Since I saw the video on youtube, I've been going back and forth whether or not to do this cache-machine. I'm leaning towards it though
The parts that I understand are:
1. If storage is large enough, you can save all your games on server, rather than to re-download them again from the internet.
2. You can have multiple cache set to different clients on cache server (windows, steam, etc).
3. The IP's set to specific cache are only on the cache server, not on the windows machine, so your windows machine(s) just downloads locally (no need to set ip on windows machine to download on specific cache IP).
Where my understanding is lacking is, how does it work with game/windows updates?
When I start my PC up and subsequently start a game, sometimes it starts downloading an update (client or game update). Will this update be pre-downloaded on the cache server then?
And with Windows, the updates will be pre-downloaded on the server, so I have to, periodically, update my windows manually?
Writing all of this makes me feel like I already know the answers.