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Come talk about VR, Headsets and setups.
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Amazon: http://geni.us/1CQhB NCIX: http://bit.ly/29dujgv There has been a LOT of crap thrown at Oculus lately... Let's go through some of the possible repercussions, and FINALLY check out the consumer version Rift.
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So I was just seeing twitter and came across Razer's CEO's poll ,that are people using their VR headsets ,and was suprised to see that people were not using them on a daily basis or even a once in a week.So i was just wondering is it becasue people dont think that they get immersed or is it the lack of content stopping them .And more importantly i was thinking that would people WANT vr heasets which do not to be tethered to your pc ,or stick with the current tethered systems BUT on the cost of lesser accuracy .What do you guys think ??Lemme know .
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I've spent the last several days planning a PC build that would serve as a future-proof Virtual Reality computer. We've already snipped the GTX 1080. The budget for the remaining parts is $900, though we could go $1,000 if needed. What do you guys think? http://pcpartpicker.com/user/x3Ryan/saved/7pBNnQ
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Amazon: http://geni.us/68p1q7 NCIX: http://bit.ly/1VrLNd7 Mixed reality is an absolute gamechanger for streaming VR. Here's how you can set it up in "Fantastic Contraption!"
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Found this interesting. I'm part of the GO beta so I thought I'd post about it. Original Article This news is several months old, but I keep forgetting to post it. I have not seen anyone in the community report it, so I guess I should post it now before the Pokemon GO conference later today. (Check back here at 10 AM PT for coverage of that.) As revealed by tech gear website SlashGear, the decompiled code for Pokemon GO has revealed the game is programmed to work with virtual reality headsets such as Google Cardboard. When you wear the headset with your smartphone connected, this means you should be able to see Pokemon in their real-world environment in an Augmented Reality setting. In other words, you’ll be fully immersed in the game’s visuals as if you’re in the actual video game. The game’s code for the virtual reality compatibility is currently inactive in the beta, but that will probably change at some point — likely when the game sees its full release. It’s not surprising the game would be compatible with Google Cardboard considering Niantic has ties to Google. According to SlashGear’s sources, the game’s VR capabilities are being tested by both Google and The Pokemon Company. Perhaps one day we’ll actually be able to walk around with these virtual reality headsets on and see Pokemon around us in our real world. Thanks goes to my film school friend Paisley S. for alerting me to this story! She’s spearheaded many virtual reality projects, so for her to show me this means it’s a big deal. Original Article Link: http://www.pokebeach.com/2016/06/pokemon-go-to-work-with-virtual-reality-headsets
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Amazon: http://geni.us/ZeZ NCIX: http://bit.ly/24SbG9r Our HTC Vive just showed up, and yeah... it's freaking awesome... But should you get one?
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I was wanting to know if the recommended specification on the HTC Vive website for a PC to run it is overkill, or will a less powerful PC be able to run VR with no problems? This is the recomended parts as listed on the HTC Vive website: GPU: NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290 equivalent or greaterCPU: Intel i5-4590 / AMD FX 8350 equivalent or greater RAM: 4GB+Video Output: HDMI 1.4 or DisplayPort 1.2 or newerUSB Port: 1x USB 2.0 or greater portOperating System: Windows 7 SP1 or newer
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Acer to team up with Starbreeze to help further develop the StarVR HMD I was hoping for a consumer version of this HMD but it seems to me that they at first at least will take aim at the proffessional market. They previously also announced that they this summer/autum would open a VR arcade called StarCade in L.A. which sounds really interessting and a nice space to showcase what it can do for a normal consumer. The specs are quite impressive with dual quad HD displays and 210deg fov which will take some power to run for sure (though they have teamed up with a swedish eyetracking company (Tobii) for eyetracking and foveated rendering which could be helpful if not necessary). Teaming up with Acer seems like a good idea (it kinda looks like something out of the predator series already), was wondering how they would deal with manufacturing and all that since they as a company havn't done hardware before. Hope they bring it (maybe an updated version) to E3 this year so we can get some nice impressions. http://www.starbreeze.com/2016/05/starbreeze-acer-form-joint-venture-starvr-headset/
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My grandparents are both well into their 80s, and I was thinking about building a VR setup for them to compensate for the fact that they cannot travel the world like they used to even 10 years ago. I don't have the money to go for a badass pc with a geforce 1080 and Rift. I know that a VR tour of Venice is nothing compared to actually going there, but long distance travel is not an option for them. The main purpose would be to enable them to experience different cities, cultures, and environments from the comfort of their home, while striving to create an immersive experience. Rather, I was thinking about getting a high-res smartphone and combine it with something like a Gear VR from Samsung. I have access to affordable used smartphones, since many of my friends always want the newest model and sell their old (sometimes only a few months old) phones. My grandparents also have no interest in gaming, so I can compromise on performance specs other than screen resolution. Now: What are the benefits of buying a well-known VR headset compared to something like this ? The "no-name" product seems to have better reviews. Secondly, is there a specific benefit of going for a Samsung device like the Note 4 or S6 compared to any other high-res phone? I'm talking about the VR experience, not in terms of which smartphone is better in everyday use. So, should I try to get my hands on a used Note 4, get the older version of the Gear VR, or just buy a chinese high-res phone and get a headset like the one shown in the video above? Or is my idea stupid and I should go for something else entirely?
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Original article: http://www.ox.ac.uk/news/2016-05-05-oxford-study-finds-virtual-reality-can-help-treat-severe-paranoia I am more than certain it is not the first time VR is sued in research, but definitely an interesting development. Also, VR didn’t help Jesse Cox with his fear of sharks and the Morpheus deo he had seen couple of months ago Any idea on what next could be researched using VR? I have couple already J
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I wonder if it is possible to make a completely wireless VR experience using the vive and the nvidia shield along with some sort of battery strapped to one's self. If this suggestion is possible i would love to see it on LTT. Please let me know what you think. Thanks JDHD
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so i've been waiting ever since the oculus rift came and out and nw with the vive coming out and steam supporting theater mode i really wanna jump in and experience virtual reality,i've never experienced virtual reality and i have no clue about the hardware etc etc,nw im not gonna run out the buy a headset right now because i waited for over a year since the oculus rift came out and i will wait for maby another year? if it means we will get better more MAINSTREAM headsets that dont cost one of ur kidneys,if any1 here has used the HTC vive then plz tell me how good it is and how practical it is to be used in a room,or is something more simpler like the oculus rift( a screen strapped to your face) a more practical choice. my pc specs i7 6700k gtx 980 sli 16gb ddr4 ram gigabyte g1 gaming 7 motherboard(does it matter?)
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Hey everyone! I've decided that i'm going to finally try out VR, but i'm super clueless on what items are good right now, especially for iOS. My main concern here is how i'll interact with it, since i've heard that the little bluetooth remotes that some headsets come with don't work with iOS 9. So basically, I would need a VR headset that has a functional NFC button like google carboard, but that is made of plastic, is comfortable, and has a headstrap. Any suggestions? Thanks!
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After watching the video "You aren't ready for VR - SteamVR Performance Test" i had a video idea in whitch you run the htc vive or the oculus rift under the recommended specifications and tell how the experience was compared to the recommended specifications. I think it would be very interesting (sorry for my bad English im German XD)
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With traditional PC gaming we are used to dialing in our graphics settings, and then experiencing a very dynamic frame-rate as the scene complexity changes. A different more complicated approach would be to have a target frame-rate and dynamically adjust the rendering quality of the next frame based on how much time the last frame took to render. The tech is actually part of Valve's Source 2 engine. However the SDK for that engine is still not out. Instead we are getting this tech because Valve has released it as a rendering plugin for the hugely popular unity game engine. Theoretically there is nothing to stop this from being used in non-VR games but that's not expected to be the primary use case. The idea is to use the highest possible image quality while staying above target framerate. So scene complexity and midrange GPUs are accomodated without downgrading high end guys. Don't expect this to make things like Star Citizen VR playable on a 750ti. But it will be beneficial to people who are howering just under the minimum spec of R9 290 or GTX 970. Unity developers will get the tech at no extra cost. The Unity game engine supports both the HTC Vive and the Oculus Rift. There is also an algorithm known as fixed foveated rendering which can be used to dial back the image quality starting from the edges of the HMDs 110 degree FOV in order to prioritize high quality rendering in the center of the displays. For this particular feature most devs will probably consider it safer to use only for outer edges of the FOV until eye-tracking in HMDs become commonplace. The HTC Vive and Oculus Rift are head tracking HMDs without eye tracking. However it's worth noting that people normally do not move their eyes to observe the edges of their FOV (although they physically can), people generally move their eyes in a quite limited range and use it in combination with head movements. So the technique can still be useful... source http://arstechnica.com/gaming/2016/03/how-valve-got-passable-vr-running-on-a-four-year-old-graphics-card/ ************ general interest
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The new playstation VR is quite cheap compared to competitors such as htc vive and oculus also should be much easier to access. Could it be used with pc's any time soon? And how will a PS4 run well enough for VR at decent resolutions? If it could be used with pc's it could be quite the competitor in the virtual reality market.
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Hi, I was just wondering if Oculus Rift games are compatible with the HTC Vive headset, or vice versa. I'm asking because I'm considering starting to save up for a VR headset -- probably the Vive -- and I'm wondering whether I could just put on the Vive and play games designed for the Oculus. I assume that you probably won't be able to play most Vive games on the Oculus as of now, seeing as the Vive uses the whole room tracking thing, but I don't see as much of a problem with it being the other way around. Any ideas?
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Source: http://gizmodo.com/there-are-some-super-shady-things-in-oculus-rifts-terms-1768678169 Basically, if you create something using the device, Oculus can’t own it, but the company can use it—and they don’t have to pay you for for using it. Oculus can use it even if you don’t agree with its use. This probably doesn’t matter much if you’re using the device as a gaming platform, but with a new type of device that’s out there, there are a whole range of unforeseen uses. Based on the wording of the Terms of Service, a creative developer could make a piece of interactive artwork that Oculus could then use for an Oculus ad without the artist’s permission. Who knows what else VR might allow people to create. But to do so—at least initially with the Oculus Rift—you might lose out on exclusivity with your work, something that’s important for writers and artists. Oculus can collect data from you while you’re using the device This caveat is more obvious but also more worrisome. The Terms of Service document reads: Furthermore, the information that they collect can be used to directly market products to you: This is kind of creepy! Given that Oculus can collect information about how you move and how you’re shaped. The Facebook-owned company can use your location and log your activity, and it can even do so automatically. And on a related note, given that Facebook owns Oculus, it’s not surprising that the Terms of Service also include language that allows the company to monetize your experience: that is, after all, what the Facebook platform has been historically extremely good at. What’s most worrisome here is that the emergence of VR technology opens up an new type of data for companies to mine en masse which can be collected efficiently. The fact that Oculus, the clear leader in the new VR marketplace, is setting this precedent could be dangerous for the future of the technology. Furthermore, as UploadVR noted, the Oculus Rift is a device that is always on (much like Microsoft’s Xbox One Kinect feature) which leads to further concerns about when the information will be collected. Who the hell knows when and where the NSA will get involved.
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So, maybe you guys can help me out here. The Dell XPS 8900 SE is listed as one of the cheapest entry level pre-built machines that meets the oculus' minimum specs. Link: http://www.dell.com/us/p/xps-8900-desktop/pd?oc=ddcwgsk133hw10&model_id=xps-8900-desktop However, I did some research and I could not find a difference between the Dell XPS 8900 SE and the base 8900 (same motherboard, case, power supply, I/O ports, etc). So I had Dell match this price here: http://www.microcenter.com/product/455466/XPS_8900_Desktop_Computer And bought a GTX 970 and threw it in there. So 2 questions, first can anyone confirm I am right and there is no physical difference between the SE and the base model 8900's? Secondly, how can they get away with this crap?? And don't the Oculus people know this too? I mean it seems pretty obvious to me... NOTE: I only bought the unit from Dell because driving to the Microcenter was not an option for me. If I could have, I would have.
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Hey all, I haven't really posted on here before, but I am starting up a business and need to do some market research before I go further... The idea is 'top secret' But it's basically it's a VR cafe or lounge... Whatever you want to call it, it simply would be a venue, which you could go and try out VR headsets before you decide to buy (Along with other services). Or you could come multiple times if you don't have a good enough computer (Or don't want to invest in a headset) and use the Vive for a few hours etc. Maybe we could even host birthday parties if we get big. Here is the survey, It is supposed to be for Australians only, but I welcome all input! http://goo.gl/forms/bs6FhKMdCi Thanks Nathan
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I am wondering if 2 gtx 580s would be able to play vr games. my friend is offering them to me for $50 each with waterblocks. I have a feeling that they would perform better than my single r9 285
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Does anyone have some recommendations as to what games to get to start off with VR in? Or what games are good to demo the technology to friends? I'm looking for easier to pick up things that I can use with a Vive that are worth the money, especially aimed towards those of you who have a Vive unit. What are you playing now, what was an interesting experience, but not something that you'll come home and play, and what is something that you look to play coming home from work? Are there any review channels or sites that you actually trust about these types of recommendations? Steam reviews are nice, but I'm not sure how much I want to take of that on faith. I'll edit this or reply and add on my thoughts about what games I find myself coming back to once I get my unit.
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Hi guys Has anyone tried any of these VR headsets for phones? If so could anyone recommend a good one? (preferably one that will fit an iPhone 5c) I've been looking and there's quite a few out out there and they're quite cheap! Was looking to have a bit of fun with one, I've heard of people using a remote desktop to stream PC games to their phones and play using VR!! Also, are there any games on the app store that support VR? Thanks, Jordan
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Oculus Rift Amazon: http://geni.us/1YKD Oculus Pre-order: http://geni.us/1waP HTC Vive Amazon: http://geni.us/2ZRY (Not yet available - more info to come soon) VR headsets have come a long way in a very short time. With the Oculus Rift CV1 release right around the corner, we wanted to give you an idea of what to look for.