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Khvarrioiren

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  • Gender
    Male
  • Location
    Finland

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  • CPU
    FX-6300 @4.8Ghz
  • Motherboard
    Asus M5A99X Evo R 2.0
  • RAM
    2x4Gb Kingston HyperX Blu 1600/CL9
  • GPU
    Club 3d Radeon R9 280x Royalqueen
  • Case
    Cooler Master 690 III
  • Storage
    WD Blue 1 Tb, Seagate Barracude 1 Tb
  • PSU
    Seasonic M12II Bronze Evo 620w
  • Cooling
    Alphacool custom loop
  • Keyboard
    Ducky Shine 3 Cherry MX Brown
  • Mouse
    A chinese wonder
  • Sound
    It's there.
  • Operating System
    Windows 8.1

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Khvarrioiren's Achievements

  1. Crysis 2. Althought that not actually a question of optimizing in a sense.
  2. Me like graffex. 280x using now. RX 480 give more graffex.
  3. Same here. Mostly just waiting for either to come out, since I've got customer builds piling up waiting for the new mid-range GPUs.
  4. It seems that some AIB RX480's can achieve upwards of 1500 Mhz clock speeds, but that's a big if and a statement best taken with salt. We'll just have to wait and see.
  5. Oh, there's been multiple counts and the numbers are always all over the place. As for the rest of the discussion, I'll just settle to being full of crap for the time being because Aliens is about to start on the telly and I love me some Alien movies.
  6. I was actually referring to the statements you made about pretty much everything being made with DX11 with DX12 as an afterthought, which isn't even close to true when we have DICE, Eidos, 343 Industries and Firaxis releasing games with full DX12 support this year
  7. To be fair, it's not like you've provided any sources that back up your arguments.
  8. I'm well aware that the burden of proof is solely on me, but I'm not going to sift through all the E3 material to find the exact few seconds.
  9. Are we talking about languages right now? Not that I'm all that well versed with DirectX, but the devs at Vostok said in one of the dev diaries that going from DX11 to DX12 doesn't mean you have to ditch everything and start anew. More time consuming, yes, but not necessarily any harder.
  10. Well the aforementioned developers do. But surely you know better, as always.
  11. Even when the developers themselves proclaim it from the rooftops?
  12. Somehow I doubt that that ALL of them are going to be just hacked together. Eidos has the Dawn engine with full DX12 support, and there was some Firaxis interview a while back where they said that their new engine is 100% DX12 ready.
  13. From the list of upcoming PC titles for this year, it seems that there are very few that don't have DX12 out of the box.
  14. Well the "nearly every" was a bit of an overstatement, but the wikipedia page for DX11 releases has a bit over third of the listed titles as 9.0 compatible, and it's not listing every title with 9.0.
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