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Everything posted by Sharkyx1
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Yet look at wolf TNO,it did it right and under the same publisher
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Bethesda announced Mods for fallout 4 on xbox one
Sharkyx1 replied to Uwillparish's topic in Tech News
That's just Bethesda's code at work Hopeful they do decent work on the port this time -
Bethesda announced Mods for fallout 4 on xbox one
Sharkyx1 replied to Uwillparish's topic in Tech News
do you play at 4k 60hz? -
Microsoft Announces Xbox one Backwards Compatibility, Even Servers
Sharkyx1 replied to Uwillparish's topic in Tech News
I feel like Sony's cell is to hard to emulate Regular PPC might have been easier to do I feel bad for Sony ... As a ps4 owner -
Forza in VR is it like nothing you've seen before?
Sharkyx1 replied to werto165's topic in Console Gaming
b,b,but Forza 5 was 60FPS Also there is nothing wrong with 30FPS in your full FOV, the problem is 30 FPS with headtracking EDIT: it appears that is actually Forza Horizon 2 -
Yeah its actually linked earlier in the thread, i probably should have pointed out that i was wrong.
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It's going to be more expensive to find an old cpu and mobo unless you know someone with a q6600 or something that's willing to part with it, I mean it will still bottleneck until you get something like a 2500k at the oldest But if you get something like a q6600 it should be manageable
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So are we going to have divisions like F2P game old games On Sale I dunno, if someone want's to put some thought into it.
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Do what you do, i've got nothing against anyone.
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i almost always target 60FPS, but im playing witcher 3 at around 25-30 FPS
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Can it have a less gay name? But i'd be down for that kind of thing, i always miss the animu threads because i don't check off topic too often.
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Well what i expect with SO is that it will run at 900 30 with headtracking off, just running as a head mounted display They sure as hell won't be running natively at higher res or framerate, but the motion doubling should work fine with 60FPS games.
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They mentioned insomniacs Sunset Overdrive (30) forza 5(60), and halo 5(60) If they drop head tracking in So, and just use it as a 3d display it would be fine, or maybe they will use some motion doubling tech like Sony is planning to get 120hz on project Morpheus.
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Bioshock Infinite, overhyped mediocre game with lacklustre shooting and 2 gun rule, not worth the $40 Skyrim, Buggy, shitty port, Mods are unstable, Voice Acting, Main Quest sucks, ACII, Bro, Rev, and IV, They just suck.
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^most likely the case Fraps Bench+Frafs benchviewer Fraf(eff)s not fraps for the reader, or MSI afterburner with a high poll rate
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Look at the frametimes in the screen i just posted those are stutters Spoonfeeding now
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Did you watch the video? you might get an acceptable experience locked at 30FPS, but this is not what i'd call
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That's not what I said, I said that vram size is tied to bit rate 512 bit bus can connect to 1,2,4,8,16 gig cards and so on Just that 3 gigs doesn't work in A 512 bit bus and so on
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This should answer questions, I3 is not goot for GTA V
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Let's not forget that they cut down Tahiti to 1536 in the 7870XT, it would be better to have another chip, but without R&Ding a new one, i think it would be better to have a modern lineup through the whole model line consisting of Fiji(4096,3440) Hawaii (2880,2560) Tonga(2048,1792,1536) Bonaire (896,768) this lineup would create a large hole in the linup from the $150 260X to the $250 285 but to be fairTonga should be <$200 in the current market
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Well the memory size is tied to the bus width, as bus width is in dividends of 64bits, each channel has memory tied to it, a 256 bit card can have 512 1 2 4 8 gb of ram, a 384 bit card goes 768 1.5 3 6 12 gigs
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I dunno, do you think full tonga is 1792 or 2048 core, I am under the impression it's 2048 But I still think 1536 Tonga should replace Pitcairn, it's really unwise to have a product missing so many features still on the market