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vsync solution? vSync locks FPS, Virtu MVP uses onboard graphics with discrete graphics and makes them work together (Similar to SLI or Xfire with 2 cards working together, but instead it's your onboard graphics and your GPU) Not sure what you mean by vSync solution though.

 

Edit: My opinion about it: I don't use it because I have a GTX 680 which is more than enough for any game I throw at it and it wouldn't benefit at all from my 3470's onboard graphics. I'm not sure how it would work with a lower end rig however. You might want to search up common problems first about VirtuMVP

Current Build: Case: Define R4 White/Window CPU: i5 3470 @4.0Ghz GPU: GTX 680 DCUII +500Mhz(Mem) Cooler: Hyper 212 EVO Monitor: Acer Monitor 1920x1080 MOBO: Asrock Z77 Extreme 4 Storage: 2TB HDD, 120GB 840 EVO (OS)

Future Build: 4670K, GTX 780 MSI TwinFrozr OC, Z87X-D3H, 8GB @1866Mhz, 120GB SSD, 1TB HDD, 750D, RM 650W, Custom Loop. White/Blue/Black Colour Scheme. I literally cannot wait *_*

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I used it once. Made my games pretty much unplayable. May just have been my specific setup at the time though.

Normandy - Intel Core i5 3470, 8 GB Corsair Vengenace LP, EVGA GTX 960 SSC, Gigabyte GA-Z77M-D3H-MVP, WD Blue 1 TB, Seagate 320 GB (steam), Seagate 320 GB (experimental, second OS, etc), Windows 8.1 + Ubuntu 14.10

Garrus - HP Stream 11

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