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    Intel Core i7 5820K @3.8GHz
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  1. Odd that Luke thinks the i3 Dual Core with HT wouldn't launch with FC4, maybe slight oversight expecting that since the G3258 didn't work it wouldn't work with all Dual Cores?
  2. While you have a good point, he isn't lying about picture quality, the camera is NOT good on the Moto E. http://www.reddit.com/r/Android/comments/2x62yt/i_have_a_moto_e_2015_fire_away_with_any_questions/coxh1pu The Moto G 2013 outclasses it EASILY and that is a a phone that is over a year older.
  3. If you mean how long since the first time I tried to code, it depends what is considered a base line, if a low level educational programming language counts I did quite a bit of Logo in grade school so that would be 20 years ago, but if the question is for high level abstracted languages, I guess 10 years when I first had to do Visual Basic in high school. Right now C++ for work. Also a bit of ActionScript as I am a Programmer on a UI team because we have to work with Flash. I have prior experience with, C# (XNA, Windows Phone, .NET), Ruby/Rails, Java, PHP, VB (.NET), Javascript, LUA. I don't list it but I've also tried a bit of COBOL and Haskell but not enough to say I'm proficient at using them. It used to be my dream/future goal so I guess I'm already living it, but basically I want to keep working in the Gaming Industry on games that millions of people will enjoy.
  4. Out of curiosity, are you a programmer by trade? If so are you an old school programmer from the early 80s? Or maybe you program really low level code for the sake of efficiency and/or hardware restrictions? Because honestly, I would never advise any one to start off with assembly. Unless the intention of the person is to delve head first into programming directly on to "bare metal" there really is nothing to gain other than an "appreciation" of doing something hard for almost no reason. Abstraction of programming code is the greatest thing to happen to Computer Science in its young history. It's allowed more people to learn to code and has allowed programmers to be more efficient in getting software development up and running. To OP: my go to language for a beginner is Java for many reasons. I personally don't program in Java, as my job is C++ oriented, but looking back to when I first programmed it made a lot of sense. In this day and age, the most important thing to grasp is Object Oriented Programming paradigms. Sure C and C++ can do it and are the OGs of OOP. But you add unnecessary overhead IMO. For general purposes, there isn't really a distinct need to have such fine memory management of C/C++ pointers, so Java's Virtual Machine and garbage collector allows novice programmers to program without having fear of the pitfalls of memory leaks and null pointers and the cryptic error messages that come with it. Also Java is more uniform in its cross platform compatibility. C++ is cross platform compatible, but compilers will vary from one OS to another and even have multiple variants on the same OS. Lastly, Java's syntax allows for pretty easy transition to web languages Javascript, or even more niche stuff like Flash's ActionScript or alternative languages like C# (which was designed by MS in response to the rising popularity of Java). A close second would be C# being designed with the same paradigms as Java but having tighter Windows integration which makes for much faster prototyping.
  5. Out of curiosity, what do you guys think the lead development platform is for Far Cry 4?
  6. Impressions from users who "obtained" advanced copies of the PC version http://www.reddit.com/r/pcgaming/comments/2mcz68/far_cry_4_pc_performance_miles_ahead_of_unity/ http://www.reddit.com/r/farcry/comments/2mdktm/i_played_farcry_4_on_pc/ http://www.reddit.com/r/Games/comments/2me3d6/far_cry_4_performance_first_impressions_coming/ http://imgur.com/a/0aTza
  7. Hey guys, not true: see link for details (just for dalekphalm ) http://www.gamespot.com/articles/far-cry-4s-multiplayer-mode-isnt-locked-behind-a-p/1100-6423123/
  8. Misinterpreted Press Release makes me sad.
  9. "Self-Entitled" is what you're looking for.
  10. What if everything was reversed, this was a PC only class, with a variable that had to be assigned a value despite it being a console only shader (as if that would ever happen), and the comment said // This is Console only, who cares No one would bat an eyelash
  11. Google Nexus 5 - $350 Motorola Moto G - $179 Motorola Moto X - $350 Best phones off contract at VERY reasonable prices.
  12. Actually this is the code snippet in its full context: http://www.neogaf.com/forum/showpost.php?p=116912408&postcount=1421 You can see what #ifdef does here: http://gcc.gnu.org/onlinedocs/cpp/Ifdef.html Basically in this case, if READ_3D_TEXTURES is not a valid macro then you go perform the code within the #else and #endif code segment. What makes it less readable is that you have a nested #ifdef and #else check.
  13. So far it's been fantastic. Working on a title of a brand that is still somewhat "under the radar". Although last E3 did a lot to change that. Hehe, well let's say as a PC gamer, I do wish that functionality was better on uPlay. I'll leave it at that... uPlay isn't developed in MTL from what I'm told.
  14. Yeah, I'm a Programmer on the FC4 team.
  15. Absolutely, I agree both ways. We should earn your hard earned cash (unless you're some Far Cry Super fan and pre-ordered). It shouldn't be automatically assumed that the PC version of FC4 will be relatively well received by the PC community like the PC version of FC3. That being said, we shouldn't also be crucified for some controversy surrounding Watch_Dogs.
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