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Alpha17x

Member
  • Content Count

    101
  • Joined

  • Last visited

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About Alpha17x

  • Title
    Member
  • Birthday 1982-02-03

Profile Information

  • Gender
    Male
  • Location
    Edmonton
  • Interests
    UI design. Retro Gaming (Arcade).
  • Biography
    My name is Denis, I've got over a decade of experience with Graphic Design, 3D Illustration, and Interactive Media Development. Creating and growing value in personal experiences is a passion of mine. I work with individuals and businesses large and small to create memorable moments.
  • Occupation
    interactive Media Developer

System

  • CPU
    Intel Core i9-7980XE
  • Motherboard
    Asus ROG Rampage VI Extreme EATX LGA2066
  • RAM
    G.Skill Trident Z 128GB DDR4-3200
  • GPU
    EVGA Geforce GTX 1080 Ti 11GB FTW3 (x2)
  • Case
    Phanteks Enthoo Prime ATX
  • Storage
    Samsung 960 EVO 500GB M.2-2280 SSD (x3), WD Gold Enterprise 12TB - 256MB Cache
  • PSU
    Corsair AX1500i 1500W 80+ Titanium Modular ATX
  • Display(s)
    Asus - ROG SWIFT PG348Q 34.0" (x3)
  • Cooling
    Custom Hardline (I regret this)
  • Keyboard
    Razer Blackwidow Ultimate
  • Mouse
    Logitech G903
  • Sound
    Creative Sound Blaster ZxR PCIe
  • Operating System
    Windows 10 Pro 64 OEM

Recent Profile Visitors

1,613 profile views
  1. So, I understand what bifurcation is but I'm new to making it physically work. I've got an X399 Phantom Gaming 6 board, there are 3 physical X16 slots that can be set to either x16 or x4x4x4. I've got a potential 64 lanes, and I'm using maybe 36, I don't think I'll 'cap' that out if I try. However in my voyage across google I've learned that while you can technically just use a 4-way riser/splitter performance will be poor unless the riser/splitter supports bifurcation via some extra component that remained nebulous the entire time I was researching the process. Have any of you done this? At this point I'm just trying to find a riser/splitter that does it, Or information that will help me determine if said riser/splitter is viable purchase.
  2. You're more than likely correct. I think I'm just going to have to suck it up and dive in. I've probably spent more on 'low tier' than I would have buying something on the highest of the high end (both in quality and construction)
  3. I'd like to get better and potentially more expensive ones but I've long been afraid to because I don't know what I'm doing that's causing my headphones to break. and like I said, I have actually gone into consultation about it because I'd just like to get some and have them and for that to be that. I strongly feel that while sound quality has definitely gone up, actually construction has suffered over time. I have a pair of not great sounding cans from the early 90s. I could spike those into the ground and they'd still be fine... I say this because as an angry child I spiked them into the ground.
  4. I'll keep it in mind. I have no idea what else I can do to be ... not rough with them. it's not like I try to bend them in half when I take them off or put them on. Thanks for replying
  5. First of all, try not to be a dick. Second of all, thanks for taking the time to reply. It happens after around 2-ish years. It doesn't just magically happen in a single moment, and it specifically happens with that type of connect between the can and the band.
  6. This has gone on for the better part of 20 years and I was quite sick of it a long time ago. it keeps me from buying anything above $100. I've even talked to audiophiles to show them how I'm adjusting the band, how I handle them when I'm taking them on and off, how I put them down (on a hook or stand), Yet every single pair of headphones I've purchased with the exception of one pair, have the exact same kind of break, and the exact same design where the cup and bands connect. I've included a picture as an example so everyone can be dissapointed in me. The one pair that has never had an issue are some really old ones from the early 90s, on those the band connects to the outside of the cups right around the middle and seems more integrated rather than the flimsy connection (my opinion) that everyone else seems to use. Maybe in-ears should be my thing?
  7. Decided to run fiber and cat6 through the house due to the age of my networking gear.
  8. I've got Shaw. If I'm directly connected to the modem, via WiFi or Ethernet; I get above the speed I'm supposed to be getting. I"m supposed to get 600 down, 20 up. I get 630 down, 20 up. Since the modem (the XB6) only has two ethernet ports, I've connected my RT-AC66U up to it. It was factory reset and the only changes to it have been to change security information; like admin password and SSIDs, etc. I had also previously changed the DNS servers to Cloudflares, but I changed it back to obtain automatically. A speedtest directly from the modem; 630/20, a speedtest with the modem in bridge mode and going through the router: 170/20. Nothing like QoS or any speed limiting 'setting' I can think of is on. Do any of you have an AC66U? Can you think of what would cause it to absolutely neuter speed like that? No replies and thinking about it, my networking gear was pretty old; decided to run fiber throughout the house. Half-way done.
  9. So to start off, I do content production and for a long time, I've been doing 1080p. because even though we've had '4K' for a long time; The vast majority of people are still seeing 1080p, not even UHD, 1080p. Anyway, that's finally started to shift so I've already got a new system capable of producing the power and performance I need. My final weak point is my monitors. I've had no trouble finding a series of 4K monitors that have Freesync2/HDR support at a high refresh. The problem is that all of them are curved. I can't be using a curved monitor when I'm doing content production. I couldn't find anything with Freesync2 that was 4K that didn't have a curve, and I couldn't find anything that wasn't curved, had freesync and still had HDR. from searching I'm gathering that Freesync 2 = HDR Here is the Unicorn of a Monitor that I need; UHD At minimum (2560 x 1440), 4K (3840) would be ideal. High Dynamic Range Freesync (for in-engine testing) No less than 60hz refresh; 120 would be ideal, 144 would be the land of dreams. 5ms response time. Displayport for the connection would be ideal. It cannot under any circumstance or under any exception be curved - it's for content production. My search has primarily been through things like PC Partpicker, New Egg, Memory Express. This doesn't have to be a game-centric monitor If this thing just outright doesn't exist, I always run with a multi-monitor setup; 3 monitors + a tv. So I'm more than willing to deal with workarounds. Or if there's a TV that meets these requirements rather than a monitor, I'm willing to go there. I intend to keep searching for the unicorn but I'm posting here to see if anyone has any ideas for compromises or monitors that might actually meet those requirements.
  10. There are lots of iMac replacement screens on the market, and I see that a few people have linked to them but can we confirm that a 2009-2013 screen is fully compatible with the 2018 model? Is everything the same size, all 'holes' in the same positions? I upgraded my OG Surface Pro about a year or so ago. Initially due to a cracked screen. The first part I got was the right size but a few things were in the wrong spot. I eventually found a matching part and went through the epic nightmare that is opening a Surface Pro, but there are a lot of parts out there labeled as good, based on poor information.
  11. For the potential replacement of Illustrator: Inkscape, BoxySVG, Gravit, Vectr, SVG Edit To Replace Photoshop: Krita, Gimp All solutions so far as I know are free or web-based and free.
  12. I don't think Google or Youtube should be surprised. It's been US only the entire time, cutting off prospective subscribers and most of the content on it isn't worth paying for. There are a few good bits on there, but not enough to go consistent with a subscription. Hell look at the stuff LMG puts out. Linus' cringe-worthy humor aside a lot of that is content that many people were voluntarily paying for. Is that forum support badge still a thing as well? There were/are people doing that. What people often think of when they think of YTR (if they know what it is at all) is Pewdiepie in a hospital screaming. Which is often perceived as; Rich guy has decommissioned hospital rented out for him so he can live out a video game in real life. I hear he's a lovely guy, but what... Just what. Youtube was originally a video blogging website. Google stripped a lot of that functionality out in favor of more commercialized content when commercialized content was doing just fine. It shows that they've been heavily disconnected from reality for a long time and most of the talks they have during creator conventions drives that point home. It's not "Oh youtube has this great new feature" it's "Oh shit, youtube messed something up again and we have to adapt to it until they flip flop for the 8th time.
  13. Have you guys at LMG considered AWS Cloudfront media streaming? I'm sure you're already looking into options, but it has long been possible to essentially make your own 'youtube'. I'm familiar with AWS more so through multiplayer gaming architecture, A small bit from passive industry experience (previous work in triple A and just talking to the netcode guys), but more so through experimentation on my own. Obviously pricing is always going to be a concern, having to balance cost with benefit, but in the case of games. You get a certain limit of EC2 instances (cloud servers) which in turn can each serve content to a certain amount of users; dependent on content type, user volume, etc. You can also control scaling on both the lower end and the upper limit. For example the free tier allows for a maximum of 1000 EC2 instances at one time. And you can lock it there so you don't exceed your budget, Or you can allow it to go above and pay for the extra usage. There are of course other tiers that allow for more instances depending on your needs. Going back to the lower end you can also set a minimum amount of EC2 instances to be always on so that users can connect to or be served the content immediately. Depending on how things are set up in the case of games, one EC2 instance could support multiple games, or just once depending on requirements. There will be some differences in regards to media because you'll also need to have the video within AWS Cloud storage, but it's a potential option. Anyway. If you guys end up setting up your own video section and you do the early access thing yourselves, I will buy into that. Best of luck to you. Keep breaking your back for us. *cracks whip*
  14. I was watching an LTT video from a few days ago; 'What the f*** is wrong with GPU pricing? - XFX RX 460 Review'. And while listening to Luke lay out the specs of the card for everyone I found myself wondering how many people actually truly understand even a quarter of what he's saying; "It's a fourth generation GCN architecture chip on Global Foundry's 14 nano-meter finFET process. It's got 14 compute units and 896 stream processors with reference boards running at a boost speed of 1200Mhz and a memory speed of 7Gbps with a peak performance of 2.2 Teraflops" - Luke (In the video)He then continues, comparing it's performance to the 470. The only reason I myself understand that is not from being a gamer but being involved in 3D asset production since the mid 90s. I had to learn what graphics cards could do in explicit detail to make absolutely certain I was getting performance for the price of some of the professional grade cards from that time. Most if not all of the terms and technologies from back then are antiquated and those terms not even in use anymore but the need to know stayed with me, so every time I hear something new such as the first time I heard 'finFET'; I looked it up and read about it in detail. Part of this.... rant? Came from a discussion with my cousin. He wanted to build the ultimate beast rig and his friend had specced out an impressive system for him, They both got mad at me when I pointed out that the games he plays and likely will play within the next 5 years will not use a fraction of what they specced out even while running at 60fps + on maximum detail, at maximum resolution. They both did the usual thing of saying they wanted we're trying to make the ultimate 'console'killer, but a $700 system blindly purchased off the shelf at Best Buy is already the ultimate 'console killer'. Just change a bunch of post processing settings, raise texture and model detail and you've got detail parity. His friend started doing the usual thing where someone wants to justify their specs or their purchase and all of that stopped the moment I asked him to explain how those spec were relevant. He couldn't. All he really knew was how those very basic numbers tied in to the performance of some games, but not why they did, not in any real detail. I certainly wouldn't expect him or most other people to understand it on the level of an engineer (I sure don't.) but I have to wonder how much money people have blindly wasted all while thinking they understood. I've done this myself, I must admit. In the end we scaled the computer down from around $5200 to $2100 with 1 GPU and left over money from his budget to go completely insane during the Steam Winter Sale. Some people certainly need a $5200 computer. For my own part I have a work PC with dual xeons a quadro and some other crazy shit to drive the scenes I work on, a CPU based render slave (more xeons) , and a gaming/test rig with a 1080 so I can test finished software at an enthusiast level down to an entry level of hardware. Plus a home-made version of a storinator for active project and client asset back-ups. I also set my stuff up and my wife's stuff (she does music production and has twice as much crap as me) in a rack-mount configuration similar to what Linus did. And I've gotta say thanks for that video Linus. We got about 30 feet of space back across two different rooms doing that. On the other hand we have most gamers, but not all. Who will buy a rig with 3 Geforce 1080 in custom cooling loop because they got a boner over how many CUDA cores each GPU has, when they don't know what the hell a CUDA core actually is and no real understanding of how it will effect the games they play or if their purchase will have any real effect beyond half the capability of the first card in the set. It makes me think that not just AMD and Nvidia but many companies over-all have done excellent job of driving purchase and demand based on consumer ignorance while legitimately giving them the true and honest facts. It's incredibly impressive.
  15. So it turned out I was going about this wrong. For anyone curious about this, the solution is actually to go into the junk mail settings and add the domains to the block list, you can list all the domains in a text file (one per line) and import from there to put them in bulk.
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