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I am having some issues with blender. So I created a character in blender, rigged it, and animated it, but I want to keep an original copy so exported it as an .fbx file and imported again in a new project but the size and he bones were all messed up and the animations were imported, is there a way to fix this?

 

And now that I have finished it, how can I use it in blender, or do I have to rerig and reanimate it?

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