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My roommate and I are getting into Warhammer Kill Team, which involves team sizes of usually between 4 and 6, which made me think of video game maps in titles such as TF2 and Overwatch, where the competitive scene is mostly or entirely 6v6. What are some good design philosophies or map references we would be able to adapt for our tabletop games? Any good 6v6 maps we should try to make cardboard models of?

I WILL find your ITX build thread, and I WILL recommend the SIlverstone Sugo SG13B

 

Primary PC:

i7 8086k - EVGA Z370 Classified K - G.Skill Trident Z RGB - WD SN750 - Jedi Order Titan Xp - Hyper 212 Black (with RGB Riing flair) - EVGA G3 650W - dual booting Windows 10 and Linux - Black and green theme, Razer brainwashed me.

Draws 400 watts under max load, for reference.

 

How many watts do I needATX 3.0 & PCIe 5.0 spec, PSU misconceptions, protections explainedgroup reg is bad

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