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Greetings.

 

I was looking for a way to connect my Wii to my monitor, which only has VGA and HDMI inputs. The best I can get on the Wii is component out. 

 

My question is whether component output is an analog or digital signal, and whether I should invest in a component-to-VGA adapter or a component-to-HDMI adapter.

 

Regards,
Aereldor.

i5 12600KF | Zotac RTX 4080 Gaming trinity | Team Vulcan 2x16GB DDR4 3600 | ASRock Z690M-ITX/ac | WD Black SN850x 2TB

Cooler Master NR200P v2 | ID Cooling Zoomflow 280 XT | SeaSonic Focus SGX-750 | Thermalright 2x140mm + 2x120mm aRGB

LG C2 OLED 48" 120hz | Epomaker TH80 (Gateron Yellow) | Logitech MX Master 3 | Koss Porta Pro Comm

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1 minute ago, huilun02 said:

Component is analog. It will be easier and cheaper to use an adapter to VGA.

To get to HDMI you will require active conversion.

Seeing as I plan to route the audio to my interface to use with my monitors and headphones, it makes more sense to go with the VGA route as well, seeing as the available HDMI adapters require the 2-channel audio cables as well as the RGB component cables.

Out of curiosity, is there anything I can do to upscale the input from the Wii, possibly by using my PC? Dolphin is still too unstable on my favourite games, but the 480/576p resolution on the Wii is going to look like junk on my 24" 1080p monitor.

i5 12600KF | Zotac RTX 4080 Gaming trinity | Team Vulcan 2x16GB DDR4 3600 | ASRock Z690M-ITX/ac | WD Black SN850x 2TB

Cooler Master NR200P v2 | ID Cooling Zoomflow 280 XT | SeaSonic Focus SGX-750 | Thermalright 2x140mm + 2x120mm aRGB

LG C2 OLED 48" 120hz | Epomaker TH80 (Gateron Yellow) | Logitech MX Master 3 | Koss Porta Pro Comm

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1 minute ago, huilun02 said:

No way that I know of.

Perhaps it's time to try and patch what I can on the legally ambiguous Dolphin emulator.

 

I've always wondered- is it really illegal if I own both the console and the game, and produce WBFS files by ripping a legitimate copy of the game?

i5 12600KF | Zotac RTX 4080 Gaming trinity | Team Vulcan 2x16GB DDR4 3600 | ASRock Z690M-ITX/ac | WD Black SN850x 2TB

Cooler Master NR200P v2 | ID Cooling Zoomflow 280 XT | SeaSonic Focus SGX-750 | Thermalright 2x140mm + 2x120mm aRGB

LG C2 OLED 48" 120hz | Epomaker TH80 (Gateron Yellow) | Logitech MX Master 3 | Koss Porta Pro Comm

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3 minutes ago, huilun02 said:

Well I found this which a YT guy claims to work

 

here seem to be other items out there that are advertised to do the same thing, but many people claim it to be snake oil.

I've never used a Wii or some gadget like this.

That looks sketchy, but if it's cheap enough, it should be alright. If not, I suppose it's Dolphin.

i5 12600KF | Zotac RTX 4080 Gaming trinity | Team Vulcan 2x16GB DDR4 3600 | ASRock Z690M-ITX/ac | WD Black SN850x 2TB

Cooler Master NR200P v2 | ID Cooling Zoomflow 280 XT | SeaSonic Focus SGX-750 | Thermalright 2x140mm + 2x120mm aRGB

LG C2 OLED 48" 120hz | Epomaker TH80 (Gateron Yellow) | Logitech MX Master 3 | Koss Porta Pro Comm

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1 hour ago, Aereldor said:

Greetings.

 

I was looking for a way to connect my Wii to my monitor, which only has VGA and HDMI inputs. The best I can get on the Wii is component out. 

 

My question is whether component output is an analog or digital signal, and whether I should invest in a component-to-VGA adapter or a component-to-HDMI adapter.

 

Regards,
Aereldor.

 

1 hour ago, huilun02 said:

Component is analog. It will be easier and cheaper to use an adapter to VGA.

To get to HDMI you will require active conversion.

You'll need active conversion either way; they're different signal formats, that's all there is to it, whether they're analog or digital is irrelevant. There isn't some special relationship where all analog fornats are compatible with each other without conversion, or all digital signals are compatible without conversion, despite what people seem to think, that doesn't exist.

 

Adapting to VGA doesn't have any special advantage over adapting to HDMI, though it will probably be cheaper since VGA is older and less complex.

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Speaking strictly on quality: You should get a component to hdmi adapter and the component adapter for your wii.

The wii by default uses composite video 480i which is 480 resolution but it only refreshes every other line each passthrough so it takes two passes to fully refresh your screen which causes a lot of tearing.
maxresdefault.jpg

Additionally as it only has the 3 plugs (red, white and yellow) it has to run multiple colors on fewer outputs so it can not do as many colors/color as sharp as component video which while also being 480 resolution refreshes the entire screen each passthrough.

comparison1.jpg

The Wii has a component cable which typically costs $15+ for the official one but it also has no proprietary lockout (unlike the gamecube) so 3rd party cables can be used as well which cost far less. Also far more were made with 480p being seriously outdated at the time the Wii was made, let alone 480i. (Pc master race)

https://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&field-keywords=wii%20component%20cable

 



For converters I would suggest: www.amazon.com/dp/B003VJ9RP6

Although honestly unless you just want to have a wii around you are better off upgrading to a wii u. It can play wii games, is fairly cheap on ebay, has a gamecube controller adapter, outputs to hdmi, and is getting new games like Zelda 2016.

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9 hours ago, Wolf_Lbh said:

Although honestly unless you just want to have a wii around you are better off upgrading to a wii u. It can play wii games, is fairly cheap on ebay, has a gamecube controller adapter, outputs to hdmi, and is getting new games like Zelda 2016.

The Wii U is probably dirt-cheap on Ebay right now, but I wouldn't purchase one just to upscale Wii games. The Wii U has yet to get a single title that interests me, and with even 'Zelda Wii U' being a possible multi-platform title with the better version on the NX, I might just skip the Wii U entirely. If I just want to upscale Wii games, it's Dolphin Emulator for me, albeit with days of patching.

10 hours ago, Wolf_Lbh said:

The Wii has a component cable which typically costs $15+ for the official one but it also has no proprietary lockout (unlike the gamecube) so 3rd party cables can be used as well which cost far less. Also far more were made with 480p being seriously outdated at the time the Wii was made, let alone 480i. (Pc master race)

https://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&field-keywords=wii%20component%20cable

I already invested in a component cable seven years ago when I bought the Wii. For some reason, it appears to operate at 576i, even through the console settings, although it appears to be restricted to a refresh rate of 50Hz. I'll look into the converter, although it is more expensive than the HDMI converter which slots right into the Wii's proprietary video output port. However, I don't know whether that will take me back to 480p/480i or let me hang onto 576i.

 

 

i5 12600KF | Zotac RTX 4080 Gaming trinity | Team Vulcan 2x16GB DDR4 3600 | ASRock Z690M-ITX/ac | WD Black SN850x 2TB

Cooler Master NR200P v2 | ID Cooling Zoomflow 280 XT | SeaSonic Focus SGX-750 | Thermalright 2x140mm + 2x120mm aRGB

LG C2 OLED 48" 120hz | Epomaker TH80 (Gateron Yellow) | Logitech MX Master 3 | Koss Porta Pro Comm

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2 minutes ago, Aereldor said:

The Wii U is probably dirt-cheap on Ebay right now, but I wouldn't purchase one just to upscale Wii games. The Wii U has yet to get a single title that interests me, and with even 'Zelda Wii U' being a possible multi-platform title with the better version on the NX, I might just skip the Wii U entirely. If I just want to upscale Wii games, it's Dolphin Emulator for me, albeit with days of patching.

I already invested in a component cable seven years ago when I bought the Wii. For some reason, it appears to operate at 576i, even through the console settings, although it appears to be restricted to a refresh rate of 50Hz. I'll look into the converter, although it is more expensive than the HDMI converter which slots right into the Wii's proprietary video output port. However, I don't know whether that will take me back to 480p/480i or let me hang onto 576i.

 

 

No, the converter will work with any format hdmi can output to. But honestly even if you "might" one day want to play a wii u game it would be a better investment to just pick up a wii u than invest in updating an older setup you may need to replace one day. But once again it is your money so if you have some aversion to the wii u then go with that. (But paper mario, super smash, mario kart, wind waker hd, twilight princess hd, and Zelda 2016 are all amazing imo. Also Zelda 2016 has been confirmed multiple times to not be a nx release. It will probably get a port or dual release though.)

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7 minutes ago, Wolf_Lbh said:

Also Zelda 2016 has been confirmed multiple times to not be a nx release. It will probably get a port or dual release though.

Yes, I know it'll come to the Wii U, but not much else has. It's also very probable that it's a dual-platform release with the NX, and right now, the NX has a chance of getting a slew of great titles, while the Wii U- not so much. The chances of epic end-of-life titles like the Project Rainfall games on the Wii (Xenoblade Chronicles, The Last Story, Pandora's Tower) are very slim. If I desperately want to upscale Wii titles, I can run them at 8k with a million HD texture packs on the Dolphin emulator.

10 hours ago, Wolf_Lbh said:

(Pc master race)

Granted, the NX will probably have backwards compatibility up until their last generation of consoles, as has been tradition since the Wii, and with all of their handheld consoles. Thus, the Wii-U exclusives will probably run and, more importantly, run better on the NX.

i5 12600KF | Zotac RTX 4080 Gaming trinity | Team Vulcan 2x16GB DDR4 3600 | ASRock Z690M-ITX/ac | WD Black SN850x 2TB

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LG C2 OLED 48" 120hz | Epomaker TH80 (Gateron Yellow) | Logitech MX Master 3 | Koss Porta Pro Comm

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10 minutes ago, Aereldor said:

Yes, I know it'll come to the Wii U, but not much else has. It's also very probable that it's a dual-platform release with the NX, and right now, the NX has a chance of getting a slew of great titles, while the Wii U- not so much. The chances of epic end-of-life titles like the Project Rainfall games on the Wii (Xenoblade Chronicles, The Last Story, Pandora's Tower) are very slim. If I desperately want to upscale Wii titles, I can run them at 8k with a million HD texture packs on the Dolphin emulator.

Granted, the NX will probably have backwards compatibility up until their last generation of consoles, as has been tradition since the Wii, and with all of their handheld consoles. Thus, the Wii-U exclusives will probably run and, more importantly, run better on the NX.

Fair point. But the price of the nx is unknown and if it is not a dual release... well there is no way in hell I'm waiting to play a new major installment of Zelda. And if you were willing to emulate it then yea you should have done that all along. Although not everything emulates flawlessly.

My worst experience with emulation was Majora's Mask where project64 had a sped up game clock which made the beaver brother's race literally impossible to win because it was timed by the game clock. I didn't figure it out until I did a completely flawless run without hitting a single obstacle and still lost by 3 seconds. The worst part is I already had beaten the shooting and bomb toss minigames with everything moving at the sped up pace. I was really sad thinking I had lost my touch because I had to seriously struggle to beat the expert mode version of the already hard Majora's Mask minigames. I thought the myth about kids being better gamers than adults was true and I was just going to gradually get worse and worse over time. Thank God I reached something physically impossible to beat or I may not have ever caught on.

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1 minute ago, Wolf_Lbh said:

Fair point. But the price of the nx is unknown and if it is not a dual release... well there is no way in hell I'm waiting to play a new major installment of Zelda. And if you were willing to emulate it then yea you should have done that all along. Although not everything emulates flawlessly.

My worst experience with emulation was Majora's Mask where project64 had a sped up game clock which made the beaver brother's race literally impossible to win because it was timed by the game clock. I didn't figure it out until I did a completely flawless run without hitting a single obstacle and still lost by 3 seconds. The worst part is I already had beaten the shooting and bomb toss minigames with everything moving at the sped up pace. I was really sad thinking I had lost my touch because I had to seriously struggle to beat the expert mode version of the already hard Majora's Mask minigames. I thought the myth about kids being better gamers than adults was true and I was just going to gradually get worse and worse over time. Thank God I reached something physically impossible to beat or I may not have ever caught on.

Sometimes, Xenoblade just crashes on my computer, and performance isn't great with the latest version of Dolphin. This is why I'm considering just plugging my Wii in before I get into the tedious individual patching process for each game.

 

I think the NX will hit shelves before the new game, to be honest. EIther that, or they'll launch together. If I remember correctly, that's exactly what happened with Twilight Princess, to the point where it was bundled with some Wii packages, as the initial release of both was on the 19th of November, 2006.

 

Personally, at this point, I think it's in the best interests for the game to be a dual-platform release. Nintendo needs to make up for broken promises with people who invested in the Wii U, and the game could benefit from greater graphical fidelity and/or a higher resolution and more consistent framerate on the NX. Everyone wins. I mean, let's face it- it's a stupid move to try and sell the last of the Wii Us with the new Zelda game. The most Nintendo can do is put it out there for the people who bought a Wii U. It'd work better to sell the NX instead, and with a dual-platform release, Nintendo can do both without forcing owners of the Wii U to buy an NX just to play the game.

i5 12600KF | Zotac RTX 4080 Gaming trinity | Team Vulcan 2x16GB DDR4 3600 | ASRock Z690M-ITX/ac | WD Black SN850x 2TB

Cooler Master NR200P v2 | ID Cooling Zoomflow 280 XT | SeaSonic Focus SGX-750 | Thermalright 2x140mm + 2x120mm aRGB

LG C2 OLED 48" 120hz | Epomaker TH80 (Gateron Yellow) | Logitech MX Master 3 | Koss Porta Pro Comm

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2 minutes ago, Aereldor said:

Sometimes, Xenoblade just crashes on my computer, and performance isn't great with the latest version of Dolphin. This is why I'm considering just plugging my Wii in before I get into the tedious individual patching process for each game.

 

I think the NX will hit shelves before the new game, to be honest. EIther that, or they'll launch together. If I remember correctly, that's exactly what happened with Twilight Princess, to the point where it was bundled with some Wii packages, as the initial release of both was on the 19th of November, 2006.

 

Personally, at this point, I think it's in the best interests for the game to be a dual-platform release. Nintendo needs to make up for broken promises with people who invested in the Wii U, and the game could benefit from greater graphical fidelity and/or a higher resolution and more consistent framerate on the NX. Everyone wins. I mean, let's face it- it's a stupid move to try and sell the last of the Wii Us with the new Zelda game. The most Nintendo can do is put it out there for the people who bought a Wii U. It'd work better to sell the NX instead, and with a dual-platform release, Nintendo can do both without forcing owners of the Wii U to buy an NX just to play the game.

That would be correct, assuming the nx comes out relatively soon after Zelda 2016 but I have my doubts it will release "soon". Nintendo has already stated they have a team working on "Zelda NX" which will be a major release native to the nx client which I believe they aim to do exactly as you have suggested and release it with the Nx or shortly afterwards.

But yes Nintendo absolutely screwed up not releasing any worthwhile game for the wii u for ages after the launch. I don't think they really started to sell until Super Smash and Mario Maker came out and even then they didn't even have the gamecube controller adapter made at that point.

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