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skywake

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About skywake

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    Veteran

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    Perth, Australia

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    i5-4590
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    16GB
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    R9 285
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    2x 22" 1080p

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  1. Favorite Nintendo Franchise

    I like that I posted this list last week.... At the time only Animal Crossing and a 2D Mario were missing on the Switch either as a thing or on the horizon. Then today they go and announce both. They've just gone down the list of their best selling franchises haven't they....
  2. Favorite Nintendo Franchise

    I'm basing this purely on sales on previous consoles. New SMB Wii outsold Galaxy about 3:1, New SMB 2 despite being the least interesting entry IMO matched the sales of 3D Land. Then on Wii U the incredibly unimpressive New SMB U outsold 3D World. There is quite a bit of precedent there. Though with that said, if you were to rank all the "3D" mario games by sales it'd be: 1. Super Mario 64 (11.9mill) 2. Super Mario Galaxy (11.4mill) 3. Super Mario 3D Land (11.3mill) 4. Super Mario Odyssey (11.2mill) 5. Super Mario 64 DS (10.3mill) 6. Super Mario Galaxy 2 (7.6mill) 7. Super Mario Sunshine (6.3mill) 8. Super Mario 3D World (5mill) It's going to be the best selling 3D Mario, easily. So you're probably right
  3. Favorite Nintendo Franchise

    It's a bit tricky to figure out which games are their biggest currently. In the previous generation there were some franchises only on 3DS or Wii U like Splatoon or Animal Crossing and other games like Metriod which were pretty much absent entirely. And with the Switch obviously it hasn't been around for long enough to have all the franchises. But Pokemon is definitely #1 and as a best guess I'd say the franchises rank something like this in terms of "sales potential": 1. Pokemon 2. Mario Kart 3. 2D Mario 4. 3D Mario 5. Animal Crossing 6. Smash Bros 7. Zelda 8. Splatoon 9. Donkey Kong Country 10. Metroid
  4. Cheap Pokemon game for newbies

    To put it simply: Red/Blue -> Original releases (technically the "originals" were Red/Green in Japan. Our Red/Blue are closer to Japan's "Blue") Yellow -> A revision on Red/Blue that revised the story to tie in better with the Anime (your starter is Pikachu and Jessie/James are part of the story) Gold/Silver -> The second generation of games. New Pokemon, significant graphical improvements. Not a bad way to jump into the GB Pokemons Crystal -> Basically an enhanced version of Gold/Silver. Which basically amounts to a more in-depth story and animated sprites (it was a GBC only title) My suggestion? Red/Blue are good versions to start with purely because that's what everything else was built on. But, putting nostalgia aside, the Gen 2 games are clearly better titles. I'd recommend Crystal as the animated sprites when you first start a battle do add to the game.
  5. Nintendo switch

    It's actually a pretty good game that really plays to one of the Switch's most unique features. We have had powerful portable consoles before, we've had home consoles with motion controls before. Touch screen gaming is also a thing and has been for a while. But there really hasn't been another gaming device before the Switch where you can sit a screen on a table and share a controller with a second player. Simple 2D fighting games in particular shine on this system. For me I've found that games like "Keep talking and Nobody Explodes" and the Jackbox party Pack games have been the biggest surprise. They've basically replaced Cards Against Humanity as the games night staple for me. I'm also kinda interested in the idea of Mario Party for the first time in a long time for the same reason.
  6. A very niche market. If you have enough money for a Switch and games you have enough money for a phone or tablet. This isn't 2005 when the DS launched and having a web browser on a portable device was surprising.
  7. True. Either way I find it hard to care. Every other device in your house already does everything so having one device that only does one thing isn't the end of the world. The idea that consoles must also be media-hubs belongs back in 2000-2010. Back when the Playstation was a Trojan horse for new disc formats and the 360 was the cheapest way to get HD content on your TV. These days you have a phone in your pocket, a chromecast in your TV and a BluRay player under it. Don't get me wrong, the Switch would make a nice little device for watching Netflix. It's just that for me and probably most people it's only valuable in the same way that the "take a photo" mode on a car dashcam is valuable. If for some reason it's the only device you have with you at that point that does it? Then sure, it becomes useful. But most of the time you're going to have access to something else that does a better job.
  8. When these third parties release apps. NicoNico already has an app so the idea that Nintendo are blocking these is a bit illinformed....
  9. Future Nintendo Direct?

    @Wolf_Lbh Not reading that whole thing but as someone who has followed Nintendo closely for more than a decade? I wouldn't expect too much from the next direct. E3 for Nintendo where they build interest into the holiday period. They'll focus heavily on one or two games that they think will drive sales for the holidays. The typical yearly cycle is something along the lines of this: First Direct of the year: A broad outline of what the year will have. Often announcements for stuff they'll cover in more detail at E3 Pre-E3 Direct: Cleaning up loose ends. Eg the Direct from a few months ago which had a lot of 3DS games, notice no 3DS at E3? E3 Direct: It used to have to cover everything, now it doesn't. Even so E3 is still almost purely about building hype going into the end of the year Post-E3 Directs: Often very specifically focused on one thing which is immediately relevant The way Nintendo usually manages things? I'd expect 2-4 Directs for the rest of this year. I'd expect they'd cover very specific and immediately relevant topics. Expect more on Smash Bros, expect more on their online services. Beyond that I wouldn't be surprised if there was some time spent on indies, third parties and the 3DS. Pokemon will probably also get something just before the release of the new game. I don't see what the Wii U has to do with this. Of all the things Nintendo did wrong with the Wii U I don't think their E3/Direct strategy was one of them. The way they handle things now is significantly improved over what we used to get during the Wii/DS era. Most of that was developed while the Wii U was tanking on shelves.
  10. how portable is the nintendo switch?

    Not saying it's bad but it's still one of the least ergonomic controllers I can think of. So if you're fine with the 3DS the Switch won't be an issue for you. Except that it's bad for the opposite reason. Nintendo are basically putting all of the information into the name itself.... New -> The revised internal hardware with improved CPU/RAM 2DS -> Without the 3D screen XL -> The larger screen variant Now if Intel did the same thing Nintendo is doing and called for example the i5 8500 a "8 3G 6C6T"? That'd be a mouthful and bad for the same reason "New 2DS XL" is a bit average. But at least you'd be able to see the name and know exactly what it is.
  11. how portable is the nintendo switch?

    The fact that neither of us remembered this and @ono seemed to misunderstand your point when you corrected us should tell you how big of an issue it is. I'd note that every portable that has had analogue sticks has had this "issue". The 3DS is arguably the worst in this regard. Personally I don't even consider it to be a negative when playing in portable mode at all. If the Switch was a home console only? Then sure. I'd be complaining about how average the JoyCon are as a controller option compared to the Pro Controller. They are a little bit small and the placement of the sticks isn't ideal. If it was just a home controller I would have been wondering why they didn't instead just release a v3 of the WiiMote or something. Not saying that they're horrible but they're definitely not a step forward. But as a portable? I don't think there has been a portable that has had controllers as good as this.
  12. how portable is the nintendo switch?

    In terms of portability I'd put it somewhere between a super portable laptop and a tablet. You'll want to get a case for it and it's not something you're going to put in your pocket. But if you're taking a bag with you that can fit a laptop, keyboard, mouse, PSP and 3DS I'm sure you'll be able to find room for it. IMO it's far more ergonomic than any other portable Nintendo has ever made. Largely because of the size but also because it actually has proper analogue sticks and four well placed triggers. The right joycon issue was a hardware issue with the first batch of controllers where the right joycon had poor bluetooth range. Nintendo offered a free repair and joycon released since don't have the same defect.
  13. Help with my first Ubiquiti setup

    Honestly unless you have a really awesome internet connection you can probably get away with your ISP provided router for routing. When most people say that their "internet sucks" what they mean is that their WiFi coverage is poor. That's probably your biggest bottleneck. So what I'd suggest is getting one or two either AC Pros or AC Lites, run ethernet to them and strategically place them in your house. Ideally on your ceiling or high up on your wall and in the centre of the area you want to cover. Go with the Pro if you want to really take advantage of the 5Ghz band, the Lite is fine for general internet usage and Netflix etc. Even for a difficult house 2 is pretty decent. Brick house with two slightly less than ideally placed AC Lites here and I don't really have any connectivity issues at all. If I was super pedantic then sure 5Ghz coverage isn't perfect with just two AC lites when you have brick walls everywhere. But even in that room if I run a speedtest between a tablet and the Unifi Controller I'm still getting 50Mbps throughput and 7ms ping. With an AC Lite, in a brick house. edit: Testing this now I can actually walk a good 10m from the back of the house and comfortably watch a BluRay rip from my NAS without issue. As long as you don't walk into the shed because then it's starts dropping frames left and right.
  14. Most UHD BluRays come with a regular BluRay disc. The same was true for a lot regular BluRays and DVDs as well as discs and digital copies. It makes sense given that most people don't have UHD BluRay players and they're trying to encourage people to start building a collection. What's a few dollars extra for a UHD copy even if I don't have a UHD BluRay player yet? I get to watch the movie now at 1080p and I don't have to buy it again when I make the jump to 4K.
  15. Wired multi-room audio

    @KAN1102 The article you linked to really only lists two options. Their first option is to wire speakers directly to an AMP/Receiver of some kind that can handle more than one set of speaker outputs. They then split that into three options which, when push comes to shove, all involve running speaker cables to individual speakers throughout your house. Their second option is to use some kind of multi-room audio solution that takes advantage of your home network to group separate sets of speakers together. Which they've for some reason split into WiFi, Powerline, Ethernet and then listed again by itself for good measure. Personally? I think getting a commercial piece of hardware that does the multi-room audio stuff is better than running speaker cables. Especially for home use. Of these options? Sonos is probably the best and for this use case you'd get a pair of Sonos Connects. But if you're on a budget you can get a Chromecast Audio that'll also allow you to group two rooms. There's about a 5x cost gap between the two options. I prefer Sonos as it gives you significantly more flexibility and more options for expansion.
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