Jump to content

So I was thinking when I was doing the dishes about CPU power. CPU's generally do increase performance on games, but they don't give that effect that GPU's do. Don't you think it would be nice if game developers would make games take every little detail of the CPU to increase performance? This could possibly allow lower-end CPU's not to bottleneck high-end GPU's. Ahead of time, I know I'll probably be wrongs, and this is just a thought. What are your thoughts?

PC and Peripherals:

Intel Core i3 4150 @3.5GHz - ASRock H97M Anniversary - Kingston Fury HyperX Black 8GB DDR3 @1866MHz - Gigabyte GeForce GTX 960 G1 Gaming 2GB GDDR5 - EVGA 500W 80+ Certified - WD Caviar Blue 1TB - WD Caviar Blue 160GB - Lian Li PC-50 - Linux Ubuntu 14.04.3 LTS - Acer P221w 21.5" 1680x1050 60Hz - Kingston Fury HyperX Clouds - Razer Deathadder 3.5G - CM Storm Quickfire Rapid w/ Cherry MX Blues

Link to comment
https://linustechtips.com/topic/271040-cpu-use-in-games/
Share on other sites

Link to post
Share on other sites

people don't understand the dynamic between the CPU and GPU...you need both to be equaly good for the games to run smootly...the CPU does all the calculations for physics and AI and plenty of other stuff and the GPU is rendering the frames...you can't cut slack on any of these and game developers can't ignore or just ''not use'' both of those things.

 

As the game evolve they require more and more advanced physics and AI calculations so it's very likely that the games will keep getting heavier and heavier on the CPU side...but with directx 12 (a new API) it will allow for more drawcalls to the CPU from the GPU thus increasing the CPU overhead and it should help just about anybody from low end to higher end CPU getting much better performance across the board...just like AMD mantle is doing to help the slow AMD CPU at rendering modern games.

| CPU: Core i7-8700K @ 4.89ghz - 1.21v  Motherboard: Asus ROG STRIX Z370-E GAMING  CPU Cooler: Corsair H100i V2 |
| GPU: MSI RTX 3080Ti Ventus 3X OC  RAM: 32GB T-Force Delta RGB 3066mhz |
| Displays: Acer Predator XB270HU 1440p Gsync 144hz IPS Gaming monitor | Oculus Quest 3 VR

Link to comment
https://linustechtips.com/topic/271040-cpu-use-in-games/#findComment-3677188
Share on other sites

Link to post
Share on other sites

people don't understand the dynamic between the CPU and GPU...you need both to be equaly good for the games to run smootly...the CPU does all the calculations for physics and AI and plenty of other stuff and the GPU is rendering the frames...you can't cut slack on any of these and game developers can't ignore or just ''not use'' both of those things.

 

As the game evolve they require more and more advanced physics and AI calculations so it's very likely that the games will keep getting heavier and heavier on the CPU side...but with directx 12 (a new API) it will allow for more drawcalls to the CPU from the GPU thus increasing the CPU overhead and it should help just about anybody from low end to higher end CPU getting much better performance across the board...just like AMD mantle is doing to help the slow AMD CPU at rendering modern games.

Very true..

PC and Peripherals:

Intel Core i3 4150 @3.5GHz - ASRock H97M Anniversary - Kingston Fury HyperX Black 8GB DDR3 @1866MHz - Gigabyte GeForce GTX 960 G1 Gaming 2GB GDDR5 - EVGA 500W 80+ Certified - WD Caviar Blue 1TB - WD Caviar Blue 160GB - Lian Li PC-50 - Linux Ubuntu 14.04.3 LTS - Acer P221w 21.5" 1680x1050 60Hz - Kingston Fury HyperX Clouds - Razer Deathadder 3.5G - CM Storm Quickfire Rapid w/ Cherry MX Blues

Link to comment
https://linustechtips.com/topic/271040-cpu-use-in-games/#findComment-3677646
Share on other sites

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×