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Im looking at a new monitor setup for my rig and i wanted an Ultra wide 21/9 but i have been told now by a few people that its not supported by allot of games and it can cause latency problems ect. is this a real thing? if so i will go triple monitor setup but i hate the bezels.

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If the games have problems of incompatibility with ultrawide, they also have them with triple monitors. The latency problems depend on the monitor model, it has nothing to do with it being ultrawide, as far as I know.

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10 minutes ago, codylucente said:

Im looking at a new monitor setup for my rig and i wanted an Ultra wide 21/9 but i have been told now by a few people that its not supported by allot of games and it can cause latency problems ect. is this a real thing? if so i will go triple monitor setup but i hate the bezels.

Input lag isnt really a reported on the monitor spec sheet, so you need to do some research. A lot of games dont support 21:9 natively so it'll usually stretch the 16:9 image across (i've had this issue). For some games, you could modify the ini and force it into native 21:9. On others you cannot. 

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1 minute ago, Scruffy90 said:

Input lag isnt really a reported on the monitor spec sheet, so you need to do some research. A lot of games dont support 21:9 natively so it'll usually stretch the 16:9 image across (i've had this issue). For some games, you could modify the ini and force it into native 21:9. On others you cannot. 

And for the ones that you can't, flawless widescreen is a fantastic program. or so I've been told.

(Note it only has support for specific games)

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Most newer games are supporting 21:9 just fine, minus prerendered cutscenes, those always look like trash regardless of aspect ratio.  For games that don't natively support the aspect ratio, you can look online, there may be a simple solution on wsgf. That's my go-to.  If it can't be done, the game will render in its supported aspect ratio pillarboxed.  I've yet to encounter a game that stretched, maybe because I have my gpu set to preserve original aspect ratio of the content?  Though I believe that's what it does by default.

 

I've had no complaints since getting my Acer x34. Great monitor. If all else fails it works as a 27" 16:9 monitor, which isn't a bad thing to fallback to.

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On 9/6/2016 at 2:43 PM, Scruffy90 said:

Input lag isnt really a reported on the monitor spec sheet, so you need to do some research. A lot of games dont support 21:9 natively so it'll usually stretch the 16:9 image across (i've had this issue). For some games, you could modify the ini and force it into native 21:9. On others you cannot. 

It depends on how you have your minor set and the game settings. I haven't had issues of games being stretched once I switched the resolution/monitor settings/in game screen ratio. 

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Last two games I played (MGS PP, Lawbreakers) didn't support them natively and required a hack to display the resolution properly.

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