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MikeTheBlueFox

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  1. That would be an interesting thing to have on me desk c:
  2. SOURCE: http://www.geekbuying.com/item/ONEPLUS-TWO-5-5inch-Smartphone-Qualcomm-Quad-Core-2-7GHz-LTPS-3GB-RAM-64GB-ROM-16-0MP-4G-FDD-LTE-OTG-NFC-Miracast-Black-339571.html?utm_source=facebook&utm_medium=Homepage&utm_campaign=FB_Syllable SPECS: Might be a leak? A fake? I don't know o. o
  3. I don't know if anyone has talked about this in here, but for all the car fans out there, this is a true master piece. LINK: https://www.kickstarter.com/projects/473961744/street-tuning-evolution Street Tuning Evolution is the most interactive and in-depth game for any auto enthusiast. Visually and mechanically build and tune your cars for open world street racing, drag racing, drifting or even showing off your rides online with friends. A massive online modding community and un-paralleled realism ensure Street Tuning Evolution is limited only by your creativity. Game features Our new game will bring you many new features without forgetting what you love in Street Legal. Full car customization as it were before. Hands-on optical and mechanical tuning. Disassemble and assemble the entire car yourself to build the perfect race car. If you haven't experienced the garage mechanics in our older Street Legal Series, here is a quick video. The garage gameplay is what makes it so special, we won't forget that with our new project. You'll love the new and improved gameplay that stays true to its roots. Freedom to do what you want, how you want. You can leave your car as is, or you can tune it to squeeze out that extra bit of power. You can buy upgrade parts to be more competitive in racing. If you crash your car, it's up to you if you want to fix the whole car or just parts of it at a time to save money. Don't want to drive with your hood or other body parts on the car? You don't have to! Community Member's Custom Street Legal Ride - Click for more. Real Dynamic Damage Take your car out on the street to race for money or pinks. Drag racing, road and street racing, as well as drifting will ensure there is something for everyone. With your support in meeting stretch goals, perhaps combine these experiences into one map - with road and drag racing tracks integrated into the city map for an awesome free roam experience on and offline. Video by a member of our awesome community ! Online Multiplayer is easily the most requested feature for our new game. With your support in reaching our stretch goals, we can turn multiplayer wishes into a reality. Choose how you play in the diverse world of Street Tuning Evolution. Enjoy the freedom of an open world map and race through the streets or take it to the track and compete against your friends. Anything from drifting to dragging - circuit racing to car shows, or just a relaxing cruise on the highway. Take a step forward into the future of car simulation with Street Tuning Evolution. Game Tech - Unreal engine We know physics are the most important part of any racing game which is why we have completely re-engineered the Invictus physics engine. We believe we now have the capability to deliver the most accurate body, running gear and engine simulation ever to appear in racing games. As each of our vehicles is constructed from separate physics objects with their own physical properties, we are able to include the following features in our games: - Accurate simulation of internal engine damage - Vehicles constructed from more than 50 individual parts - Complete body deformation including flapping doors and other attached parts - Vehicles can fall apart in crashes or over time - Car-body painting and customization method including decals - Real time and in-game tuning, repairing and assembling capabilities - Realistic handling of 4 -16 wheeled vehicles - Accurate simulation of the effects of air and fluids (e.g. water) - Simulation of front, rear and all wheel drive vehicles - Surface simulation parameters allowing for on and off road driving conditions - Novel application of Dyno 2000 simulation based on real world parameters For this project we combine our latest physics engine with the awesome power of Unreal Engine 4. We know this new game must look as good as it feels. With the Unreal game engine we have the latest cutting edge technology to create a high quality game with no compromises. The level of graphical detail and realism we can achieve with this game engine is stunning. More importantly we have the power to provide consistent, scalable art. We know that a game that can look good on low settings as well as high is more widely accessible and with UE4 it will be possible. Unreal Engine provides with us with the most reliable performance, stability and compatibility. UE4 will run smooth on your average to high range computer hardware configuration. Haven't seen the Unreal Engine render graphics in real time? Here are some examples. When we look at the community around street legal we know its all about modding. Modding has made it possible for this game to survive the past ten years. We know that its very important to support modding with this new game and we want to make it easier. Photo Collection from our awesome modding community ! This time around we take it a step further, you will enjoy the tools in addition to documentation for modding the game. You can quickly create addon vehicles , parts and tracks with the help of specific software designed to create content. Many parts of the game will be tunable including physics. This game will be built from the ground up with the future in mind. It will be modular and expandable. What this means for you is that you don't have to hope that the game is exactly the way you want it to be out of the box. If there is something you don't like, you have the freedom to change it so that its exactly the way you want it to be. We want to see this game offer a better experience for modders than street legal ever did. And more than anything we want to make this game with you, the community. You know exactly what you want, and we are here to listen and create that game for you. The best way to make this is happen is with your support here on kickstarter. Cutting out the publisher allows us the freedom to create the game exactly how you want it. No publisher means we can offer this game to you at a lower cost. It means we have the freedom to give you full modding support. Without a publisher to give us deadlines or mandates, it helps us create a game that is stable and bug free the first time around. We also have the freedom to change the direction of the game with your input. If the community feels our alpha release needs changes, big or small - we can do it together. This wouldn't be possible within the restrictions of having a publisher with us. This is a community project and this time you are in control. Funding GoalsWhen we decided to take the route of crowd funding this game we knew that we had to make sure our base goal was realistic. We want to see this game happen as much as you do. Our base goal for this campaign is as low as possible, this will allow us to develop the bare minimum needed to make this game happen. However it's important that we strive to reach the higher stretch goals so that we can develop a complete game with more content. Risks and challengesVideo games are complex projects with many elements and components. It's impossible to define the exact release date of a final product. Fortunately however Invictus Games ltd. is no newcomer and we have successfully developed many complex projects like this. We are more experienced and prepared than ever before. Street Tuning Evolution’s schedule has been planned carefully. We know it's tricky to accurately detail a development timeline for a project like this. Our target release date of April 2016 allows us thirteen months for development. In comparison Street Legal Redline had six months of development. Furthermore, various systems and tools developed for our earlier projects can be used or adapted for Street Tuning Evolution, saving development time and budget. This isn't our first run-around. Our first few games have taught us a lot about development challenges and planning. We know how much time and money it takes to complete a project of this size. Above everything we have experience in unforeseen setbacks and challenges, so we have allowed for extra time in our development schedule to balance this. Our team is expanding with more and more field experts, we are using the best game engine on the market in conjunction with what we believe to be the most advanced and accurate physics simulation. Choosing to crowd fund this project and not use a publisher means more stability, community requested features and modding support. It means we can create the game you want within the development timeline we know we need in order to release a polished stable retail version. We are more prepared than ever to complete the game that we know the community really wants. The bottom line is, we know there will be risks, challenges and setbacks that we can't see right now, every project of this size will experience these. What we have is our experience in dealing with these situations and our expertise in overcoming them and moving forward. ============================================ I loved playing this game when I was a kid, played it later on in my teen days and even now, if it wasn't for the headaches the old engine gives me, I'd still be playing it to this day. Really awesome work from the community to keep this game alive. I'd back this if I had the money.. (Sorry if there's a double post, I don't quite know how to use LTT forums xc)
  4. CPU - Intel Core i5 4690 Cooler - Stock Motherboard - Asrock B85M Pro4 GPU - MSI GeForce GTX 750 Ti Gaming RAM - Kingston HyperX FURY RED DDR3 8GB 1866Mhz Storage 1x 1TB WD Blue 1 x 160GB Maxtor DiamondMAX 11 (Recording shadowplay) Case - What case? :3 PSU - Corsair VS650 Monitor - BenQ GW2255
  5. Glass! Do I need to say more? And the job on the dbrand site made me actually visit to see what other awesome stuff they have, looks like a pretty neat job compared to what I usually see when people use skins, this just looks miles better and more professional.
  6. Wooo! A chance to pick a power supply finally! Have my old one since P4 days, 520W <3 (This is just so true... And funny x3)
  7. I love the design of the phone, it looks amazingly gorgeous and slick, would get one of I had the money, the only phone who made me turn my head over the galaxy note 3... It's that gorgeous!!
  8. Courtesy of DigitalStorm.. Would you look at that! What do you guys think? (Just saw this, if there's a post on the forums about it, didn't see it) -Mike
  9. AMD just released a new video in their channel about their newest card, the slogan being "Too fast". Quite the original idea I must say, the concept is well built, all thought, all AMD videos have been like this, just like the fixer. Anyway, here's the video link:
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