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From my understanding GTX series (gaming series you could say) are clocked higher so they can get more horsepower where as Quadro series (workbench series) are clocked lower so you can get more mileage; in short the gaming cards are designed to render fast (so you can wtfpwn) and workbench cards are designed to take on a larger work load. Also the card is designed to do work stuffs which I don't understand like: 

 

- 128-bit color precision 
- Unlimited fragment instruction 
- Unlimited vertex instruction 
- 3D volumetric texture support 
- 12 pixels per clock rendering engine 
- Hardware accelerated antialiased points and lines 
- Hardware OpenGL overlay planes 
- Hardware accelerated two-sided lighting 
- Hardware accelerated clipping planes 
- 3rd generation occlusion culling 
- 16 textures per pixel in fragment programs 
- Window ID clipping functionality 
- Hardware accelerated line stippling

 

http://www.tomshardware.com/forum/258492-33-differences-betwee-nvidia-quadro-series-series' rel="external nofollow">http://www.tomshardware.com/forum/258492-33-differences-betwee-nvidia-quadro-series-series'>Source. 

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Tantō

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Shuko

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http://linustechtips.com/main/topic/1264-overclocking-guides/'>My Intel Ivy Bridge Overclocking Guide

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its the architecture of the GPU, think of it like checker and cross hatching.

for example the workstation gpu's are better at running in parallel compared to gaming gpu's.

the best way to explain it is gaming its active rendering and requires less performance over workstation cause they are simulation based.

Character artist in the Games industry.

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wow that was one quick response but i also read somewhere that they have something like more stable drivers and how would a quadro video card preform in a game like bf3?

If you tell a big enough lie and tell it frequently enough it will be believed.

-Adolf Hitler 

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wow that was one quick response but i also read somewhere that they have something like more stable drivers and how would a quadro video card preform in a game like bf3?

there not for gaming with, the highest end workstation graphics card will get no more then 35fps in any game.

if u want a middle ground for workstation and gaming get a high end gaming card, i would advice getting a Nvidia cause they have CUDA support and most software that require a workstation graphics card utilise CUDA and dont go near the cpu.

 

3d work/ rendering = Workstation GPU (Nvidia Quadro/ AMD Firepro)

Gaming = Gaming (Nvidia GTX/ AMD HD)

Middle ground = High end Nvidia Card (Nvidia GTX #70+)

Character artist in the Games industry.

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