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Question for Framerate Experts

sparkchomp
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Go to solution Solved by PlayStation 2,

The frame rate itself is fluctuating, but because the frame pacing seems to be consistent enough, it doesn't look all that jarring. Shadow of the Tomb Raider almost definitely uses a triple-buffered vertical-sync setup, which is why its frame rate can fluctuate without looking terrible or all stuttery.

When looking at the high frame rate mode in this game at 46 second mark, The game constantly fluctuates at around the 40-45 fps mark but i don't see any stutters or screen tearing. What's going on?

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3 hours ago, sparkchomp said:

When looking at the high frame rate mode in this game at 46 second mark, The game constantly fluctuates at around the 40-45 fps mark but i don't see any stutters or screen tearing. What's going on?

Why would you see tearing or stuttering? For a start it's recorded you're not watching the game as they see it and you won't see tearing and it's not a low enough frame rate and it's not inconsistent enough to see notable stutters. A 45FPS average where it's within say 5FPS either way all the time is a lot less choppy than if it jumped between 30 and 60 constantly. 

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The frame rate itself is fluctuating, but because the frame pacing seems to be consistent enough, it doesn't look all that jarring. Shadow of the Tomb Raider almost definitely uses a triple-buffered vertical-sync setup, which is why its frame rate can fluctuate without looking terrible or all stuttery.

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On 6/7/2020 at 12:07 AM, handymanshandle said:

The frame rate itself is fluctuating, but because the frame pacing seems to be consistent enough, it doesn't look all that jarring. Shadow of the Tomb Raider almost definitely uses a triple-buffered vertical-sync setup, which is why its frame rate can fluctuate without looking terrible or all stuttery.

You are correct its the triple buffering.

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