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mostly physics, AI and all those math-related stuff in games. For example, in GTA V if you crank up "population density" and "population diversity", your CPU will need to calculate a lot more stuff (like the movement of their bodies and the ragdoll animations).

 

(If I got something wrong, correct me please)

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So, if I understood properly, puzzle or thrill games will require less cpu because the environment in which the player moves/acts is pretty small and the possibilites aren't very high either, nor are there many (if not any at all) AI's or multiple entities.

 

Am I correct?

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13 minutes ago, Train27 said:

So, if I understood properly, puzzle or thrill games will require less cpu because the environment in which the player moves/acts is pretty small and the possibilites aren't very high either, nor are there many (if not any at all) AI's or multiple entities.

 

Am I correct?

Correct to a point. Most physics calculations run on the CPU, as was mentioned above wit hthe GTAV example. But Portal 2 (A puzzle game) requires a bit of cpu power due to the obviously complex calculations involved.

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