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23 hours ago, apoyusiken said:

ok there is a misunderstanding, it will not move your your crosshair, it will tell you to do so

Ok, and how exactly will it know where to position your crosshair? Your "coach" will need to know where an enemy player is to do that.

 

It's easy enough to place your crosshair at head height, but the critical part of crosshair placement is knowing where an enemy will be to get a frag. Good crosshair placement is heavily supported by aim experience, map knowledge, and game sense. This coach is trying to skip learning arguably the most critical parts of basically any competitive FPS game.

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On 4/20/2026 at 4:26 AM, Ominous said:

Ok, and how exactly will it know where to position your crosshair? Your "coach" will need to know where an enemy player is to do that.

 

It's easy enough to place your crosshair at head height, but the critical part of crosshair placement is knowing where an enemy will be to get a frag. Good crosshair placement is heavily supported by aim experience, map knowledge, and game sense. This coach is trying to skip learning arguably the most critical parts of basically any competitive FPS game.

I think if this was more generalized to just telling you where to pre aim rather than detecting enemies on your screen, which doesn't immediately feel like a cheat. But as any tool that suggests you what to do during a competitive game, it's going to grow to feel like a cheat. It can be a service analyzing every frame of the round, tracking potential enemy player positions through visual and audio detections and different player speeds, analyzing their play style in previous rounds, recommending strats, etc. You start bleeding into cheating territory because now you're using tools to replace skill, and you're tracking things at a super human level.

 

I think a better tool that would not violate tos would be an offline analysis tool. Say you put in a gotv recording and it tells you where and how you've fucked up.

This is a signature.

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On 4/23/2026 at 8:53 PM, Raytsou said:

I think if this was more generalized to just telling you where to pre aim rather than detecting enemies on your screen, which doesn't immediately feel like a cheat. But as any tool that suggests you what to do during a competitive game, it's going to grow to feel like a cheat. It can be a service analyzing every frame of the round, tracking potential enemy player positions through visual and audio detections and different player speeds, analyzing their play style in previous rounds, recommending strats, etc. You start bleeding into cheating territory because now you're using tools to replace skill, and you're tracking things at a super human level.

 

I think a better tool that would not violate tos would be an offline analysis tool. Say you put in a gotv recording and it tells you where and how you've fucked up.

the problem is there are lots of offline tools, it wont just detect all the enemies on the screen, the point is to train people like teach to spray and stuff

I know it might not be secure, yeah vibecoding is cool but we shouldnt do smt unless we understand it and etc. thx but these disclaimers get old quick. maybe we shall be reminded frequently for we are stupid but i dont work at a nuclear powerplant.

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23 minutes ago, apoyusiken said:

the problem is there are lots of offline tools, it wont just detect all the enemies on the screen, the point is to train people like teach to spray and stuff

How are you going to tell the user when its best to tap and when its best to spray?

Console.WriteLine("Hello World!");

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On 4/28/2026 at 11:11 AM, Blasty Blosty said:

How are you going to tell the user when its best to tap and when its best to spray?

more like teach them to spray

I know it might not be secure, yeah vibecoding is cool but we shouldnt do smt unless we understand it and etc. thx but these disclaimers get old quick. maybe we shall be reminded frequently for we are stupid but i dont work at a nuclear powerplant.

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