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Just wondering if anyone can shed any light on whether developers of console games will be able/capable of better optimizing for AMD graphics found on PC considering the new consoles will have Radeon as well? Not certain on if optimization transfers like that but just looking to get some more information on how that stuff works. 

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It's an interesting question. My best bet is that the GPU chips inside of next gen consoles like the PS5 and Xbox Series X are too different from consumer Radeon cards to make any noticeable difference in optimization. Game developers could obviously spend more time and effort in optimizing games for PC, but most if not all of them simply won't bother.

Main PC:

AMD Ryzen 7 5800X • Noctua NH-D15 • MSI MAG B550 Tomahawk • 2x8GB G.skill Trident Z Neo 3600MHz CL16 • MSI VENTUS 3X GeForce RTX 3070 OC • Samsung 970 Evo 1TB • Samsung 860 Evo 1TB • Cosair iCUE 465X RGB • Corsair RMx 750W (White)

 

Peripherals/Other:

ASUS VG27AQ • G PRO K/DA • G502 Hero K/DA • G733 K/DA • G840 K/DA • Oculus Quest 2 • Nintendo Switch (Rev. 2)

 

Laptop (Dell XPS 13):

Intel Core i7-1195G7 • Intel Iris Xe Graphics • 16GB LPDDR4x 4267MHz • 512GB M.2 PCIe NVMe SSD • 13.4" OLED 3.5K InfinityEdge Display (3456x2160, 400nit, touch). 

 

Got any questions about my system or peripherals? Feel free to tag me (@bellabichon) and I'll be happy to give you my two cents. 

 

PSA: Posting a PCPartPicker list with no explanation isn't helpful for first-time builders :)

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