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Hey everyone! So basically I'm gonna try and explain this as best as I can without confusing people to much because on other pages other people can't seem to really help me. So about a month ago, I started rendering my videos in 60fps since YouTube accepts 60fps now. Well for starters, I use Sony Vegas Pro 13 to render and edit my videos and use Shadowplay for the most part to do all my desktop recording and gameplay recording. Well once I switched over to Shadowplay from Fraps, I started noticing once my content was uploaded to YouTube, my gameplay footage that was recorded with Shadowplay would get all pixelated for about 1-2 seconds, then go back to normal, then repeat the process about every 10 seconds or so. I ALWAYS disable the resample so that's not the issue. When I was using Fraps and recording gameplay, my videos were perfect. I record in 1080p and render in 1080p as well, have Shadowplay set to record at 60fps, and I render in 60fps like I said. But it doesn't get noticeably bad until the video is uploaded to YouTube. Well last week I did a test video where I just recorded the desktop with Shadowplay (the desktop recording is never pixelated, it's only the gameplay footage) and then would record my gameplay footage with Fraps. Once my video was uploaded to YouTube, the gameplay that was recorded with Fraps was still doing the pixelation thing. So then I tried rendering in 30fps instead of 60fps using Shadowplay clips and before even rendering the video to YouTube I could notice the blockiness in the media player. Does anybody know what could be causing this? I use the Internet HD 1080P mp4 codec, customized it to render at the best possible quality, variable bitrate, profile is set to main, and like I said I have my FPS set to 60fps now, even though I don't think that has anything to do with it. Anyone have any clue what could be causing this? Sorry if this post was super confusing, I'm also super confused. Lol. Thanks in advance for any help! :)

CPU: Core i7 4790k - CPU Cooler: Thermaltake Water 3.0 Ultimate - GPU: Asus GTX 980Ti - Motherboard: MSI Z87-GD65 Gaming - Ram: 20GB Corsair Vengeance DDR3 @ 1600MHz - Storage: ADATA 256GB SSD, Samsung 840 Evo 1TB SSD & WD 1TB HDD 7200RPM - PSU: NZXT Hale90 V2 1000W Gold+ - Case: Phantek Enthoo Primo Black Exterior/White Interior - Display: Samsung 29" Curved Ultra Wide - Keyboard & Mouse: Razer Blackwidow Ultimate & Roccat Tyon - Sound: Razer Kraken USB Headphones, Blue Yeti, Logitech z313 Speakers

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btw sorry if I posted this in the wrong category, I just joined the forum a few hours ago and still am super new to the navigation and all the categories on it.

CPU: Core i7 4790k - CPU Cooler: Thermaltake Water 3.0 Ultimate - GPU: Asus GTX 980Ti - Motherboard: MSI Z87-GD65 Gaming - Ram: 20GB Corsair Vengeance DDR3 @ 1600MHz - Storage: ADATA 256GB SSD, Samsung 840 Evo 1TB SSD & WD 1TB HDD 7200RPM - PSU: NZXT Hale90 V2 1000W Gold+ - Case: Phantek Enthoo Primo Black Exterior/White Interior - Display: Samsung 29" Curved Ultra Wide - Keyboard & Mouse: Razer Blackwidow Ultimate & Roccat Tyon - Sound: Razer Kraken USB Headphones, Blue Yeti, Logitech z313 Speakers

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Hey everyone! So basically I'm gonna try and explain this as best as I can without confusing people to much because on other pages other people can't seem to really help me. So about a month ago, I started rendering my videos in 60fps since YouTube accepts 60fps now. Well for starters, I use Sony Vegas Pro 13 to render and edit my videos and use Shadowplay for the most part to do all my desktop recording and gameplay recording. Well once I switched over to Shadowplay from Fraps, I started noticing once my content was uploaded to YouTube, my gameplay footage that was recorded with Shadowplay would get all pixelated for about 1-2 seconds, then go back to normal, then repeat the process about every 10 seconds or so. I ALWAYS disable the resample so that's not the issue. When I was using Fraps and recording gameplay, my videos were perfect. I record in 1080p and render in 1080p as well, have Shadowplay set to record at 60fps, and I render in 60fps like I said. But it doesn't get noticeably bad until the video is uploaded to YouTube. Well last week I did a test video where I just recorded the desktop with Shadowplay (the desktop recording is never pixelated, it's only the gameplay footage) and then would record my gameplay footage with Fraps. Once my video was uploaded to YouTube, the gameplay that was recorded with Fraps was still doing the pixelation thing. So then I tried rendering in 30fps instead of 60fps using Shadowplay clips and before even rendering the video to YouTube I could notice the blockiness in the media player. Does anybody know what could be causing this? I use the Internet HD 1080P mp4 codec, customized it to render at the best possible quality, variable bitrate, profile is set to main, and like I said I have my FPS set to 60fps now, even though I don't think that has anything to do with it. Anyone have any clue what could be causing this? Sorry if this post was super confusing, I'm also super confused. Lol. Thanks in advance for any help! :)

Did you try changing the shadowplay settings to the highest avalible?

Happy to help with any tech problems. Windows 10 installing guide here.
----i5 4570s----gigabyte z97x-sli----8gb ddr3----gigabyte g1 gaming 960----HAF 912----120gb ssd----1tb hdd----500w evga----

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Did you try changing the shadowplay settings to the highest avalible?

yeah, it's gotta be something within sony vegas that's causing it. i'm currently rendering a video using adobe premiere right now to see if the problem still occurs.

CPU: Core i7 4790k - CPU Cooler: Thermaltake Water 3.0 Ultimate - GPU: Asus GTX 980Ti - Motherboard: MSI Z87-GD65 Gaming - Ram: 20GB Corsair Vengeance DDR3 @ 1600MHz - Storage: ADATA 256GB SSD, Samsung 840 Evo 1TB SSD & WD 1TB HDD 7200RPM - PSU: NZXT Hale90 V2 1000W Gold+ - Case: Phantek Enthoo Primo Black Exterior/White Interior - Display: Samsung 29" Curved Ultra Wide - Keyboard & Mouse: Razer Blackwidow Ultimate & Roccat Tyon - Sound: Razer Kraken USB Headphones, Blue Yeti, Logitech z313 Speakers

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yeah, it's gotta be something within sony vegas that's causing it. i'm currently rendering a video using adobe premiere right now to see if the problem still occurs.

Ok, i used shadowplay and premiere and it worked great for me.

Happy to help with any tech problems. Windows 10 installing guide here.
----i5 4570s----gigabyte z97x-sli----8gb ddr3----gigabyte g1 gaming 960----HAF 912----120gb ssd----1tb hdd----500w evga----

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Hi welcome to the forum! Can you post screenshots of your Project properties and custom settings?

Core i7 4820K  |  NH-D14 | Rampage IV Extreme | Asus R9 280X DC2T | 8GB G.Skill TridentX | 120GB Samsung 840 | NZXT H440  |  Be quiet! Dark Power Pro 10 650W

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  • 3 weeks later...

I've figured out that it was the bitrate. I just increased it and it seems to be working alot better. Should I do VBR or Constant Bitrate?

CPU: Core i7 4790k - CPU Cooler: Thermaltake Water 3.0 Ultimate - GPU: Asus GTX 980Ti - Motherboard: MSI Z87-GD65 Gaming - Ram: 20GB Corsair Vengeance DDR3 @ 1600MHz - Storage: ADATA 256GB SSD, Samsung 840 Evo 1TB SSD & WD 1TB HDD 7200RPM - PSU: NZXT Hale90 V2 1000W Gold+ - Case: Phantek Enthoo Primo Black Exterior/White Interior - Display: Samsung 29" Curved Ultra Wide - Keyboard & Mouse: Razer Blackwidow Ultimate & Roccat Tyon - Sound: Razer Kraken USB Headphones, Blue Yeti, Logitech z313 Speakers

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