team Fortress 2) or have different exes/launchers and I'm not sure what to choose. May it be a driver version issue? I've already used DDU to clean install 19.3.2 driver, which is the latest one Thank you in advance
  8. Hi all, my Sapphire RX580 Pulse keeps getting random memory errors in games and I suspect the cause to be high VRAM temps. Core temps never go over 69°C peak; the card is undervolted and slightly underclocked, but the errors appear even at stock settings. Sadly I have no VRAM sensors to check, however the errors seem to increase over time during gaming: very few at the beginning and increasing faster over time, up to like 1000-2000 per hour. My memory clock is obviously at stock, I tried lowering to about 1950 with no tangible improvement. I'm using older 18.9.3 drivers, I didn't upgrade since I have an older version of windows 10 and I'm afraid of making it worse by updating. I'm also going to format my pc and update to the last version of W10, probably this weekend, in order to see if there's any difference. I bought the card used, so no there's no warranty (thus no RMA) Could I solve this issue by changing thermal pads on VRAM? In this case, does anyone know what thickness should I get for my card? And does putting pads between the PCB and the backplate help in any way? Moreover, can anyone suggest some good pads to buy? Are those sold by EK any good, for example? Please, don't say "just get Fujipoly ones" because the cheapest pieces are like €45. Thank you in advance
  9. Physx is pretty old and almost no new titles are implementing it in its GPU accelerated version. Hairworks was pretty much a tessellation intensive trick to harm AMD gpu performance on some games (the latest of which is FF XV, with its infamously rigged benchmark), while actually killing performance on nvidia cards too. TressFX, on the other hand, is open source and much better performing on both brands Tessellation was pushed by nvidia because, at the time, AMD GPUs really sucked at it. Just look at Crysis 2 and extreme use of tessellation, even for stuff beneath the ground. Async compute is getting back because nvidia has just implemented it in Turing (after some improvements in Pascal, altough it wasn't fully async compatible), despite AMD pioneering it in late 2011. Notice how this is the only performance improving technology mentioned in this post.
  10. Well, was only found on PS4 Pro until some time ago. Upon further inspection, it looks like also Intel and Microsoft are capable of CBR/DRR However, it looks like Sony has sort of a patent over it (https://patents.google.com/patent/US20160005344A1/en) but it's probably just a method of doing it
  11. Pretty sure checkerboard rendering is a Sony IP and won't be used anywhere else
  12. As far as we know, Navi was the architecture which "stole" resources from Vega during their developement and it's almost sure it will go inside new consoles. Moreover, IIRC, RTG staff has specified that Vega didn't get wider because of time/resources constraint, thus the limit to 4 geometry engines/64 ROPs. GCN has always been front end limited, if "big Navi" can get to 8 geometry engines it could probably match or surpass Radeon VII with less CUs. Hopefully all those Vega features that didn't actually get activated/used will make their way inside Navi (in a functional way): this way the last iteration of GCN could have the largest jump in performance since the architecture was launched, paving the way to the supposed SuperSIMD stuff coming after Navi.
  13. The whole argument revolved around the time the iPod lineup was still a thing, so up until about 2012. $200-300 dollars for an ipod touch right now? What's the point of buying a phone sized music player that costs the same or more than lots of good modern phones?
  14. A 300-400 dollars music player for kids doesn't really makes sense. The first gen iPod touch was released after the first iPhone, it's always been sort of a "cutdown" version of the corresponding iphone
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