Jump to content

Hi, guys! :D
I want to get into VR streaming. I intend to put my or my mother's phone into a cheap-o VR headset and stream games from PC to it using some apps and programs.
Sounds easy and it might be for a lot of people, but certainly not for me.
At the moment I use an iPhone 4, so I can't test it, but I'm going to buy an SE in June. For now I use my mother's Samsung Galaxy A3 to check whether it's even working properly.
I'm able to stream the video in Fake3D via KinoConsole and TrinusVR easily. The thing is that head tracking doesn't work on both, even though it should.
I've checked whether it's the phone's gyroscope that causes the problem, but it isn't a case, because Android VR apps are working fine (except 360 degree video, in which I have to manually change the angle). Then I tried using Opentrack in many different configurations, but it didn't work anyhow. I've also tried enabling the specific ports (eg. 4242, 5555, 5556, 7777) in Windows Firewall.
I don't know where's the problem and how to fix it.
The only solution that comes to my mind is using Opentrack, some paper marks and my PS Eye camera for position tracking, but I wouldn't like to do it that way + I don't have much time to try it out.
Is there anything I can do or check in order to fix this problem?

Thanks in advance :)
Thomas

Link to comment
https://linustechtips.com/topic/586613-problems-with-vr-streaming/
Share on other sites

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×