Search the Community
Showing results for tags 'controllers'.
-
First off let me say that I do not agree with everything Microsoft does with the Xbox brand by any means. A few things I despise are: The Kinect shenanigans they had to learn the hard way about (thought it was cool, but they focused too much on it and requiring it was total nonsense) The attempt to remove used games (thank God they pulled back on this one) Overly focusing on digital game purchases MICROTRANSACTIONS (its not just Microsoft, but they're guilty of it too) Charging for Xbox Live (I already pay for the internet, why do I need to pay you for permission to use my internet) I could go on and on, so please understand I'm not some fangirl, they irritate me a lot, but I think the AA battery decision with their controllers was the right decision and here's why: Replacing built in rechargeable batteries is a much bigger hassle than replacing some AA batteries (PS5 controller battery replacement video), and all batteries stop holding charges at some point and become fire hazards, I don't want to have to tear apart my controller just to replace its battery. Rechargeable built in batteries can be easily replaceable if companies designed them right (xbox rechargeable battery) and thats great, but these batteries are often proprietary to the manufacturer, meaning in the long run the possibility of demand becoming so low its no longer profitable to make replacements could create an issue for future collectors of these consoles. The AA standard itself could become obsolete, but it has been here much longer and runs a much lower risk of this occurring for the foreseeable future. I don't want to have to plug in my wireless controller or own two (spending an extra $50.00 or more) so I can swap them out when the batteries die. AA replacement is quick and easy. If the batteries go bad, it is much easier for me to remove and dispose of them on the current Xbox controller than any of its competitors (this might not count as a full reason on its own as it kind of touches on reason 1) For me the perfect solution has been Energizer's rechargeable AA batteries which aren't much more expensive than traditional AA batteries, will save you money in the long run with how long they last and how many recharges you can get out of them and you maintain the convenience and relative future proofing (AA could become obsolete at some point but I don't see it coming anytime soon) without having the waste or annoyance of traditional AA batteries in needing to always purchase replacements. I understand not all will agree and thats cool. Though I think in a perfect world new controllers and consoles would come with rechargeable AA batteries and their charging units. Reduction in waste, ease of use and that relative future proofing while maintaining much of what is loved by built in rechargeable batteries we see elsewhere. Especially considering you can charge these Energizer batteries with them still in the controller via a USB C cable. Also no disrespect to the Playstation controller, not my cup of tea as I grew up on the Xbox controller, but Sony makes a mean good controller.
- 33 replies
-
- controllers
- batteries
-
(and 3 more)
Tagged with:
-
Sorry if this is too specific, I have been unable to play games on my Windows PC at home due to health issues ('prolly cause I am a keyboard and mouse jockey all day'...but that is an aside) for about three years. Out of frustration around Christmas this year (2023) I started looking at buying a controller to game on my PC with. Having never owned a PlayStation or an Xbox I will be the first to admit my starting point as unknowledgeable as you could get! Diving in the deep end I swam well past the smushy Logitech-type devices and ended up purchasing a GuliKit, no drifting joystick, KingKong 2 Pro controller. So far in this steep learning curve, I have given myself for Christmas, the controller 'life' experience has been a little muted. The GuliKit KingKong 2 Pro controller is recognised as an Xbox controller by my PC, however, the action keys Y, X, A and B did not correspond correctly with the gameplay experience. Re-reading the 'enjoy gaming easier' GuliKit manual I found out it is possible to change this easily, whew! What I have come here to ask those who know better than I do is whether there is a way to map the key actions, because, I have now noticed that unlike my gamepad some key actions are duplicated. I am not even sure if this is something that other controllers (like an Xbox controller) have issues with or if it is a GuliKit thing. Any expert can chime in, as I said I know nothing, all comments, are welcome (from other time zones too!). Cheers, Steve.
-
Hey there! I am looking to spend 400-500$ upgrading to a new case, RGB fans, and maybe a new PSU. I am looking at either the corsair 5000X RGB/airflow rgb (what do yall recommend). I am going to get the H150i elite capellix xt aio, and 4 sp120 rgb elite/ll120/ar120 fans. I want to be able to control each one with icue. what type of fan controllers/hubs will I need to buy and also how would they connect? This will be my first PC build so I need some help. Thanks!
-
Thought it was a pretty cool feature to have in games like Ace Combat, pressing the button hard meant using your boost. Press button hard, plane goes faster! Was a bit clunky in Metal Gear Solid 2 though where it made the difference between crouching and crawling, that was pretty rubbish.
- 13 replies
-
- ps2
- pressure sensetivity
-
(and 1 more)
Tagged with:
-
So in my quest to find a good mobile controller, I've decided to design some of my own. Here's an overview. There would be six individual SKUs, three basic, and three advanced. The first controller would be handlebar-style (like the psvita and gameboy advance.) The second would be clamshell style Like the DS) The third would also be clamshell styleb but include a resistive touchscreen. (You're probably thinking this is intended to better emulate ds and 3ds games. You'd be right.) All three controllers would utilize the Xbox/Playstation face button layout, with two circle pads oriented below the Face buttons and D-pad, similar to the Dualshock series. I would like the L3 and R3 buttons to be built into the 3ds style circle pads, however I'd settle for putting them as a separate button off to the side of each pad. All three controllers would feature 4 face buttons, two rear buttons, two rear analog triggers, a Nintendo-style D-pad, two 3ds-like circle pads the start and select buttons, a system menu button, and a turbo button The turbo button is a common staple of third party controllers, however I'd include some unique funtionality. Double-tap the turbo button, and an LED ring around the button will flash rapidly. Hold any button to activate turbo on that button. Repeat process to deactivate turbo. Hold the button down to enter sustained press mode, then hold down the button you want. The LED will sustain. to program. Now when the button is pressed once, it'll behave as if it is being held down. Pressing it again will stop. Repeat the programming process to disable sustained press. Double tap and hold to program sustained turbo. The led will blink slowly (relative to the flashing of turbo mode.) The programmed button will behave as if it is being held down with turbo mode enabled. Again, repeat the programming process to disable it. All three controllers will feature a capacitive Stylus and built-in holder. The third controller will feature a double-ended stylus for both resistive and capacitive touchscreens. The handlebar style will stretch open with a spring-loaded slide, while the clamshell design will feature a rotating clip to enable both portrait and landscape orientations. The advanced set has all the features of the basic set, but also includes it's own APU, RAM, and Storage dedicated for running and storing mobile games. Unfortunately I don't think Android is compatible with these "hardware boosters" just yet. The third controller's resistive touchscreen will be compatible woth a select number of apps, and will also be able to display a full qwerty keyboard, albeit with the limitations of a resistive touchscreen. The clamshell controllers would measure 6 inches by 3 inches, to fit with most smartphones, the clip would open up to 3.6 inches to fit most smartphones, and be able to extend and rotate for portrait or landscape mode. The handlebar controller would be about 3-4 inches vertically, with a slide that could stretch up to 7.5 inches wide to accommodate almost any smartphone. All three controllers would have its own internal battery, a USB-C passthrough and port for charging, and a 3.5mm headphone jack to plug in headphones. So there's my controller design. Probably the most difficult thing to find would be the circle pads, but everything else should be easily available. Now comes the question. Do you know anyone who can build it? If Linus can do it, I'd pay him to do so. All the websites I've found mostly do pre-made controller mods rather than fully custom builds.
-
As from the title can an sn30 pro+ be paired with an Xbox Series S? Can't find info neither to confirm it or deny it.
- 5 replies
-
- 8bitdo
- controllers
-
(and 3 more)
Tagged with:
-
I've been searching online for an appropriate controller to use with my android phone (playing some retro games) It's all well and good that there's the "Gamevice" for ROG phones but I've no idea how well that would work on other phones, I don't know if there's anything proprietary going on. Has anyone got experience with this / can give any advice? Examples of what I've been looking at so far: GameSir X2 MANGGUO I'm tempted to try and cheap out on it given most high pricing but I'm a little uncomfortable with getting something that may fall apart day 1
-
Just moved into a new apartment with a buddy and I'm trying to do this setup where I run HDMI and USB from my PC (in my room) to the living room so we can do PC gaming in the living room when friends come over, but without my PC being moved. I checked the max length before signal degradation for HDMI/USB and should be good since I'm the room adjacent to the living room. I'm planning to have a wireless keyboard/mouse/controllers setup via a USB hub there. My question is what the best (up to 4 players, probably xbox style) controller setup is. I'm guessing it's a mix of a usb receiver and controllers, and idk past that. Will each controller need its own receiver? Do 3rd party controllers work with an official xbox receiver? Is there an easy 3rd party receiver/controllers option?
-
Game controllers have been around for as long as games have… But weird controllers have probably been around for longer. Let’s try a few for ourselves…
- 7 replies
-
- gaming
- controllers
-
(and 4 more)
Tagged with:
-
The title says it all really. I like to use controllers for certain games, and I'm wondering what other people like using.
- 23 replies
-
- discussion
- suggestions
-
(and 1 more)
Tagged with:
-
I want a cheap and good wired controller in which I can play most old and new games on PC. I don't care if it is brand or some Chinese knockoff. The WIRED and CHEAP part is important. 1$ is more than 100 in our currency. Links are not necessarry as I can't order internationally. Give model names or images. I am ready to do workarounds. Sorry if its a dumb question. I genuinely tried to find answers. But couldn't. Edit: an unrelated question, but how to control fans or ram speeds in HP laptops? I have a HP Probook G7.
-
HEEEEEEEELLLLLLPPPP MMMEEEEEEE! So I just bought all the components I thought I needed for a build for my mother. It's got a RYZEN 7800X, b550 pro4 ASRock, montech case with three fans pre-installed and a controller. Of course I got her NVMe storage, an EVGA power supply and a GTX 1050 TI, RIP EVGA. For fans I also bought a three pack of lanli L2 fans and controller. For the past 2 days I've been trying to troubleshoot and I've had no luck. THE FANS ARE DETECTED by my system but I cannot edit them in any software that I can find. Even lanlis software will not work to monitor or do practically anything.. All the fans are ARGB and none of them are showing any signs of life. No movements, no lights, just the system recognizing they're there and The system knows they're not moving. I've tried adjusting fan curves in BIOS. I've tried switching connections. I literally tore everything apart last night and rebuilt it just to try and get this thing to work... I am very tired. I didn't know much about fans and controllers before this. This is my first full build. I've only ever upgraded a computer before. I am an RGB virgin. Is there firmware that needs to be installed that I don't know about..? I checked on the corresponding websites and there's no mention of firmware or anything like that. I mean hell, it's a fan. But I could be wrong. One of my final attempts at this is going to be rolling back the BIOS version. I had to update the BIOS to get Windows to install Windows 11. I guess another one of my questions is, pardon me for my ignorance, these fan controllers plug into USB pin layout? I mean I can see that those are the ports that it's going to... They are clearly labeled USB.. I might try unplugging both controllers and plugging them in once the computer is totally started up maybe... I just don't know why this is happening to me.. it's for my mom and her birthday like for real!!! HEEEEEELP
- 3 replies
-
- argb fans
- controllers
-
(and 2 more)
Tagged with:
-
Made an account to post this here because I thought it was fitting. So my Ps5 controller was fully charged but wouldn't turn on. Tried the reset button and plugging it in my pc(only half the buttons would work). Out of options I threw it kind of hard on to the floor and now it works fine. So dropping things doesn't always break things it could also fix them lol
- 1 reply
-
- playstaion 5
- controllers
-
(and 2 more)
Tagged with:
-
I want to know if a Xbox controller will play nice with Steam and Epic games launcher. Also, if I can play PC ports of PlayStation games such as Spider Man miles morales using the XBOX Controller? Or if I need to buy a DualSense? (sorry to the pro gamers who don’t recommend using controllers. I have been a console gamer earlier and prefer using a controller for PC gaming whenever possible)
- 15 replies
-
I don't own any bluetooth controllers, so I would like to know If there's any way I can emulate physical bluetooth controllers using on screen gamepad
- 1 reply
-
- xcloud
- gamestreaming
-
(and 4 more)
Tagged with:
-
So I have a Nacon Revolution Pro controller that I use for FiveM but there are a couple problems. 1) the cord is worn out and they don't sell replacements to North America. 2) While playing FiveM, if my controller disconnects then reconnects it is no longer detected by the game. So that leads me to the question I hope I can get some answers on what should I do? Should I buy a brand new XB1 controller? Or should I buy an adapter for one of my DS4 controllers laying around?
- 1 reply
-
- controllers
- help
-
(and 2 more)
Tagged with:
-
Ok, So I want to check out retropie but Im not too sure what Controllers I would need to buy. I have not seen much about it. I want to use it to try out games of Olden Times. I am planning to Buy 2 NES controllers w/ USB ports. So, would this work w/ other Emulated consoles, or would I need Console Specific Controllers? Ps, I prefer Amazon.
- 7 replies
-
- raspberrypi
- retro
-
(and 1 more)
Tagged with:
-
I just got back from Steam Dev days the other day and I'm surprised nobody's posted this on here yet. At the event, Valve was prototyping a new virtual reality controller. I did not get to personally try it (there was a pretty big line), but I did get to see people using it. It attaches to the hand like a clip so that you do not have to constantly hold them. There are also sensors that detect if your hand is open or closed. Supposedly, it is capable of tracking individual fingers. Those who got to use them say they're much more comfortable than the Vive's controllers and even venture to say they're more comfortable than Oculus Touch. There is no word if this is going to be apart of next gen's headsets or if it'll be released as an upgrade for current Vive owners; or even if it'll be released at all. The controllers hold on nicely and the straps are supposedly only there to make people comfortable with throwing their hands around. http://www.roadtovr.com/first-look-at-valves-new-vr-controller-prototype/
- 21 replies
-
i thought oh i can ask a controller for some steam games with secret santa, but those fuckers are expensive as hell holy balls. and from what i read the third party ones are cheap pieces of shit. is there some licensing fee for creating third party controllers so the console manufacturers have some kind of monopoly and can just mandate whatever they want? i mean what is so expensive in a controller that justifies 50 euros. not to even mention the fucking xbox one elite for fucking 130 euros.
-
How to connect an xbox one wireless controller to a gaming laptop via Bluetooth (without the usb adapter)
- 12 replies
-
- controllers
- gaming
-
(and 1 more)
Tagged with:
-
Hi, ok so to start off, I've had multiple problems with windows 10 since purchase. (I actually had less issues with the insider betas before launch) this is the latest one. When I have my T500RS connected my gamecontrollers window won't open (if you don't know what that is, you probably can't help me sorry) and if I open it, then plug my wheel in, the window stops responding. How can I fix this? thanks -James
-
As BeamNG Drive is further expanding, I was wandering if somebody could make a mod to enable dual controller support? Not necessarily 'multiplayer', but 2 controllers being used on one PC. Reason being is that if you are directing crashes, you have to control one car, and get the AI to control the other, as we know how good AI is, I think you understand my point... So, if there was dual controller support, (and possibly 2 cameras used like a split-screen) I believe that would be fantastic, especially for all the other BeamNG YouTuber's out there. Personally I'd love to see more split-screen games, because it's great when you have friends that don't have PC's good enough to run these titles. I know that in the future, near or far, BeamNG is planning to add online multiplayer to this game, but I'd be great to also have a split-screen mode. So the question is: Is a split-screen mod possible?
-
I want to get a controller for my PC, after quite a lot of googling and always ending up in a tie for both, I decided to ask people here. Please answer if you have experience with both. I don't have either console and I don't plan on buying. However, I've played in the past on PS2/3 and PSP, so the symmetrical analog sticks make more sense to me and I'm not sure if xbox will feel comfortable. Sadly, I don't know a place here where I can test them side by side. DS4 dissadvantages: - Need 3rd party driver(from what I've read they work fine). - The game will show xbox button icons (games can be modded, but it isn't always an option). - The battery isn't replacable, but I guess it should be fine for the next 2+ years. DS4 advantages: - Feels better because of symmetrical analog sticks ?? - Touchpad Xbox One Controller dissadvantages: - I need to buy rechargable batteries - asymmetrical analog sticks Xbox One Controller advantages: - Native Windows support. - Replacable batteries (even though I'd need to spend money, its a nice option to have) Things I'd like to know: Which lasts longer ? Or it depends on the quality of battery I get for the xbox controller. If I get the version of xbox with cable (it doesn't come with batteries, but its still wireless) can I connect it with bluetooth (my PC has wifi+bluetooth card) or I should buy the version with wireless adapter? Can xbox batteries be charged while they are in the controller and its connected to the PC via microusb cable, or I'll need a charger for them? Can I charge DS4 with phone charger ( 5V/1.8A, old charger) without damaging it, or its better to charge it from the PC via USB? What about the xbox controller? Does symmetrical vs asymmetrical even matter? Which has better build quality? Both are at nearly the same price here, but if I need to get good batteries for the Xbox controller, I guess it is the more expensive option.
-
I'm thinking of building an HTPC and connecting 4 PS4 controllers simultaneously. On my current PC, I have the Asus PCE-AC55BT which has Bluetooth. With 1 controller connected there's no lag whatsoever, but when multiple controllers are connected I start noticing some lag and packet loss, nothing too intrusive but it's definitely noticeable which means I can't play anything competitive like Rocket League unless I disconnect all the other controllers (R.I.P split screen). Anyways, since I'll be using the Fractal Design Node 202, I won't have space for a PCI adapter which means I'll have to use a USB. Which one should I get? (I'm currently considering this one.) And how different will the experience be? I won't be using the controllers more than a couple of meters away.
-
- bluetooth
- controllers
-
(and 2 more)
Tagged with:
-
Recently got myself a Retro Pi thanks to a mate of mine. Can anyone recommend a good retro controller? I'm out of my league here!