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So obviously Nvidia SMP is incredible in theory, allowing mid-tier cards to run high-quality VR without the performance hit of rendering two eyes separately. but is it actually implemented in any game? (I assume that this is a feature that a game dev needs to implement)

It's all good when Nvidia announces a feature like this, but it's useless if it's not implemented ever. what is the adoption?

 

Also: My uncle has a 3 monitor setup, and just bought a new GTX 1070. How does bezel correction (using SMP) work? I haven't been able to find it in the NVidia control panel.

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Spend As Much Time Writing Your Question As You Want Me To Spend Responding To It.

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It's per game. So far games that support this i think ..

  • iRacing
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That's all.

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